
A game within a game. In this entirely new kind of simulation RPG, become a guild master, develop your town, recruit guild members, and conquer dungeons. Every decision you make becomes your own chronicle.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #29, worst UA #95 · 8 markets collected
About
Welcome! You’ve just met the developer who was pulled into their own game.
Become a guild master, grow your village, hire guild members, and clear dungeons.
With glass-hearted guild members who quit the game after dying in a dungeon, what kind of chronicle will you write?
Everything in the game depends on your choices as the guild master. You can focus on crafting, engage in battles, or nurture your village. Or you could simply spend the day watching your lively guild members chatter away. Your choices will become the history of this world.
Demolish burned buildings, construct new ones, tend your farm, craft goods, and decorate your village. Guild members stay busy growing herbs, brewing potions, and fishing in the village. The items you create can be sold at the auction house for profit. And what will you do with the gold you earn? The growth of the village is in your hands.
Guild members with various personalities collect ores, brew potions, and cook according to their abilities. They also join the battles! If you’ve ever played an online game, you’ve probably met these unique and colorful guild members. Invite them to your guild.
To return the developer to the real world, you must grow the village. Try battles with various party compositions. During simultaneous battles, party members will level up and earn equipment and gold.
Be careful! What’s scarier than bugs is the fragile mentality of a guild member who quits the game after a defeat! If you make your guild members and equipment strong enough in lower dungeons, it will greatly help protect their mentality from increasingly stronger monsters. If you lose a battle, analyze the battle log to find improvements and try again!
The Auction House is where you buy and sell the items you need. If you need something immediately, you can pay a high price to get it, or if you have time, you might grab an item someone urgently listed for less than half the price. Your choice will greatly affect how quickly you accumulate wealth. Wise trading is the shortcut to rapid growth. Sell items to visitors, from hundreds to thousands, and earn profits.
The Codex is divided into Alchemy, Cooking, Blacksmithing, and Enchanting, depending on the guild members’ professions. Farming, Mining, and Fishing are also included. The higher the level, the more valuable the crafted items become, and the faster you can acquire resources.
Will you be able to return the developer to the real world? We look forward to your story.
