
A game within a game. In this entirely new kind of simulation RPG, become a guild master, develop your town, recruit guild members, and conquer dungeons. Every decision you make becomes your own chronicle.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #29, worst UA #95 · 8 markets collected
About
Welcome! You’ve just met the developer who was pulled into their own game.
Become a guild master, grow your village, hire guild members, and clear dungeons.
With glass-hearted guild members who quit the game after dying in a dungeon, what kind of chronicle will you write?
Everything in the game depends on your choices as the guild master. You can focus on crafting, engage in battles, or nurture your village. Or you could simply spend the day watching your lively guild members chatter away. Your choices will become the history of this world.
Demolish burned buildings, construct new ones, tend your farm, craft goods, and decorate your village. Guild members stay busy growing herbs, brewing potions, and fishing in the village. The items you create can be sold at the auction house for profit. And what will you do with the gold you earn? The growth of the village is in your hands.
Guild members with various personalities collect ores, brew potions, and cook according to their abilities. They also join the battles! If you’ve ever played an online game, you’ve probably met these unique and colorful guild members. Invite them to your guild.
To return the developer to the real world, you must grow the village. Try battles with various party compositions. During simultaneous battles, party members will level up and earn equipment and gold.
Be careful! What’s scarier than bugs is the fragile mentality of a guild member who quits the game after a defeat! If you make your guild members and equipment strong enough in lower dungeons, it will greatly help protect their mentality from increasingly stronger monsters. If you lose a battle, analyze the battle log to find improvements and try again!
The Auction House is where you buy and sell the items you need. If you need something immediately, you can pay a high price to get it, or if you have time, you might grab an item someone urgently listed for less than half the price. Your choice will greatly affect how quickly you accumulate wealth. Wise trading is the shortcut to rapid growth. Sell items to visitors, from hundreds to thousands, and earn profits.
The Codex is divided into Alchemy, Cooking, Blacksmithing, and Enchanting, depending on the guild members’ professions. Farming, Mining, and Fishing are also included. The higher the level, the more valuable the crafted items become, and the faster you can acquire resources.
Will you be able to return the developer to the real world? We look forward to your story.
Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
肝到第三个团本感觉整体还可以,引导其实还好挺线性化的,装备会自动装备最优方案,生产注意控制产出数量和锁定别自动卖出就好,五十级以后前期的东西可以都不用产直接买就行 数值平衡性还没体验完,前期差不多主要养三队就好,后面招募等级都会同步上不然只能自己慢慢养有点牢,科技树点药水和食物加成战力提升明显,后面解锁狮鹫就能挂机刷了 辅助职业感觉差别不大,雨露均沾等级跟上就好,前期可能草药和采矿资源会多点 团本带上各个职业光环技能,两到三个全防技能的t和两到三个奶,其余全输出就好。主要还是靠带药水和刷装备,本质挂机增量游戏,就是操作有点繁琐和ai美术,但创意性和游戏性主观感觉在同类中算是比较不错,首发价也算友好,值得体验
单是数值和种田略显枯燥,并且没看到自动下本的选项。 也许mmo的乐趣不是打装备冲榜,而是头疼人和人之间那点讨厌的破事吧。
Chroniques du Créateur ! Alors, je l'avais découvert seulement hier via le calendrier personnel et le jeu me donnait réellement envie sachant que je n'avais pas jouer à une Early ou Beta. Pour ma part, lorsque je joue à ce jeu, j'ai une impression assez minimum que le jeu ressemble à Melvor Idle en beaucoup moins poussé ! Mais vous devez farmer pour débloquer de nouveau plan, et avancer au fur & à mesure. En débloquant de nouveau bâtiment, et également de nouvelle recette/plan. J'apprécie le concept, pour le moment, je n'ai qu'un avis négatif et c'est qu'il manque d'explication.. Je suis peut être mauvais, mais je ne trouve pas d'information comment retirer un supprimer une compo de groupe. Donc par moment je missclick :/ Mais pour le reste, je me laisse porter par le jeu !
