
Imagine an enemy that is everywhere and moves like a giant, organic mass across the map. Imagine your base and your people surrounded by a blanket of crushing destruction from all directions. Your only hope, well what hope? Then you take the high ground and pound this enemy into oblivion.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ive found that im having to verify data before any new mission because the game constantly crashes since i started using windows 11 and if im lucky itll let me finish a planet before it craps out again, rather annoyed as i love playing the game.
Świetny scenariusz, niezły gamplay, grafika wystarczająca by rewelacyjnie się bawić. Cóż więcej potrzeba miłośnikowi RTS-ów, Tower Defense i SF. Polecam!
A strategy game made with TLC. Requires little to no time investment to learn.
Before I played this game, I played through Creeper World 4. CW4 is one of the few games that I got all the achievements for and it's looking like I'll fetch myself another 100% with this one. Now that I've played through the story mode of this game, I'm gonna be honest. This game is great. It does have some rough edges which were later ironed out in Creeper World 4 at least. Every turret has a clear use case, even though you will find yourself not using every turret in every map. In theory, you can probably beat all but one map without using more than the first turret and some questionable APM shenanigans but still, you can play how you want and see where it leads you. Which is to say that this game is really cool as it allows you to play with your tools how you want. The maps themselves are rather... simple compared to later installments but for a game the could've been around during the times of flash games which it probably was in eons past, this was already awesome. Which is to say, the simple design still leaves enough room for you to plan around the terrain and all that. That being said, MASSIVE props to the entire team for making this game as fun as it is even without super fancy map tools and such. I cannot imagine what we would've done if not for the insane performance of the developer and Senior Developer. Virgil Wall really should be promoted from Intern to some important position though. They seemed really cool with all they helped out with when creating the game.
creeper aw man
This is an oldie but a goodie.
While it is not as well done as the other games this game is one I played a while back, it was on kongerate and I loved it then, I remember playing this and the second base games over and over because it was fun. and now years later it his become something amazing. It may seem repetitive to some but it is still the start to something wonderful.
It looks very simple, but it is not a simple game.
Very simple game but really fun nonetheless!
CW is awesome, nothing more needs to be said. Almost two weeks spent playing this...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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