
A game within a game. In this entirely new kind of simulation RPG, become a guild master, develop your town, recruit guild members, and conquer dungeons. Every decision you make becomes your own chronicle.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #29, worst UA #95 · 8 markets collected
About
Welcome! You’ve just met the developer who was pulled into their own game.
Become a guild master, grow your village, hire guild members, and clear dungeons.
With glass-hearted guild members who quit the game after dying in a dungeon, what kind of chronicle will you write?
Everything in the game depends on your choices as the guild master. You can focus on crafting, engage in battles, or nurture your village. Or you could simply spend the day watching your lively guild members chatter away. Your choices will become the history of this world.
Demolish burned buildings, construct new ones, tend your farm, craft goods, and decorate your village. Guild members stay busy growing herbs, brewing potions, and fishing in the village. The items you create can be sold at the auction house for profit. And what will you do with the gold you earn? The growth of the village is in your hands.
Guild members with various personalities collect ores, brew potions, and cook according to their abilities. They also join the battles! If you’ve ever played an online game, you’ve probably met these unique and colorful guild members. Invite them to your guild.
To return the developer to the real world, you must grow the village. Try battles with various party compositions. During simultaneous battles, party members will level up and earn equipment and gold.
Be careful! What’s scarier than bugs is the fragile mentality of a guild member who quits the game after a defeat! If you make your guild members and equipment strong enough in lower dungeons, it will greatly help protect their mentality from increasingly stronger monsters. If you lose a battle, analyze the battle log to find improvements and try again!
The Auction House is where you buy and sell the items you need. If you need something immediately, you can pay a high price to get it, or if you have time, you might grab an item someone urgently listed for less than half the price. Your choice will greatly affect how quickly you accumulate wealth. Wise trading is the shortcut to rapid growth. Sell items to visitors, from hundreds to thousands, and earn profits.
The Codex is divided into Alchemy, Cooking, Blacksmithing, and Enchanting, depending on the guild members’ professions. Farming, Mining, and Fishing are also included. The higher the level, the more valuable the crafted items become, and the faster you can acquire resources.
Will you be able to return the developer to the real world? We look forward to your story.
