
Aspire to reach the top of Crescent Tower that appears just once every 50 years! An authentic 8-bit style dungeon crawler RPG with a retro level of difficulty, where you repeatedly explore, level up, and traverse dungeons!
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About
A story woven from courage
A fusion of nostalgia and novelty awaits you!
An authentic 8-bit style dungeon crawler RPG packed with retro style, intended for the NES generation and all RPG fans!
Crescent Tower, an unprecedented dungeon that appears just once every 50 years in the Imperial Capital Mayirdoam.
No one knows what lies at the top, yet rumors abound of a jewel that grants any wish the heart desires and of a potion of immortality. To finally discover what lies at the top of such a mysterious tower, nameless adventurers flock to Mayirdoam....
You were one of those brave souls who set out to venture into this Crescent Tower.
Simple turn-based battles

Easy to pick up but highly strategic turn-based battles. Pixel art characters wage combat on a side-view battle screen!
Choose a character from 3 races x 9 classes

Freely create your own character from 3 races and 9 classes (jobs) at the Adventurers' Guild! Your character will grow ever stronger by repeatedly changing jobs while transferring skills already learned.
View all 10 levels of the dungeon from a 2D top-down perspective
Explore all 10 levels of the dungeon from a 2D, top-down perspective. The search area around you will expand by lighting torches to ensure visibility.
The dungeon is filled with traps and mysteries... map it out as you proceed!
The 10-level dungeon is littered with various traps. The key to success is to advance while mapping out the area a little bit at a time.
10 - 20 hours on average
The demo version allows you to play up to 3 levels of the dungeon (about 3 hours).
The demo version does not support Steam achievements.
The saved data of the demo version cannot be transferred to the full version.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
評判を聞いてハードルを上げ過ぎたせいか、自分はそこまで面白いと感じませんでした。 終わり悪ければすべて悪し…とまでは言いませんが、やはりあのエンディングが印象を悪くしているように思います。 (あとこれはおま環に過ぎませんけども、ショートカットをタスクバーに移してプレイした場合、プレイしたことにならない(プレイ時間に換算されない)し、実績も取れないようです。)
Game is short and sweet. Mostly enjoyed it all until the end and it just felt too much but I also do not consider this game good. Game is set up to have party creativity but mishandles it due to how some of the underlying game mechanics are. I was money starved almost my entire playthrough because you can only get one stolen item per combat, one item per combat from everything's loot table in that encounter, and if you have the right abilities you increase the chance of loot as well as two items dropped per combat (use thief or suffer). There are class and racial abilites which sounds great for exploring but most are just there. Race of character also determines stats which sounds fantastic for min/maxing but the most important thing is that upon level up all stat gains are random. You can just have a bad level up. You could have a fantastic level up. You could see your HP go up by 1 for about 12 levels and see your wizard have less than a third of the other 4 people's HP when compared individually (she was designated party rug at this point). Knowing all this makes it worse because the four secret jobs are unlocked based on stats (the game tells you the requirements if you sit on the title screen long enough). The game is extremely Final Fantasy 1 with Final Fantasy 4's Row system but dungeon crawler. Turn order is randomized per turn because initiative values are always rerolled which I consider really bad. Late game devolved into mass enemy spam that could just end my party if enough of them got a turn because there is no magic defense stat. They all just have a minimum/maximum range and even with gear that grants 50% damage reduction the wearer will still melt into a puddle. Magic system is also very Final Fantasy 1 in that there are 8 levels of magic with 3 spells per category per level (27 spells in all) with each level having its own MP pool. Everyone can learn everything so there's no option weighing about what spells to take. The dungeon crawl of it all is kinda weird? All items cap at 9 in personal inventory, the shop only gets new stock from specifically the item you sell it because it essentially acts as storage so you have to purchase at an upcharge if you decided you DID want the item back, some items have a limited quantity in the shop so if it is sold out you have to get lucky with farmed drops. Reviving people with an abysmal money trickle is awful and I'm pretty sure that's why the 3 tutorial characters have an ability which lets them be revived for free. Reviving people also requires a catalyst which starts off extremely expensive and hard to get from drops but end game you are rolling in the Life Orb ball pit. The torch mechanic I wish was tweaked a bit more. It's something that feels more for a gimmick dungeon instead of being the main mechanic. Map system feels half baked because map does not fill UNLESS you use item, spell, or have the passive ability which requires some levels in the correct classes. Traps can be funny. Enemies don't feel balanced by the deadly synnergy that they could have but instead it turns into a damage race by seeing who can hit the most at once as hard as they can. How I feel about Crescent Tower is that it is very Final Fantasy 1 in a lot of the bad ways. I mostly had fun playing this game but I wouldn't recommend it.
