
Survive, collector's heroes!! game is a fusion genre of real-time strategy and roguelike. Survive to the end through defense-style battles
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
출시 10일정도 되서 마지막 업데이트 공지는 조금.. 재밌게 하고 있었는데 실망이 큽니다.
This game is genuinely fantastic, but the devs just announced they're dropping support after the very first update? I'm not sure if I should be more disappointed that this unique indie title is going to be left with untapped potential, or that the developers used early access as a misleading method for releasing an incomplete game they didn't intend on finishing. Really sucks to give this a thumbs down, it's a really really fun game.
Edit: Don't Buy, Scummy Publisher/devs, its been a week of release and development is shutting down already
재밋는데 업데이트 좀 해주셈. 용병만 고용해서 물량으로 미는게 제일 쉽고 빠름. - 안좋은 소식을 전하게 되었습니다. 회사의 목표로 인디 게임 팀을 조성하고 조금씩 성장하는 것에 우리는 동의했고, 10명 미만의 팀으로 9개월 동안 최선을 다했습니다. 그 결과, 우리는 "크림슨 커넥트 오리진"이라는 게임을 얼리엑세스로 출시할 수 있었습니다. 다만, 개발에 비해 수익성이 현저히 부족하여 팀이 해산되었습니다. 인디게임 홍보, 스트리머 홍보, 그리고 업데이트가 얼마 남지 않은 영웅 2명과 다양한 팩, 최종보스, 멀티플레이 등등 정식서비스까지의 우리의 개발 계획은 폐기 되었습니다. 우리 게임을 사랑해주신 모든 서포터 분들께 감사드리며 이러한 상황에 대해 사과드립니다. - 제작사가 게임 놨습니다. 사지마세요.
[EDIT TO THE REVIEW, CHANGING FROM THUMBS UP TO THUMBS DOWN] Everything I said in the original review is still valid, but I am changing my review and warning any potential buyers to stay away - after barely a week in early access the developers are pulling the plug. Apparently the game that just arrived on early access, without any marketing or any updates or effort isn't making enough money. Seems like a scam. This is a crying shame as this game is fantastic. [end edit] This is one of the easiest recommendations for me to make in ages. This game does exactly what it sets out to do, does it perfectly and for a bargain price. Its a mashup of tower defence, city builder, vampire survivors, they are billions and RPG with persistent upgrades and increasing difficulty that I didn't know I needed. The game is split up into two stages, battle phase and construction phase. Battle phase is exactly as it sounds, hordes of monsters attack from every direction with the intention of destroying your city center. These high intensity combat segments are quite quick, barely taking a couple of minutes. To win the battle you have static defences such as mines and turrets, your three heroes who have abilities and soldiers that you have recruited. Soldiers range from heavily armoured flamethrower wielders, to swordsmen, medics or assault rifles and many others besides. When hired, they are attached to one of your heroes and form a squad, whereby moving your hero somewhat controls the whole squad, but each soldier also acts independently. There are bonuses for having certain combinations of soldier types in the same squad. In addition to the chaos of combat, there are mutant birds named pigeons flying around that if you kill, give you an award. And occasionally crates of supplies are airdropped in, tempting the player to risk pulling away one of their heroes to go and grab these bonus rewards and hope the remaining defenders can hold the line. I'd also like to point out that there is an impressive number of different enemy types, and of fairly interesting and unique design. There are even more enemy creatures that I haven't seen yet lurking in the higher difficulties. If all of this action sounds overwhelming, then fret not because you can use tactical pause at any time to freeze time, look over the battlefield, que up orders and the use of abilities and then unpause and watch your masterful plans carried out. If you survive the battle/day, then you go to the construction phase where you can level up your commanders (heroes), purchase new soldiers and construct new buildings to expand your city. You gain a resource that I'm just going to call research points that you use to level up your characters in match. It takes 1 resource per level, and I seem to be earning between 1-3 per mission. Leveling up a hero gives you a list of 3 randomised skills to pick from, which can do anything from enhancing an active ability, reducing the cost of soldiers in the shop, giving them status effects like bleed or poison on their attacks any number of effects. Purchasing new structures and recruiting soldiers is done by spending a purple resource