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]資源生産&資源管理ゲー[/h1] 基本的には建物たててメンバー雇って自動で働かせて資源が溜まるのを眺めて合間にダンジョンに送り込むだけ。これを一生繰り返す。ダンジョンに潜って装備堀りとかのハクスラ的な要素は無い。飽きる人は数十分で飽きる。良くて一日の寿命。1000円切るならまあ、という感じ。UI周り、マウスの操作性は最悪。これが直るまでは残念ながらおすすめはしない [h2]プラス[/h2] ・ちゃんと日本語フォントを使ってるだけで感動。 「直」や「置」が見慣れた文字になってる。えらい。翻訳も気にならない。 ・設置済みの建物が無償で自由に移動できるし直感的に移動しやすい [h2]マイナス[/h2] ・マウスを使ったカメラ移動が気持ち悪い(移動量が一致してない) ・カメラ移動したいのに建物を掴んでしまいストレス溜まる ・横方向のマウススクロールが直感的ではない ・間違って建物を建設してしまうことがある。Goldは返ってこない ・道路が敷きづらい。建物に被ってる道路が除去できない ・UIが極めて使いにくい(特にパーティ編成が絶望的) ・ゲームバランスが窮屈すぎでつまらない。 ・ログの上の方を見ようとしても常にログが追加されて下に戻される ・バックグラウンドで音を再生する機能が無い ・酒場でギルドメンバーの愚痴を一生聞き続けないといけない。 ギルドメンバーからの通知が途絶えることは無い。 ギルドマスターの胃痛を体験させてくれる神ゲー 仲間とのふれあいによるリターンはない。
就是无聊。 经营没经营的样子,小人没有消耗,物资点点就出,金币挂机就有,设施各玩各的。 战斗没战斗的样子,配队是固定的,准备是敷衍的,副本是自动的,体验是没有的。 养成没养成的样子,技能自己会练,装备自己能配,物资自己能产,心情自己会回。 建设没建设的样子,道路只有石路,房屋只有单间,草木只是贴图,装饰,,,它甚至没有装饰。 真的,一点玩下去的动力都没有。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Polish +1 more
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
개선되어야 하는 부분이 좀 많이 보이지만 익숙해지면 충분히 재밌는 게임인 듯
既没有运营公会的体验,也没有养成队伍的成就感,角色甚至需要按照要求解锁。纯沉迷于自己的作品,忘了这是个商业作品。 所有材料都是挂机那种增量解锁,问题是你设计的并不像个挂机游戏。并且一直不断的有NPC和兼职来消耗你的材料。不解决又挣不到几个钱。但是采集效率鼠标和NPC几乎无差别,只是稍微快了一点点。种植甚至是随机种子。 下本就一队3个人,说白了只能战法牧铁三角。但是4小时玩家一般就解锁了大概4个奶妈(因为公会等级卡各种玩意儿,相比种地的力工,你实际上经常满足不了解锁奶妈的条件,并且解锁条件已知,解锁角色未知,你不知道解锁了谁,很可能努力半天解锁了一个输出。),只能有4队角色计12个人刷本,其他角色只能干瞪眼。而且所有人装备都不能调整,换句话说那么多角色,其实都是摆设。而且装备不能调整,蓝法杖5AP,但是蓝魔杖+蓝书有9AP,为什么我不能选更好的?并且所谓的防御型战士并不是拉怪的,只是耐打,根本稳定不了仇恨。职业的技能也是固定的,全是萝卜岗,你要干什么就只有指定角色。而且刷本不是周回,还要手动周回,连手游都知道这要做个便利键。 建筑的解锁里你要不要看看酒馆的解锁条件,最低级的本就有需要酒馆解锁的消息,意义是什么? 地块解锁甚至在4次还是5次之后从第五次的1W之后直接跳到了50W,顺带要不要看看你那个排行榜上面第一名的金币数字? 只能说烂的透透的了。
放置ゲーです。 カイロソフトをかなり放置寄りにした感じのゲーム。 ゲーム性はほぼありません。建物を建ててパーティ編成してダンジョンに送り込む。ほぼこれだけです。 ネトフリでも観ながら隣で起動させておくとかならまぁアリかとは思います。
노가다가 너무심함... rpg느낌이 가득하고 조합짜서 던전공략하는건 좋은데 뭐가 좋은지 조합짜기가 처음에야 재밌지 반복노가다임 비슷한 스팩에 비슷한 레벨 캐릭이 스킬에 따라 전투력이 확달라지는데 아직 다른 후기나 추천, 가이드같은게 없으니 재화만 엄청소모됨 파밍재화수급도 노가다임 전채적으로 플레이타임을 줄여야할 필요성이 느껴짐 20시간정도 재밌겐했음 어떻게하면 끝까지 깰지도 알겠는데 손이 안감
别被宣传画面骗了,这游戏并非模拟经营游戏,而是纯主线通马桶游戏 1.算上道路和农地游戏内一共只有15种建筑 2.游戏内的未知的建筑、材料和部分副本是消耗材料解锁的 3.随着同类型的建筑物增加,建造新建筑的价格也会膨胀 4.村庄等级是靠你解锁的物品数量提升的
Очень интересно, но ♥♥♥♥♥ непонятно, будто тупой кликер, сами они ваще ничего не делают и нужно все делать за них, игра кал, рефанд
초반에는 원활하게 진행되는 느낌이 아니어서 집중하기 힘들었는데 어느 정도 궤도에 오르고 나니 갑자기 시간이 사라졌음... 길드원들 전투 보내고 다음 티어 해금을 위해서 재료 모으고 바쁘게 손 움직이다 보니까 갑자기 새벽이 됨... 출근해야하는데... 차근차근 발전하는게 중독적이에요 퀘스트는 글씨보다는 영상 예시를 잘 보고 하는게 훨씬 도움이 됐음 길드원들 커마나 이름 바꾸는 기능 있으면 좋을 거 같아요 도트 귀엽게 잘 나오고 투구 벗기는 옵션도 있는데 직접 못 꾸며주니까 아쉬움 그리고 일찍 알았다면 좋았을 것들 - 전투결과창에 다시보내기 버튼이 있음 - 처음 광산 해금하고 광석들 안 잠궈두면 사가는 속도 감당이 안돼서 다음 티어 해금이 안됨... 잠궈두세요 - 우클릭 홀딩 조작으로 농사랑 낚시 말고도 광산에 하면 채굴, 연금술 실험실 우하단 포션에 하면 포션 제작 등 상호작용이 많음 우선제작 대기열 밀릴 때 풀어주기 좋아요
中间地下城难度梯度设计的不够好,很吃资源
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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