[h1]向日葵游戏评分【7.5/10】[/h1] 《Crescent Tower ~新月之塔~》是一款复古回合制迷宫探索游戏,反复的探索升级养成队伍,最终通过全部10层迷宫。 游戏的方方面面复古到位,甚至感觉它比FC上的《巫术》移植版更正宗,但对于没有接触过的玩家来说太硬核,游戏的玩法也是上个时代的。 [h3]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h3] [h3]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、官方微博“向日葵游戏评测”[/h3]
「復古爬塔回合制遊戲」我一直都認為很無趣,因為我覺得在一個塔探索不如在一個廣大的世界裡暢遊,儘管我是懷舊遊戲愛好者但這類型我始終都沒碰過一次,然而《新月之塔》向我證明了這類型遊戲的樂趣所在。 我現在開始喜歡這種類型的遊戲了。 [h2]●前期極度磨難,後期成就感爆棚的爬塔RPG[/h2] 這款遊戲前期可以說是相當折磨,紀錄地圖要錢、角色復活要錢、解異常狀態要錢、裝備要錢,偏偏前期金錢又非常難以取得,宛如窮光蛋模擬器。 —但折磨的情況下所換來的是良好的遊戲體驗,而且是連鎖、環環相扣的。 在沒有任何錢的情況下玩家首要的就是做到如何自給自足,你會為了省下任何需要花錢的因素將每個職業都培育,再搭配「轉職系統」與「轉職部分被動保留」讓職業摸索期達到很好的反饋,這款遊戲在職業探索上很好的做到了這點。 [h3]▼優點[/h3] [b]+職業選擇豐富,探索型與實戰型效果分配平衡[/b] [b]+具有隱藏職業機制,設計合理[/b] [b]+角色可以任意選擇種族、更改名字、更改外觀[/b] [b]+轉職系統繼承先前職業部分被動效果,轉職練級越多次越有可能培育出強大的角色[/b] [b]+各種隱藏路線以及隱藏道具可供獲得[/b] [b]+精美的像素風格畫面與8bit音樂的呈現[/b] [b]+各種與NPC互動的有趣機制[/b] (例如偷竊或打架XDD) [h3]▼缺點[/h3] [b]-缺乏Boss戰[/b] [b]-裝備&道具掉落率觸發太低,太容易只獲得金錢[/b] [b]-部分探索欠缺引導,若沒有意識到需要角色探索技能將會容易卡關[/b] [b]-沒有NewGame+機制[/b] [h3]■總結[/h3] 這篇評論大概就寫到這裡了。 我的天啊,這款遊戲真的是太好玩了,無論是遊戲機制還是懷舊風格的味道都讓我感到非常喜歡,前期的體驗也充分讓我感受到復古遊戲的硬核,這是我想要的感覺。
This game is a fantastic mix of FF1 and Wizardry with a PC98 aesthetic. Love the artwork, but the more I played the game, and especially after finishing it, I cannot recommend this to anyone but hardcore enthusiasts. The highlight is probably the class system which allows you to carry over a tiny bit when switching your party member's jobs. Unfortunately, this is defeated by two things: power scaling and game length. On the harder difficulty, you can expect to reach the end at or before level 16, depending on how much grinding you manage to skip. Most jobs get their last ability at level 16, which means you can very much beat the game without ever job changing. Magic power ramps quickly, with new spells doing at least double the previous tier in damage as well as target groups instead of individuals. Exploration is a mixed bag with a lot of the secrets being nonsensical and have no hints. It comes down to locating a suspicious wall or spot on the map, and then trying various random things until you suddenly find yourself in that secret room. This is especially true on the first floor. The biggest hole in this game is the story; there really isn't one. Most of it will come in the form of texts that you read in the game's library. Your involvement in the story will feel very minimal until the second-last floor. Prior to that, your motivation is that this tower hasn't been conquered yet, "so let's beat it!" I won't give away the ending, but I will say not to get your hopes up. I can't decide if I am more angry-at or disappointed-with the game's ending. Some players are going to feel like they've been slapped in the face. Finally, if you're going for achievements, do yourself a favor and play on the easier difficulty as this doubles the drop