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]資源生産&資源管理ゲー[/h1] 基本的には建物たててメンバー雇って自動で働かせて資源が溜まるのを眺めて合間にダンジョンに送り込むだけ。これを一生繰り返す。ダンジョンに潜って装備堀りとかのハクスラ的な要素は無い。飽きる人は数十分で飽きる。良くて一日の寿命。1000円切るならまあ、という感じ。UI周り、マウスの操作性は最悪。これが直るまでは残念ながらおすすめはしない [h2]プラス[/h2] ・ちゃんと日本語フォントを使ってるだけで感動。 「直」や「置」が見慣れた文字になってる。えらい。翻訳も気にならない。 ・設置済みの建物が無償で自由に移動できるし直感的に移動しやすい [h2]マイナス[/h2] ・マウスを使ったカメラ移動が気持ち悪い(移動量が一致してない) ・カメラ移動したいのに建物を掴んでしまいストレス溜まる ・横方向のマウススクロールが直感的ではない ・間違って建物を建設してしまうことがある。Goldは返ってこない ・道路が敷きづらい。建物に被ってる道路が除去できない ・UIが極めて使いにくい(特にパーティ編成が絶望的) ・ゲームバランスが窮屈すぎでつまらない。 ・ログの上の方を見ようとしても常にログが追加されて下に戻される ・バックグラウンドで音を再生する機能が無い ・酒場でギルドメンバーの愚痴を一生聞き続けないといけない。 ギルドメンバーからの通知が途絶えることは無い。 ギルドマスターの胃痛を体験させてくれる神ゲー 仲間とのふれあいによるリターンはない。
真的很难让人玩下去。最后悔的就是没点退出错过了退款时间。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Polish +1 more
Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
中间地下城难度梯度设计的不够好,很吃资源
一刀把牧师大动脉砍没了,也算是某种意义上的致敬吧。
초반에는 원활하게 진행되는 느낌이 아니어서 집중하기 힘들었는데 어느 정도 궤도에 오르고 나니 갑자기 시간이 사라졌음... 길드원들 전투 보내고 다음 티어 해금을 위해서 재료 모으고 바쁘게 손 움직이다 보니까 갑자기 새벽이 됨... 출근해야하는데... 차근차근 발전하는게 중독적이에요 퀘스트는 글씨보다는 영상 예시를 잘 보고 하는게 훨씬 도움이 됐음 길드원들 커마나 이름 바꾸는 기능 있으면 좋을 거 같아요 도트 귀엽게 잘 나오고 투구 벗기는 옵션도 있는데 직접 못 꾸며주니까 아쉬움 그리고 일찍 알았다면 좋았을 것들 - 전투결과창에 다시보내기 버튼이 있음 - 처음 광산 해금하고 광석들 안 잠궈두면 사가는 속도 감당이 안돼서 다음 티어 해금이 안됨... 잠궈두세요 - 우클릭 홀딩 조작으로 농사랑 낚시 말고도 광산에 하면 채굴, 연금술 실험실 우하단 포션에 하면 포션 제작 등 상호작용이 많음 우선제작 대기열 밀릴 때 풀어주기 좋아요
게임 컨셉이 엄청 흥미로웠어요! 게임속의 게임이라는게 무슨 이야긴가 했는데 요런 구조는 생각도 못했네여! 이하 잠깐 해보고 느낀 주관적인 생각! 1. 파티에 힐러가 적어요! 그리고 공격스킬을 쓸 줄 아는 힐러는 지가 딜한다고 힐을 안해요... 최소 힐 2개/공격스킬 없는 힐러로 데려와야 하는데, 그 수가 적다보니 그냥 스타팅 캐릭터를 힐러로 데려가는게 가장 좋아보여요 캐릭터 힐러 3종 다 만들어봤는데 성기사만 힐이 3개고 나머지는 힐이 1개뿐이니 성기사가 제일 낫다 싶습니다 2. 광역기를 가진 마법사가 딜을 잘해요(눈보라 같은 거) 광역기 없는 법사는 탱밑딜 하는것도 봤어요...
To be totally honest, I am not entirely sure where all of the negative reviews for this game are coming from. Most of them are saying the game moreso plays like an idle clicker, and you can play like that, but this game really is micro management central. If you think you would enjoy a fantasy tycoon-like town builder with some team management and solid incremental progression, give this game a shot
14小时,村庄55级。14小时的游戏也就前三个小时玩的有10块钱的感觉,剩下十一个小时全是机械操作,刷锭刷草刷药剂,材料获取很反复,尤其是后面要的材料很难获取。记得中期要20个氪石矿石解锁建筑,然后30倍速的情况下,一小时出了十五个?制作组你确定思考过合理性吗? -------------------------------------------- 后面想多招几个小人,一个房子4000万。---这是什么超级大豪宅吗,第一个小人0元入住土坯? 做拍卖行的兼职赚钱,得手动一个一个点。---这兼职不是兼职小人,是兼职我;点了二十分钟,挣了500万,买不起房。 这游戏,应该是在坐牢
从试玩版到正式版玩下来有几点不满意:一、我不想点来点去的,游戏体验太割裂了,我需要看着小人打本还要点来点去的;二、副本必须T奶DPS吗?只有三个位置,我总不能每个队伍都有奶吧,没奶第三个副本就团灭;三、怎么培养刚收的低级别任务,大号带小号还没经验,不用大号带又要收齐3个级别差距不大的T奶DPS一起练级吗?四、各种解锁让人一头雾水,比玩正式服还麻烦;五、我是奔着魔兽世界来的,但和想象中的会长还是差距很大。满意的地方:一、自走棋的形式好评;二、价格良心;最后说点建议:了不起的修仙模拟器刚开始也是照抄环世界很多,但紧跟着出了很多自身真正修仙特色的设计,咱们刚开始模仿其他游戏可以理解,但要有核心特色,那就是魔兽世界这个游戏是怎么运行的,魔兽世界会长或者管理者是什么样子的,我有空还会玩下去,如果真的有进步,我会修改评测的。辛苦了。
Es ist ein simples Idle Spiel. du hast alles auf maximaler Geschwindigkeit und wartest bis alles maximal Aufgefüllt ist. Dann schickst du deine Teams in Dungeons und wartest bis sie wieder da sind. Du suchst keine Bewaffnung oder Zauber aus. Das was du aussuchst sind die Buff Gegenstände. Nach dem Dungeon wartest du wieder bis alles voll ist. Wenn verschiedene Meilensteine erreicht sind kannst du neue Sachen produzieren. Darauf wartest du. Auser deine Abenteurer haben nicht das lvl diese Sachen herzustellen, dann schickst du sie in den Dungeon zum leveln. und wartest.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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