
A sandbox adventure game as big as your imagination.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
#FreeToPlayAgain
#FreeToPlayAgain
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 3.8K | 88% | $19.99 | |
| $2.1M | 3.1K | 72% | $29.99 | |
| $2.1M | 3.5K | 70% | $29.99 | |
| $2.1M | 2.2K | 79% | $29.99 | |
| $2.1M | 5.6K | 72% | $14.99 | |
| $2.1M | 3.3K | 87% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 10.5K | 82% | $34.99 | |
| $258.8K | 727 | 43% | $9.99 | |
| $835 | 15 | 60% | $1.99 | |
| — | 0 | — | — | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $4M | 79.4K | 85% | $2.49 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
otro producto mas infectado de wokismo, el grooming desagradable por parte de quien dirige esta compañia, manten a tus niños alejados de este producto
[h1][b]Creativerse[/b][/h1] [h3][b]Time Played:[/b][/h3] 2.8 Hours [h3][b]Last Played:[/b][/h3] 9th of September, 2026 [hr] Absolutely no way in hell exists this can be as fundamentally-broken as the previous two games I've tried to play right? Kinda. [h3][b]Yay:[/b][/h3] + Unlike FortressCraft Evolved, the keybinds could be set in-game. + Graphical options, too. + Every option had an explanation tooltip. + The random roving wildlife was delightful to me. + Autumn forests exist. + Many other biomes to peruse are present, as well. + I liked how, rather than breaking the block to reveal a tinier one within, you instead shrink it with your gauntlet, and slorp it into your inventory. + Integrated Map. [h3][b]Meh:[/b][/h3] ~ Rather utilitarian looking, where titlescreen, and menus are concerned. [h3][b]Nay:[/b][/h3] - The game seems to require internet access, even when playing Singleplayer, and thus needs to download a world for you to start playing. - Because of this, it also doesn't pause in menus. - Occasionally, when jumping at an incline, I'd rocket into the air, and take fall damage that absolutely was not my fault. - This admittedly was funny, but unlike Hytale, you don't automatically mantle up single-block inclines, meaning every jump is a random hazard. - While the music was plenty-audible, the sound effects were not, even when the volume sliders were all at maximum. - No “Hold to place” option for blocks exists yet, meaning you need to right click for every block you place down. - Leaves don't naturally-decay, meaning you need to manually-remove every block of it in the early-game...if you ever get larger-area tools later-on. - Pickaxe equivalents have durability. - You need specialised extractors for ores, which not only take time to mine the block, but are single-use. - Unlike Minecraft, or Allumeria, I did not think the progression in this was at-all clear. - Many things also require you to wait. - Like Vintage Story, I've 0 idea what they expect you to build with in the early sections of the game. - Most Recipes struck me as being...intentionally-convoluted, and requiring scarce resources in the early game. - Rather than clicking and dragging to navigate the map, you need to clunkily-do-so via buttons. - Many of these gripes are likely a holdover from the days of this being a Free-to-Play, micro-transaction-supported title that were never removed/re-balanced when it went back to a paid model. - While they are going to be pushing out another update, the has-to-be-known-by-now Exosphere-launch bug was not mentioned in the fixes, and they also specify these changes will not be a full-overhaul of the game. [hr] [h3][b]Verdict:[/b][/h3] While this was second to only Allumeria where the placement in the Turbulent Ten, as I've deemed this set, was concerned, the various quirks, and gameplay issues kept me both from fully-enjoying, or recommending it. One should not have to roll an invisible roulette wheel every time they jump at a block, which determines if they'll land safe, and sound...or get blasted so high, unavoidable fall damage – sometimes to fatal degrees – is inflicted. If substantial updates occur, I may return, but for now, I've seen enough to know I'm not keen on continuing, and would rather the $10.16 used on this go to something more-favourable. Hopefully the next thing I try to play won't make this streak an “Exhausting Eleven”. [h3][b]Placed in:[/b][/h3] 4: Mundanely-Middling.
huinea ibanii ca nu imi dati voie sa ma joc dupa ce m am jucat atat in beta pidarii ibanii lati facut prea scump in pula mamii voastre
+
Installed it on Steam, ran it, I get a blank white screen. Kill task from task manager, try again, hit SETTINGS, it does nothing. Hit run - white screen. It's not my PC - bought it last boxing day. Maybe game is dead. Hope they aren't still taking money for it. Does Steam know?
Creativerse — це гра, де ти будуєш, досліджуєш і випадково вмираєш від власних експериментів. Думаєш, що розумний? Спробуй не заблукати у власному лабіринті з телепортів! Або не потрапити в лаву, добуваючи корисні копалини. Тут навіть свині можуть бути небезпечними!
i actually like this game, yeah it's like minecraft but more realistic, i really like the part when i taming the animal to become my pet, this game is very good
好玩就是现在创建不了房间了,不知道怎么回事
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.