rates. Normally you get 0-1 rewards from combat, and that includes gold. You can get skills to increase this to 2 rewards, and even attempt to steal a 3rd reward from combat. But when you need a specific drop from a rare encounter with a 1/128 drop rate that is then divided between 8 possible items, you will save dozens of hours by having that double drop rate. If you like old-school RPGs, with grind and esoterica BUT without story, this game could be for you.
I think you'll know if this game is for you or not by looking at it. It's a relatively punishing/hardcore dungeon crawler that can seem unfair at times, but if you use your noodle there's solutions to all the problems you face. Yes, you may want to grind some at times or you might struggle. There is a "easy/modern audience" mode but I never touched it. Class changing is handled well, the dungeons are pretty small but challenging, lots of loot to find/unlock if you want. The game doesn't try to do too much, and what it does it does well.
難易度レトロでクリアしました。 ダンジョンを、マップうめつつ宝箱とりつつ進めるのが楽しい良いゲームでした。 多少不便だけどそこがいいって感じだしてた。 戦闘も程よく理不尽な敵もいて、緊張感あって良い感じ。 ただ、転職時に装備はずれて適当に装備するとよく呪いに掛かるのだけは、だるってなったかな。。
I grew up playing these type of RPGs. Starting with Eamon on Apple II, and then Ultima Exodus, Wizardry, Dragon Warrior, Final Fantasy, and others on NES. So this is just a dream come true kind of RPG. It has like a Bard's Tale meets Final Fantasy feel to it. But it does have one flaw that always irritates me: the inability to target specific enemies within the group. This come courtesy of Dragonquest, and is the sole reason why I am not really a DQ fan. I would like my thief to finish off the little damage left after my fighter hit first, and vice versa. Instead in this, I target a type of enemy...but have no idea who in the group is going to be hit. When my party is doing one-and-done hits....this is acceptable. But if not, this is un-strategic. But other than that I am still having a blast playing it. This is extremely retro, so keep that in mind when getting it. Then again....its not like someone is going to see the screenshots on the store page and think, "Wow...this looks and plays just like Neir Automata."..... ...if they do, the game isn't the one with the problems.....
Really great RPG adventure, i finished in about 10 hours, if you enjoy games such as FF3/5 or Bravely Default, you`re gonna enjoy this one. A few classes to choose from, and some others to unlock, and you can learn some passives from one and carry over to another to build your own team the way you envision, had a lot of fun :)
とってもWiz そしてとてもお手軽でGood 個人的にはコレクション要素が非常に刺激された ただ、[spoiler]一部の職業が必須になる点[/spoiler]だけは減点 エンディングは………まぁ本作のポイントはそこではない…。 が、ストーリーとして存在している時点で「もうちょっと何か良い方法無かったんかな?」とは思った。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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