
Aspire to reach the top of Crescent Tower that appears just once every 50 years! An authentic 8-bit style dungeon crawler RPG with a retro level of difficulty, where you repeatedly explore, level up, and traverse dungeons!
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About
A story woven from courage
A fusion of nostalgia and novelty awaits you!
An authentic 8-bit style dungeon crawler RPG packed with retro style, intended for the NES generation and all RPG fans!
Crescent Tower, an unprecedented dungeon that appears just once every 50 years in the Imperial Capital Mayirdoam.
No one knows what lies at the top, yet rumors abound of a jewel that grants any wish the heart desires and of a potion of immortality. To finally discover what lies at the top of such a mysterious tower, nameless adventurers flock to Mayirdoam....
You were one of those brave souls who set out to venture into this Crescent Tower.
Simple turn-based battles

Easy to pick up but highly strategic turn-based battles. Pixel art characters wage combat on a side-view battle screen!
Choose a character from 3 races x 9 classes

Freely create your own character from 3 races and 9 classes (jobs) at the Adventurers' Guild! Your character will grow ever stronger by repeatedly changing jobs while transferring skills already learned.
View all 10 levels of the dungeon from a 2D top-down perspective
Explore all 10 levels of the dungeon from a 2D, top-down perspective. The search area around you will expand by lighting torches to ensure visibility.
The dungeon is filled with traps and mysteries... map it out as you proceed!
The 10-level dungeon is littered with various traps. The key to success is to advance while mapping out the area a little bit at a time.
10 - 20 hours on average
The demo version allows you to play up to 3 levels of the dungeon (about 3 hours).
The demo version does not support Steam achievements.
The saved data of the demo version cannot be transferred to the full version.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played this because I heard it was like Dungeon Antiqua, and I wanted more of that. I was not disappointed. It has a lot of really cool ideas. After 100%ing it, I can say I'd really like to see a second game that builds on everything this one did right. I really liked the exploration mechanics and would love to see those improved. I'd also like a more in depth combat system and maybe some generated treasure chests so there's a reason to go back and explore floors. The last several hours of gameplay (FOR COMPLETION) were just me standing in one spot spamming taunt to start fights, mowing down enemies with the samurai's slash to get the last drops to finish the item index. If you get the game, definitely start with a seeker and keep a thief throughout. Maybe don't bother trying to get to level 16 until you can easily clear fights on the 10th floor, but definitely not before you find the fortune ring. I really enjoyed it, and if you liked Dungeon Antiqua I & II, Scarmonde, or Wizardry, you might also find a lot of fun from Crescent Tower. Like I said: I'm looking forward to a sequel. I really hope it happens!
I ended up liking this game more than I expected. It's a dungeon crawler with a 8-bit Final Fantasy aesthetic, music, graphics and all. It's not a very deep game, the dungeon itself is only 10 levels and they aren't very big, but the game is surprisingly dense, with a pretty dense roster of enemies and over a hundred bits of gears and spells to learn, and several classes with even more to unlock. You'll see a lot of it because there is a pretty heavy grind to it all, especially on the 'retro' mode that halves experience and drop rates, and you are somewhat expected to do the grind a few times over to be strong enough to make it through the end. On the Modern mode, it ends up being a pretty brisk, dense experience that you can beat in an afternoon, the retro mode effectively doubling your playtime due to the increased difficulty, but it doesn't come with any specific benefits. The one complaint I have is the story. I kinda feel like narratives in these kinds of games are intentionally limited in scope to fit with the era its trying to emulate, it mostly stays out of your way. But one of your character slots is permanently filled with the game's hero, which has a unique class that isn't particularly good, and you can't change it. It's not a dealbreaker but it does feel like the story gets in the way in that regard. I also wish there was more variety in the dungeons, but I think what is here is good for what they are asking for. Overall, I enjoyed my time and can see myself revisiting this.
Crescent Tower is very fun. At ten dollars it's worth the price. I beat the game in under ten hours, though. The story, if you can call it that, is very shallow, but the game play is simple, and fun. You start with some basic classes. The Fighter, the Wizard, the Priest, the Thief, and the Seeker, although your character is kind of like a generic JRPG protagonist, from Dragon Quest. Eventually you get a handful of other classes too. You can later change your classes for characters other than your main character, but to do so, you need a minimum stat balance which is displayed for you, and your level resets to level 1. Not only that, but you carry one chosen Skill you learned from the original class over to your new one. To progress, your characters don't just fight and use spells, you have to use commands from your characters outside of battle, for example, if you have a Sage in your party, you can remove curses from equipment your PCs are carrying. Annoyingly, you have to pay gold to remove curses if you don't have a Sage, and that's very expensive, so having a Sage seems almost mandatory. I have a few gripes. First of all, the Samurai class is almost useless without a Katana, and the Katanas can only be gained by drops from defeated enemies on high level floors. (Floors 7 on up.) The undead enemies can reduce your level, and the only way to gain your levels back is the old fashioned way. Thankfully losing levels doesn't reduce your spell slots, I think. Also, as I mentioned before, the story is almost non existent. The game is too short and lastly, the traps are occasionally very unfair. But over all the game is very fun to play. I'm excited to see more from the developer. If I had to give this game a score, I'd give it a 4/5. Very good.