called lava that you earn during the battle phase by killing enemies, looting supply crates and murdering pigeons. The shop has a random assortment of soldier types and structures, but you can pay increasingly expensive costs to reroll the shop. I'm not sure if there is a squad size limit to how many soldiers you can have, but in my limited experience you can build up quite an army, limited only by your money and available supply/population. Building types are as varied as one might expect. There are defensive structures like tesla towers and turrets, single use and recharging mines. But there are also a wide range of economic structures, ranging from housing to increase your population and allow the hiring of more soldiers, mines to harvest resources, production buildings to give you consumables or free defences after a battle phase, labs to increase the money gained from killing enemies, power structures to expand the radius of your city ect. There are also support structures, like the barracks that after each day, boost the stats of your soldiers by 5%. There is a pretty significant variety of structures, just like everything else. You have a lot of options. Once you are happy with your purchases, city defence and chosen hero skills, you hop back into the next battle! At the end of a run, you are awarded with persistent experience points for the three heroes you brought with you, meaning they can get stronger and unlock more abilities from game to game. You also gain a resource that can be spent unlocking permanent upgrades, and you have an impressively large breadth of unlockables to choose from. These range from stat increases to your heroes or soldiers, to starting new runs with bonus equipment, increasing the chance of supply drops, boosting the chances of finding rarer soldiers or structures in the shop or even simply expanding the vision range of your town center. As of writing this review, there are 6 commanders in total. Three start unlocked, and three can be acquired by making your way through the difficulties. There is clearly an intention for more heroes to be added. The translation to English is serviceable, but not great. There are some skills that I don't quite understand exactly what they are doing, but there has been no real hindrance for me to play the game, though I do hope deeper into early access the developers touch up the translation. Thus far I have only come across two buttons that haven't been translated, and they are inconsequential – at the scorescreen post match they flick through the different screens. As for the roadmap, the developers have ambitious plans which is exciting (but bear in mind the game as is, is a lot of fun and very playable!). They are hoping to add more characters, units, enemies, unlockables, and even multiplayer and mod support. So in conclusion, I highly recommend this game, and would go as far as saying that if the steam page, trailer, this or any other review sounded interesting, then you would be doing yourself a disservice by not giving this title a try. It's aggressively priced at the cost of a coffee, has been made with a lot of love, and I can say with confidence that within two hours aka the refund window, you will know if this is a game for you or not, so there is really no risk.
얼리액세스로 팔아먹어놓고 일주일만에 개발중단 통보 ㅋㅋ 진짜 적어도 한두달 지난 것도 아니고 일주일 ㅇㅈㄹ 이럴거면 팔지를 마라 양심터졌네
[EDIT] Devs dropped the game immediately after release, sketchy behavior. I imagine they didn't even entirely read the "Early Access TOS".... Real shame cause it is a cool idea with potential. --- Wow, this game caught me off guard. Very cool (and as far as I know) unique idea. It is many games packed into one, the actual gameplay is like a MOBA-RTS Tower Defense, but there is also a bit of roguelite elements. There is still a good bit of strategy and managing to do as well.
아니 게임을 출시하고 한달도 안되서 유기하는게 말이 됨? 이렇게 유기할거면 구매자들 전액 환불해줘야 되는거 아님?
***Abandoned by devs less than 2 weeks after release*** The game has serious promise and what's available is rather good. Unfortunately, being abandoned in less than 2 weeks screams scam. And speculation on my part, but it looks like the game assets were stolen from another game.
게임은 재미있는데 얼엑 10일만에 유기해버리는건 도당체...? 양심 도꼬?
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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