
Slap your way across a vibrant world where interstellar friendships are the key to your survival. Befriend eccentric aliens, craft bizarre weaponry, and stick it to the man in this sequel to the award-winning Action RPG Crashlands.
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About
Return to Woanope as Flux Dabes, intergalactic trucker and disgruntled corporate employee. After years away from the planet under a lucrative (if morally dubious) spokesperson contract for the Bureau of Shipping, you return to visit some old pals and recover from corporate burnout. But before your vacation can even begin, a mysterious blast from the planet's surface sends you crashing into a new land, far from friends and alone in an alien wilderness.
Woanope is alive, thrumming with ecological interactions, curious creatures, friendly alien societies, and heaps of stories to uncover. Lure a Trunkle into an explosive meadow, fish up some Pho-rays by moonlight, or help those mischievous alien kids commune with a (probably) harmless multidimensional being. What could go wrong?
As you explore Woanope you'll discover and craft all manner of gadgets, elixirs, and weapons that deliver mix-and-match playstyles. Fight using stealth, traps, environmental hazards, and distance weapons. Or chug an Elixir of Juking, stun your opponent with a Space Wok, and jump right into the fray. Or just get... weird? Turn fish into bombs, or make a Pact with the Void to convert your pain into martial prowess.
After a long day of exploring the wilderness, fighting Sluggabuns, and getting sneezed on by Trunkles, you'll need a place for you and your alien pals to relax. Build a cozy home-away-from-home where you can retreat from the outside world to craft, chat, fish, and farm -- or tame that orphaned Sluggababby you adopted -- in peace. Just don't forget to make space for your newfound friends... and potential roommates.
Meet a colorful cast of characters in your journey across Woanope, each with their own unique skills and knowledge. Befriend them, help them with their goals, and discover new crafting recipes together through the power of ✧˖°.friendship.°˖✧
Find creature eggs out in the world, figure out how to hatch them, and raise them as little companions. You'll teach them the ways of the world and help them grow into formidable beasts. In return they'll keep you safe during your adventures.
Being zapped out of orbit was a pretty big clue that something is going awry on Woanope. But what!? Join the locals to figure out what's gone wrong, who's responsible, and how to make things right.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Russian, Korean*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
buena historia graficos y jugabilidad, super divertido
童年
通关之后简单说一下。相比第一代这一代装备迭代带来的提升很小,小到跨时期打也没什么压力。对我来说这让我丧失了很多做装备的动力,并且毕业装备也没有让我觉得毕业了,成就感和爽感低很多。然后就是宠物系统,存在感太低了,不知道是不是制作组有意为之,这一代宠物输出非常低大部分时候就是要被动效果。然后是内容方面,个人觉得很短20几个小时就足够通关并且打完大部分支线。支线boss非常少。不过很多地方能看出制作组确实用心打磨了,对比第一代,这一代怪物和环境的互动非常频繁,并且怪物之间也会互相争斗,三个世界放到同一个地图显得更加完整割裂感小了很多。还是很期待后续更新的
todo bien, tan solo hace falta que tenga una wiki
[h3]Summary[/h3] [list] [*]Good game in the traditional ARPG sense but with Monster Hunter style equipment leveling system, instead of XP and character levels. [*]The unlimited inventory system as usual is amazing and streamlines the grind. [*]Good story if you have the patience to read. [/list] I've played the first Crashlands on the Nintendo Switch, and Crashlands 2 is an overwhelming improvement to the first one. There's no Character primary stats in this game, i.e. STR, DEX, INT, etc. Leveling your character in this game just requires you to get a higher tier equipment (max Tier 9 or 10, I forgot), in order to tackle higher tier enemies. There's no traditional class selection / system in this game. Your play style depends on which armor, weapon, equipment you choose to equip. Skills come in the form of equipment as well, of which you can equip up to 4 with cool downs. (or 8, if you count consumables) You can consider the consumables as skills that have ammo which you can spam. Every piece of armor, weapon or equipment would count as a set in a build, of which there are many. Each number in a set will give you additional bonus stats, e.g. attack speed, crit change, haste, etc. You can have Bleed builds, poison builds, thorn builds, glass cannon builds, etc. You can also mix and match them to mix-max your preferred build. [h2]The Best Bits I Like[/h2] [h3]Equipment[/h3] [list] [*]No need to farm equipment drops. Once you have unlocked the recipe for the tier level, you just need to farm the materials to craft the thing you want. [*]If you don't like the specs, you can craft the item again to re-roll