a very short fun experience
独立游戏工作室Curry Croquette推出的JRPG《Crescent Tower ~新月之塔~》,游戏在25年8月首发于steam,后续分别登陆NS、PS5和xbox平台。本作采用了8位像素风格,以仿红白机时代的画面作为卖点,并带有大量致敬经典的彩蛋。 [h1] 游戏剧情 [/h1] 在王都梅尔多姆每隔50年会出现一座名为新月塔的迷宫,传闻这座塔从未被人征服,每次出现都会吸引大量冒险者涌入。无人知晓塔里究竟有什么,或许是价值连城的宝物,又或许是长生不老的秘药。不同于其他冒险家有着明确的目的,主角在失去记忆后新月塔成为了他唯一关心的事情,于是为了能够找回自我,主角也开始对新月塔发起挑战。 [h1] 主要玩法 [/h1] 除了画面上的复古外,游戏的战斗系统也非常传统,采用了和早期《FF》《DQ》一样的回合制。人物包含力量、体力、敏捷、魔力、信仰和幸运6项数值,并且都有各自的种族和职业,随着数值的提升可以进行转职。游戏的技能系统非常独特,不同职业和种族都会有一个对应的固有技能,并随着等级提升解锁更多进阶能力,每个技能在探索和战斗时都能发挥出不一样的作用。迷宫一共有10层,在探索体验上有些类似于DRPG,不仅有丰富的交互和解谜元素,还有大量陷阱和宝箱奖励,甚至连地图都需要玩家手动绘制。 [h1] 游戏体验 [/h1] 本作的养成和探索有较高的联动性,队伍中除了主角外还能带4人,合理分配3个种族和9种职业的队友应对各种地形挑战。相较于传统的JRPG,本作的养成周期较短,可以让队伍快速形成战力。游戏十分贴心地在第一层安排了一位盗贼职业的冒险家NPC,盗贼不仅有着全游戏最好用的探索辅助能力,并且早期的撞击技能也是开荒神技,帮助玩家快速通过序章剧情。随着探索层数提高难度会指数增加,不过整体的强度适中,需要玩家在合适当的时候搜打撤。游戏的画面虽然比较复古,但是可玩性非常高,并且上手难度也十分友好,即便是轻度玩家也能获得良好的体验。 [h1] 结语 [/h1] 复古向的地牢JRPG,除了怀旧的画面和传统的回合制战斗外,加入了独特的技能系统和丰富的养成内容,有极高的开发空间。游戏的整体难度适中,并加入了许多人性化的功能,大幅降低了本作在同类型作品中的门槛。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
A somewhat fun Wizardry like game. I played and completed the original Wizardry way back on my Apple II clone. I played Crescent Tower on my handheld PC, which was a perfect platform as the grinding didn't bother me much. I wish some of the mechanics of the game were better explained. For example, it wasn't clear to me what unlocked character creation, so I played longer than I needed to without a full party of five. Definitely worth playing if you don't mind some grinding. I think the developers should consider expanding what they have already created - what they have is good but I would rather pay more for more content and features.
Looks like a classic Final Fantasy, plays like a Wizardry game. Enjoyable, brisk classic-style dungeon crawler with really cute pixel art.
Take Wizardry: Proving Grounds of the Mad Overlord. Add equal parts Final Fantasy, with a dash of Dragon Quest. Blend until smooth. Season with grind. Serve over more modern QoL features with a side of 80's anime vibe. Like Wizardry, you have a ten level dungeon crawl. More like Dragon Quest 3, you have a Protagonist with a unique spell selection, plus a crew of customizable characters. All done in a top-down Final Fantasy aesthetic. Turn-based combat with a five person party. Front/Rear row mechanic taken from FF IV being position based (either 1/3/5 being front and 2/4 being rear or the reverse). Like CRPGs before it, most of the gear at the store is... adequate for early game. But your actual gear is going to come from drops pretty soon. Which is where we get into RNG and Grind. The Thief class is actually useful, being able to steal gear, plus having a passive for increased drops at end of combat and even having a passive for double drops. But it's still RNG. The late game grind is also real. XP requirements start going up exponentially after around level 12 or so, while XP gains go up linearly. Couple with grinding for gear, and most of your play time will be patrolling the lower levels grinding. I will give the game this: the level layouts are generally solid. You have some areas you have to go up and back down to reach, and it makes the most use out of the grid as it can. Extra shout-out to floor 5's layout. If you're an old-school gamer who wants something that feels nostalgic, it's worth the ten bucks they're charging. If not, then probably give this a miss. But at least you can play this on a potato. Which is more than the AAA titles can say these days.
Just like Dungeon Antiqua 1 (I haven't played 2 yet) this game is just fantastic. A nice little cozy game where you can grind a little bit slowly making it down (or up in this case) the dungeon. I fully recommend this game for anyone looking to spend a little bit of time relaxing and having a bit of fun. The story is a little bit there, but nothing that would stop you from picking up and playing the game at any time because you forgot.
그래픽, 사운드, 난이도 모두 고전의 향수가 가득한 롤플레잉 게임.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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