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Polish +1 more
Hours played at review time, across 242 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Creator Chronicles takes the familiar fantasy RPG formula and approaches it from the perspective of someone responsible for keeping an entire adventuring community functioning. Developed by Origin Studio and published by Origin Studio together with Gamersky Games, it combines guild management, settlement building, resource gathering, crafting, trading, character progression, and dungeon expeditions. Its premise adds a humorous meta element to the adventure, involving a game developer trapped inside their own creation. Rather than spending the entire game controlling one legendary hero, you gradually develop a village and organize the people living within it, making progression feel like the growth of a community instead of a single character. Managing the settlement is a major part of the experience. Ruined areas can be cleared away and replaced with useful buildings, while farming, fishing, mining, herb gathering, cooking, and other activities provide the materials needed to keep development moving. Decorating and improving the village gives the player some creative freedom as well. These systems are interconnected rather than existing as isolated distractions. Materials gathered by guild members can become crafted products, equipment, consumables, or merchandise, and the resulting profits and improvements can then support further expansion. Watching a modest settlement gradually become an efficient guild headquarters is one of the game's more satisfying forms of progression. Recruiting adventurers makes the management side more personal. Guild members come with different professions, personalities, and capabilities, giving players reasons to consider who should perform particular jobs and who belongs in a dungeon party. Characters can participate in everyday village activities before eventually heading into dangerous encounters for experience, equipment, and money. Their personalities also help reinforce the game's playful interpretation of online RPG culture. Defeat can have consequences beyond simply restarting an encounter, including negatively affecting characters and potentially causing frustrated members to leave, so maintaining a capable guild becomes important. Dungeon progression adds a strategic layer without completely abandoning the game's managerial identity. Multiple parties can be organized for expeditions, with composition, character strength, equipment, and preparation influencing their performance. When a group struggles, battle information can be examined to understand what happened. The solution might involve changing the party, obtaining better equipment, developing characters in easier areas, or improving the supporting economy back home. This creates a satisfying feedback loop where successful management contributes to combat performance and successful adventures provide resources that can strengthen the settlement. Crafting significantly expands that loop. Alchemy, Cooking, Blacksmithing, and Enchanting provide several avenues for specialization, while Farming, Mining, and Fishing support the production process. Improving these disciplines increases efficiency and opens opportunities to produce more useful or valuable goods. Players who enjoy optimization can spend substantial time deciding how resources should be distributed instead of simply accumulating everything without a plan. The breadth of professions gives quieter activities a meaningful place alongside dungeon exploration. Trading is equally important because Creator Chronicles includes an auction-house economy where prices can fluctuate. Valuable resources can potentially be purchased when urgently needed or acquired more economically when conditions are favorable. Goods collected or produced by the guild can also become sources of income. Visitors provide further selling opportunities, allowing commercially minded players to treat the village almost like a small fantasy business. It is a welcome alternative progression path because wealth does not have to come exclusively from defeating enemies. The pixel-art presentation fits the game's combination of cozy settlement activity and fantasy adventuring. A top-down perspective keeps the village readable while allowing numerous characters and activities to occupy the environment simultaneously. The lighter visual direction also complements the humorous premise and prevents the considerable amount of management from feeling excessively serious. Steam Cloud, achievements, and leaderboards provide additional platform features, while the game's large achievement selection gives completion-focused players extra objectives. The store disclosure also states that generative AI was used for some in-game art resources, which may be relevant to players who pay attention to how visual assets are produced. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release. Creator Chronicles ultimately succeeds by making many relatively familiar mechanics support one central fantasy: running a guild rather than merely belonging to one. Its combination of recruitment, village construction, crafting, resource production, commerce, character development, and dungeon expeditions creates a surprisingly dense progression network. The abundance of interconnected systems may feel complicated for someone looking for a straightforward action RPG, and players interested only in city building may find the dungeon and character-management elements more demanding than expected. For those who enjoy gradually optimizing a community and watching numerous small improvements combine into meaningful progress, however, the concept has considerable appeal. Creator Chronicles offers an imaginative mixture of guild simulation and RPG progression, with its strongest qualities coming from the way settlement management, professions, trading, character development, and dungeon expeditions continually feed into one another. It is particularly suited to players who enjoy managing systems and characters while still having a clear fantasy-adventure objective driving everything forward. Rating: 7/10
很差的游戏 体验一般般 ai驱动力 产量还低
뭐 그렇게 나쁘지는 않았음 10시간정도?? 그냥 뇌빼고 하기 나쁘지 않은데 레이드 난이도부터는 뭔가... 좀 깊게 들어 가야 할것 같은데 정보도 없고 뭘 하라는지도 모르겠고 거참... 그래서 여기서 이제 지워야겠지? 결국은 그냥 켜두고 배경화면 마냥 둿다가 돈 조금 모이면 뭐하나 하고 또 그냥 둿다가 아무튼 그러함
游戏挺上头,但是没什么深度。人物强度差别挺大,后期强度基本全看人物特性,但是特性差别又挺大,属性有加20%,也有加400%的,后期阵容基本固定,技能选择也不多。下副本全自动,没有走位放技能,也看不到boss技能,不看攻略只能慢慢试。貌似还遇到了bug,刷副本掉了材料食人魔精华却没显示增加,导致卡建筑了。总的来说消磨时间随便玩玩还行。
버그 있는 듯 합니다.. 5인 던전 메두사의 정원 진행시 중간에 딜러1명이 전투중에 사라지는 상황이 발생합니다. 해당 던전 지속적으로 돌려봤는데 해당상황이 간헐적으로 발생합니다.
游戏设计有点蠢,说自动,但是你人要盯着,说不自动嘛,又自动的元素,然后资源管理也是很混乱,玩半天,需要手动操作的太多,然后资源卡等级,反正就是各种卡,食之无味的东西,目前不推荐,玩起来比较难受。
Leider zieht sich das Spiel viel zu sehr in die Länge. Am Anfang machts noch richtig Bock aber dann musst du es schon 5 Stunden laufen lassen um überhaupt wieder was ausbauen zu können. Kann leider nicht zum Kauf empfehlen.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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