
Aspire to reach the top of Crescent Tower that appears just once every 50 years! An authentic 8-bit style dungeon crawler RPG with a retro level of difficulty, where you repeatedly explore, level up, and traverse dungeons!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A story woven from courage
A fusion of nostalgia and novelty awaits you!
An authentic 8-bit style dungeon crawler RPG packed with retro style, intended for the NES generation and all RPG fans!
Crescent Tower, an unprecedented dungeon that appears just once every 50 years in the Imperial Capital Mayirdoam.
No one knows what lies at the top, yet rumors abound of a jewel that grants any wish the heart desires and of a potion of immortality. To finally discover what lies at the top of such a mysterious tower, nameless adventurers flock to Mayirdoam....
You were one of those brave souls who set out to venture into this Crescent Tower.
Simple turn-based battles

Easy to pick up but highly strategic turn-based battles. Pixel art characters wage combat on a side-view battle screen!
Choose a character from 3 races x 9 classes

Freely create your own character from 3 races and 9 classes (jobs) at the Adventurers' Guild! Your character will grow ever stronger by repeatedly changing jobs while transferring skills already learned.
View all 10 levels of the dungeon from a 2D top-down perspective
Explore all 10 levels of the dungeon from a 2D, top-down perspective. The search area around you will expand by lighting torches to ensure visibility.
The dungeon is filled with traps and mysteries... map it out as you proceed!
The 10-level dungeon is littered with various traps. The key to success is to advance while mapping out the area a little bit at a time.
10 - 20 hours on average
The demo version allows you to play up to 3 levels of the dungeon (about 3 hours).
The demo version does not support Steam achievements.
The saved data of the demo version cannot be transferred to the full version.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−25% | 225reviews | 90% | — | $53.6K |
| $8.79−20% | 123ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Take Wizardry: Proving Grounds of the Mad Overlord. Add equal parts Final Fantasy, with a dash of Dragon Quest. Blend until smooth. Season with grind. Serve over more modern QoL features with a side of 80's anime vibe. Like Wizardry, you have a ten level dungeon crawl. More like Dragon Quest 3, you have a Protagonist with a unique spell selection, plus a crew of customizable characters. All done in a top-down Final Fantasy aesthetic. Turn-based combat with a five person party. Front/Rear row mechanic taken from FF IV being position based (either 1/3/5 being front and 2/4 being rear or the reverse). Like CRPGs before it, most of the gear at the store is... adequate for early game. But your actual gear is going to come from drops pretty soon. Which is where we get into RNG and Grind. The Thief class is actually useful, being able to steal gear, plus having a passive for increased drops at end of combat and even having a passive for double drops. But it's still RNG. The late game grind is also real. XP requirements start going up exponentially after around level 12 or so, while XP gains go up linearly. Couple with grinding for gear, and most of your play time will be patrolling the lower levels grinding. I will give the game this: the level layouts are generally solid. You have some areas you have to go up and back down to reach, and it makes the most use out of the grid as it can. Extra shout-out to floor 5's layout. If you're an old-school gamer who wants something that feels nostalgic, it's worth the ten bucks they're charging. If not, then probably give this a miss. But at least you can play this on a potato. Which is more than the AAA titles can say these days.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $10.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I ended up liking this game more than I expected. It's a dungeon crawler with a 8-bit Final Fantasy aesthetic, music, graphics and all. It's not a very deep game, the dungeon itself is only 10 levels and they aren't very big, but the game is surprisingly dense, with a pretty dense roster of enemies and over a hundred bits of gears and spells to learn, and several classes with even more to unlock. You'll see a lot of it because there is a pretty heavy grind to it all, especially on the 'retro' mode that halves experience and drop rates, and you are somewhat expected to do the grind a few times over to be strong enough to make it through the end. On the Modern mode, it ends up being a pretty brisk, dense experience that you can beat in an afternoon, the retro mode effectively doubling your playtime due to the increased difficulty, but it doesn't come with any specific benefits. The one complaint I have is the story. I kinda feel like narratives in these kinds of games are intentionally limited in scope to fit with the era its trying to emulate, it mostly stays out of your way. But one of your character slots is permanently filled with the game's hero, which has a unique class that isn't particularly good, and you can't change it. It's not a dealbreaker but it does feel like the story gets in the way in that regard. I also wish there was more variety in the dungeons, but I think what is here is good for what they are asking for. Overall, I enjoyed my time and can see myself revisiting this.
