
A sandbox adventure game as big as your imagination.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You can finish the core gameplay content in about 10 hours. I did so like maaaany years ago when i was younger and had friends. A few things changed, because i dont have friends anymore
boring, also no longer free
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You know the drill, no imagination means not much to accomplish. It's prettier than Minecraft, Less responsibility than Eco, Emptier than any factory game, Released years before Hytale. Can you even drive any of the vehicle builds or are they just for show? Can the game be modded? Is there a storyline past "I woke up with a thing on my arm"? The graphics, animations and sound are satisfying, but mining is simply putting a 1-use 'machine' on the block and coming back later. My friend & I had fun at the time, but if you already have Minecraft or Eco, and a Library filled with factory & adventure titles, what would Creativerse add to your life? Interface & texture ideas maybe.
I used to love this game. but since the update, I've lost all my purchased items. Sucks.
Stole my money (allegedly in my opinion) You owe me(allegedly in my opinion) $30 you (allegedly in my opinion) jerks took my things I paid real world money for deleted all my hard work expects me to be ok with it
dead game
isso agora é pago?
Since they made the storage of the worlds local (stored on your computer hard drive instead of online servers), the chances and risk of losing your world (e.g. if your computer crashes, is hacked, files that many people don't even know about are deleted, etc.) are much higher. Terrible move on their part. Save yourself the trouble.
Didn't realise if I didn't move my worlds over when they changed format that I would lose them. That was bad. Now I find the worlds I did move are very laggy. Some of the blueprints people have made were very beautiful. especially the giant flowers. Not so many being made now . I don;t know why they changed the game but it wasn't for the better
La majorité des commentaires sont malheureusement obsolètes... Le jeu a bien changé entre temps, très déçue d'être obligée de payer alors que j'avais déjà le jeu. A ce prix, autant acheter Minecraft, bien meilleur rapport qualité/prix et vous aurez bien plus d'amis avec qui jouer.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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