stats. [*]If you hate farming materials, you can spend to: re-roll stats, re-distribute stat points, and best of all, upgrade the item all the way to max legendary rarity. This is what I do. I just craft the item once, and use the forge to max it out. All you have to do is to fight elite enemies to get the forge materials, which is less tedious than regular crafting. Plus, you will definitely run in to elite enemies as you go, so it's not that tedious. [*]Okay there's a bit of character leveling up in the sense that you spend found crystals to add stats to your character, but it's not really a big deal, I've spent those crystals mostly on evolving the pets. I've completed the game and I've only filled out about half of the available 'upgrades', with a lot of unspent crystals because I did not think much about it. [/list] [h3]Inventory (This is the best thing Crashlands series ever did)[/h3] [list] [*]Your inventory is unlimited. This includes materials, as well as equipment. I can carry 20,000 items with me and there's no need to think if the materials you need are being carried or stored in a chest which you have to waste time searching for. You can re-equip weapons, armor, skills, etc without going back to town to test builds. [*]No need to waste time with managing, or arranging inventory. No more going back to town to sell stuff. There's no gold to spend or save. The only time you go back to base is to craft more consumables, or to do NPC quests for your base expansion. [*]No wasting time going between shops or NPCs. In other games, you go to the healer to heal, then you run to the Blacksmith to forge, then go to the witch to enchant, then go to the sawmill to process wood, then a smelter to make ingots, but now you have to go to the blacksmith because you forgot how many of what metals. In this game, you just talk any of your base NPCs or any worktable and you have access to everything in your base. [*]Because of the above, you don't have to micro-manage recipes, or think too much about the steps. Everything is streamlined, Everything is in one accessible menu, No menu juggling. All QOL. [/list] [h3]Quests and Story[/h3] [list] [*] The quests, including the side quests more importantly, have a good story. This is the only game where I pay attention to the story, including the side quests. [*] The dialog writing sometimes feels quite juvenile in a comic book humor kind of way, rather an epic saga. But the underlying story is interesting, if you can tolerate that. [/list] [h3]Pets[/h3] [list] [*]The pets system is good. Raising your pets can be a large sidequest in itself. There's a good number of pets that you can find and raise. [*]All pets are useful, as they also synergize with your type of build or playstyle. [/list] [h3]Boss Fights[/h3] [list] [*]The Boss fights can be quite challenging and it involves a lot of dodging and positioning. Face tanking will result in quick deaths. [*]The fights also ramp up difficulty in phases. [/list] [h3]Damn good controller scheme[/h3] [h3]What you may not like[/h3] [list] [*]Grinding for materials [*]All actions have a 'wind-up' activation time/delay, so you can't just spam attacks or actions. Most of the time you have to position yourself or preempt enemy actions in order to hit them or not get hit while you are winding up your attack. Skills however are usually instantaneous in activation [*]Lots of vivid colors. [*]Lots of emotes. [*]Very animated animation. (i.e. very exaggerated at times). [*]In real life you can't eat burgers for consecutive days, so it will feel stale after about 10-15 hours. Especially more so for a Single Player game. Some of you may take a break and then go back into it after a week, or a month or a year. I took week long breaks after every 10 hours and a month-long break before finally finishing the final mission and clearing out every quest there is. Maybe in a year's time I'll go achievement hunting or maybe not. [/list]
好玩
前中期的体验非常满足,还是和一代一样一直有新奇玩意出现吊足了我的好奇心,但是从但是从第三章开始虽然也有有趣的冰钩钩钩冰和新的机器人宠物,但是只有两只新的生物宠物 ,还有一只大脚怪还是一代的彩蛋,给的饰品好几个流派都没新玩意都是类似的,比如火系给盾另一个是冰系给个盾,后期并不能满足我的好奇心,雪地非常好看特别是河边的光效实在是美非常想把家建在雪地,但是场地稀碎传送塔附近还很多不可清除的杂物破石头基本没有很舒服的点位来建基地,以至于我还在推剧情来解锁新的地图板块建家 但是推到完结了也没找到合适的地方,还有一代是视角类似正方格的,这代是斜方格 个人感觉虽然没什么毛病但还是更喜欢正方格的。对话很有意思,但是剧情重复率太高了,三个板块基本一样的大体剧情,可能为了弥补这点新加的npc入住还有npc支线还不错。总体感觉高开低走,没有大问题但感觉脑洞没发挥出来。最喜欢的人物是星源,虽然是机器人但是从它作为第一个boss出现时到结局的一起打败最终boss都挺有好感的
Game feels pretty good to play. Lots of things to craft. Unlocking teleports is nice. I probably would not have bought it if I knew how much dialog there was. No interest in the story.
非常好玩,便宜一些购入更具性价比
нормас, но геморно немнного
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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