
A game within a game. In this entirely new kind of simulation RPG, become a guild master, develop your town, recruit guild members, and conquer dungeons. Every decision you make becomes your own chronicle.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #29, worst UA #95 · 8 markets collected
About
Welcome! You’ve just met the developer who was pulled into their own game.
Become a guild master, grow your village, hire guild members, and clear dungeons.
With glass-hearted guild members who quit the game after dying in a dungeon, what kind of chronicle will you write?
Everything in the game depends on your choices as the guild master. You can focus on crafting, engage in battles, or nurture your village. Or you could simply spend the day watching your lively guild members chatter away. Your choices will become the history of this world.
Demolish burned buildings, construct new ones, tend your farm, craft goods, and decorate your village. Guild members stay busy growing herbs, brewing potions, and fishing in the village. The items you create can be sold at the auction house for profit. And what will you do with the gold you earn? The growth of the village is in your hands.
Guild members with various personalities collect ores, brew potions, and cook according to their abilities. They also join the battles! If you’ve ever played an online game, you’ve probably met these unique and colorful guild members. Invite them to your guild.
To return the developer to the real world, you must grow the village. Try battles with various party compositions. During simultaneous battles, party members will level up and earn equipment and gold.
Be careful! What’s scarier than bugs is the fragile mentality of a guild member who quits the game after a defeat! If you make your guild members and equipment strong enough in lower dungeons, it will greatly help protect their mentality from increasingly stronger monsters. If you lose a battle, analyze the battle log to find improvements and try again!
The Auction House is where you buy and sell the items you need. If you need something immediately, you can pay a high price to get it, or if you have time, you might grab an item someone urgently listed for less than half the price. Your choice will greatly affect how quickly you accumulate wealth. Wise trading is the shortcut to rapid growth. Sell items to visitors, from hundreds to thousands, and earn profits.
The Codex is divided into Alchemy, Cooking, Blacksmithing, and Enchanting, depending on the guild members’ professions. Farming, Mining, and Fishing are also included. The higher the level, the more valuable the crafted items become, and the faster you can acquire resources.
Will you be able to return the developer to the real world? We look forward to your story.
Engagement
Reviews
Themes across 213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一坨石,画面很烂,玩法则过于重复。
재미는 있는데 캐릭터들을 관리하는 목적인지, 내가 하나씩 컨트롤 하는건지 방향을 더 확실하게 정하면 좋을거같습니다. 아이템들도 좀더 파밍과 제작해서 비전투중인 캐릭터들도 장착하고 강해지고 그런상태로 다음던전 보내기 쉽게 되거나 자동으로 레벨이 올라가면 좋겠습니다. 아니면 전투/생활 레벨을 나누는것도 좋을거같아요 ============================== 거의 끝나는 상황에서 보니까 레시피때문에 쓸때없이 플레이 타임 늘어나는거랑 관리에 대한 깊이가 너무 얕아서 흥미가 확 식네요... 관리에 대해 조금 더 심도있는 고민을 해주셧으면 진짜 좋은 게임 될 거 같습니다.
下本的体验还是可以的,真心不想一直来回按技能走位了.....
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Polish +1 more
Hours played at review time, across 213 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看了开头很受感动,很想喜欢这个游戏,但是因为某些问题,这个游戏我无法玩下去了
人物也太多了,已经开始出现脸盲症了。
Bin über dieses Spiel gestolpert. Habe die Demo gespielt und mich auf den Release gefreut. Mir machen incrementals Spaß und dieses Spiel ist quasi ein WoW Gilden incremental mit ein paar City Bild Elementen. Mir gefällt es sehr gut.
整體還可以.以魔獸世界為參照的工會經營.若沒玩過魔獸這遊戲可能會沒興趣也玩不太下去. 建議 1.拍賣行增加礦石草藥食材自動收購.打團隊拓荒和高級地城很缺藥.需要收購或高級農田專門種高級藥材 2.公會地盤太小.感覺村子右側還能擴建希望下次改版能擴大.土地價格再調整下.房屋也是. 公會40人感覺很擠.沒地建景觀讓工會成員心情變好 3.團隊副本除了標註人數.團隊職業構築能簡單說明.例如10人團隊.坦克2個.輸出5個.治療3個.
玩着有点蛋疼。 村里的养成比较蛋疼,地图比较小,后期房子太贵,也规划不出什么玩意儿,挂机的收益在你凑足了一次下副本的消耗之后就约等于没有实际提升了,生产速度也相当感人,考虑到你下本的角色还不能生产…除非你睡觉挂机不然还是得自己手动去点来的高效一点。 战斗方面进图了你就干茬看着,看看战斗记录然后调整一下技能/配队/附魔也就没啥了,问题主要是角色的战斗力差距约等于草履虫和超级赛亚人的区别,我也是醉了。而且实际上能提升的点也不多,副本容错率向当低,配队不把buff拉满你的角色可能会被boss一个不明aoe直接带走,啧啧。 其实当初demo的时候还挺期待的,现在玩了四十多个小时这个shi我感觉我是吃不下去了,看看后面更新吧。
던전마을 류 게임이 처음이었다면 재미있게 했을 거 같은데 딱 그 정도고 그 이상의 새로운 건 없는듯. 할인할 때 사서 환불은 안하겠지만 더는 안할것 같네요. 카이로소프트류 게임 좋아하시는 분들이라면 재미있게 하실듯~
你自己看看这游戏好玩吗?恕我直言,我去看两集宋浩老师数学都比这有意思的多。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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