
Are you ready to start your KUNG FU FITNESS journey today? With a focused mind and a strong body, embark on the challenge to become the greatest Kung Fu master of all time! Join Crazy Kung Fu to start your training, improve your reflexes, get fit, and become the ultimate Kung Fu force!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Are you ready to start your KUNG FU FITNESS journey today?
With a focused mind and a strong body, embark on the challenge to become the greatest Kung Fu master of all time! Join Crazy Kung Fu to start your training, improve your reflexes, get fit, and become the ultimate Kung Fu force!


• Use your hands and body to engage in unique reflex-based gameplay that will get your heart rate up and teach you new skills.
• Embark across 72 levels and 4 game modes, with high-level challenges and gameplay modifiers.


• See how well you performed after each level, with statistics on your range and accuracy, as well as your punch, dodge, and block counts. Target your weaknesses to push towards victory!
• Train in 6 stunning environments, including your own dojo and a tranquil bamboo forest, each with their own original and immersive soundtracks!


• Unlock new locations, bracers, achievements, and challenges.
• Challenge your friends and watch yourself climb up the live leaderboards as you play.


It won’t be easy, so keep your wits about you! As you climb the ranks and master new techniques, you’ll face increasingly difficult challenges that will push you to your limits—and help you discover new limits you didn’t know you had! You’ll grow stronger and healthier, move on instinct, and anticipate the action ahead of time—you’ll be unstoppable!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 83reviews | 89% | — | $44.3K |
| $19.99 | 43ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
unlimited replayability. one of the best workout app/game out there. theres a few bugs and minor issues such as getting achievements in tier 3 training mode. The game is still being updated from time to time so the developer is still working on the game
Гра прикольна, але деякі режими потребують мінімум 2х2 м вільного місця
was it that hard to make the one game we needed?!
Media

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Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Spanish - Latin America
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hammer! Einfach nur mega gut! Macht spaß und ist ein Top Workout!
+++
I feel like kung fu panda
Crazy Kung Fu is a virtual reality title developed and published by Field Of Vision that sits at the intersection of action gaming and physical training. Rather than presenting kung fu as a cinematic combat fantasy filled with enemies and elaborate movesets, the game reframes martial arts as a reflex-driven discipline focused on speed, accuracy, and bodily awareness. From the moment a session begins, it becomes clear that this is less about defeating opponents and more about testing the player’s coordination, stamina, and reaction time through constant physical engagement. The core gameplay revolves around responding to incoming threats and targets using natural body movements tracked in real time by VR hardware. Players punch, block, and dodge a variety of moving objects that demand precise timing and spatial awareness. Each scenario functions like an intensive drill, with patterns that grow faster and more complex as the player progresses. While the title references kung fu thematically, it does not attempt to teach traditional techniques or forms; instead, it draws inspiration from martial arts training philosophy, emphasizing repetition, muscle memory, and gradual improvement through disciplined practice. Progression is structured around a wide range of levels and modes that introduce new patterns, speeds, and environmental pressures. Early stages ease players into the mechanics, allowing time to understand how movement translates into in-game actions, but later challenges escalate quickly and can become physically demanding. The game tracks detailed performance metrics after each run, such as reaction speed, accuracy, and effectiveness, which reinforces the sense of training rather than simple completion. This feedback loop encourages players to improve their own performance rather than merely advance through content, giving the experience a self-competitive quality. Visually, Crazy Kung Fu adopts a clean and restrained 3D style designed to keep the player’s focus on motion and timing. Environments are functional training spaces rather than elaborate arenas, ensuring that visual clarity is maintained even during rapid sequences. Targets and obstacles are clearly readable, which is essential given the speed at which players must react. The understated presentation supports the game’s purpose, avoiding unnecessary distractions that could interfere with physical performance or tracking accuracy. Sound design and music play a supportive role in reinforcing rhythm and intensity. Audio cues help signal incoming threats or successful actions, while background music maintains a steady tempo that aligns with the physical pacing of each session. Together, these elements contribute to a focused, almost meditative flow state, where players become fully absorbed in the physicality of the experience. Long sessions can feel closer to a workout routine than a traditional gaming session, especially as the game pushes players to remain constantly active. One of the most notable strengths of Crazy Kung Fu is how naturally it integrates fitness into gameplay. Unlike VR titles that add exercise as a side effect of combat or movement, this game places physical exertion at the center of its design. Players often find themselves sweating and short of breath after a session, yet the challenge-oriented structure makes the effort feel purposeful rather than forced. For many, the appeal lies in transforming exercise into a measurable, goal-driven activity where improvement is visible through performance stats rather than abstract fitness goals. That said, the game’s narrow focus can also be limiting. Players expecting a narrative, character progression, or traditional fighting mechanics may find the experience repetitive over time. The lack of enemies, story, or varied interaction means that long-term engagement relies heavily on personal motivation and enjoyment of physical training. As a result, Crazy Kung Fu resonates most strongly with players who value reflex improvement and fitness benefits as much as, or more than, conventional gameplay variety. Overall, Crazy Kung Fu succeeds by committing fully to its identity as a VR reflex and fitness trainer rather than a traditional action game. Its design is purposeful, its mechanics are responsive, and its emphasis on physical movement makes it a standout option for players seeking an active VR experience. While it may not satisfy those looking for deep combat systems or narrative-driven content, it offers a focused, demanding, and rewarding experience for anyone interested in blending gaming with genuine physical challenge. Rating: 7/10
Resumidamente bugeado, es una mierda.
타격감 괜찮고 아주 좋음 맘에듦
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Players by region
Where this game's players are, estimated from review languages.
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