難易度レトロでクリアしました。 ダンジョンを、マップうめつつ宝箱とりつつ進めるのが楽しい良いゲームでした。 多少不便だけどそこがいいって感じだしてた。 戦闘も程よく理不尽な敵もいて、緊張感あって良い感じ。 ただ、転職時に装備はずれて適当に装備するとよく呪いに掛かるのだけは、だるってなったかな。。
Crescent Tower is very fun. At ten dollars it's worth the price. I beat the game in under ten hours, though. The story, if you can call it that, is very shallow, but the game play is simple, and fun. You start with some basic classes. The Fighter, the Wizard, the Priest, the Thief, and the Seeker, although your character is kind of like a generic JRPG protagonist, from Dragon Quest. Eventually you get a handful of other classes too. You can later change your classes for characters other than your main character, but to do so, you need a minimum stat balance which is displayed for you, and your level resets to level 1. Not only that, but you carry one chosen Skill you learned from the original class over to your new one. To progress, your characters don't just fight and use spells, you have to use commands from your characters outside of battle, for example, if you have a Sage in your party, you can remove curses from equipment your PCs are carrying. Annoyingly, you have to pay gold to remove curses if you don't have a Sage, and that's very expensive, so having a Sage seems almost mandatory. I have a few gripes. First of all, the Samurai class is almost useless without a Katana, and the Katanas can only be gained by drops from defeated enemies on high level floors. (Floors 7 on up.) The undead enemies can reduce your level, and the only way to gain your levels back is the old fashioned way. Thankfully losing levels doesn't reduce your spell slots, I think. Also, as I mentioned before, the story is almost non existent. The game is too short and lastly, the traps are occasionally very unfair. But over all the game is very fun to play. I'm excited to see more from the developer. If I had to give this game a score, I'd give it a 4/5. Very good.
全体的に惜しいなと思うゲームだった。 面白いとは思うんだけど、ストーリーっぽいものがあるようで全然無くて、謎解きっぽい要素がありそうだったけどそんなことは無くて、やることはレベルを上げてアイテムを集めることの繰り返し。 それで全然問題は無いんだけど、じゃあそのストーリーっぽいのとか謎解きっぽいのとかなんだったのってなる。 ハクスラ系ですって言われたらそれまでなんだけど、レベルアップ時のステータスの上がり方の偏りがすごいのは何とかして欲しかった。 ステータスが上がらないとジョブチェンジ出来ないのにHP1しか上がらなかったりして困った。 とは言えボリュームと価格的には満足のいくゲームでした。
Just like Dungeon Antiqua 1 (I haven't played 2 yet) this game is just fantastic. A nice little cozy game where you can grind a little bit slowly making it down (or up in this case) the dungeon. I fully recommend this game for anyone looking to spend a little bit of time relaxing and having a bit of fun. The story is a little bit there, but nothing that would stop you from picking up and playing the game at any time because you forgot.
4階で殺意わいた。
Solid gameplay-driven experience that caters to those who enjoy playing classic 80's JRPGs. Recommend if your favorite Final Fantasy game is 6 or earlier.
Super cool retro dungeon crawler. Each floor felt unique and interesting, the classes are fun to build and play around. Wish there was more of the character art and some more post game challenges. Stoked for more games from the dev. also muramasa grind was a mistake
If you like 8-bit Final Fantasy, then this game might be for you. :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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