
Slap your way across a vibrant world where interstellar friendships are the key to your survival. Befriend eccentric aliens, craft bizarre weaponry, and stick it to the man in this sequel to the award-winning Action RPG Crashlands.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.86/day in the week after.
About
Woanope is alive, thrumming with ecological interactions, curious creatures, friendly alien societies, and heaps of stories to uncover. Lure a Trunkle into an explosive meadow, fish up some Pho-rays by moonlight, or help those mischievous alien kids commune with a (probably) harmless multidimensional being. What could go wrong?
Return to Woanope as Flux Dabes, intergalactic trucker and disgruntled corporate employee. After years away from the planet under a lucrative (if morally dubious) spokesperson contract for the Bureau of Shipping, you return to visit some old pals and recover from corporate burnout. But before your vacation can even begin, a mysterious blast from the planet's surface sends you crashing into a new land, far from friends and alone in an alien wilderness.
As you explore Woanope you'll discover and craft all manner of gadgets, elixirs, and weapons that deliver mix-and-match playstyles. Fight using stealth, traps, environmental hazards, and distance weapons. Or chug an Elixir of Juking, stun your opponent with a Space Wok, and jump right into the fray. Or just get... weird? Turn fish into bombs, or make a Pact with the Void to convert your pain into martial prowess.
After a long day of exploring the wilderness, fighting Sluggabuns, and getting sneezed on by Trunkles, you'll need a place for you and your alien pals to relax. Build a cozy home-away-from-home where you can retreat from the outside world to craft, chat, fish, and farm -- or tame that orphaned Sluggababby you adopted -- in peace. Just don't forget to make space for your newfound friends... and potential roommates.
Meet a colorful cast of characters in your journey across Woanope, each with their own unique skills and knowledge. Befriend them, help them with their goals, and discover new crafting recipes together through the power of ✧˖°.friendship.°˖✧
Find creature eggs out in the world, figure out how to hatch them, and raise them as little companions. You'll teach them the ways of the world and help them grow into formidable beasts. In return they'll keep you safe during your adventures.
Being zapped out of orbit was a pretty big clue that something is going awry on Woanope. But what!? Join the locals to figure out what's gone wrong, who's responsible, and how to make things right.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.5Kreviews | 88% | — | $1.1M |
| $9.99 | 3.3Kratings | 93% | — | $1.3M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego Super, Power, Ninja, Turbo, Neo, Ultra, Híper, Mega, Multi, Alpha, Meta, Extra, Uber, Prefix infravalorado, metanle multiplayer y se qlean al Tesasia
fun
还是熟悉的傻 还好我也还是那个童心未泯的傻小孩 好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 38.14/day in the week to Jul 18 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Russian, Korean*languages with full audio support
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏和上一代相比美术更好了,但是为什么内存居然还是这么小。 除了和一代一样收收资源打打怪然后过一下剧情,新加的那些生态比如生物敌对还有各种各样的生态位感觉是最有趣的,(随便跑一跑让它们打架就能坐收渔翁之利) 游戏装备迭代快,但是武器强度升级慢又弥补了这一点,我玩挑战模式6级武器到冰原还能用。宠物方面相比一代弱了不少,没有以前用个蛤蟆就能横扫全图那种强度了。boss方面强度主要来自那些会追踪的导弹,只要走位好就能磨死。感觉那些辅助装置做得不够惊艳,不够超标,某种意义上来讲很平衡。 剧情挺有喜感的,大团圆结局那种,只能说爽就完了。就是感觉D导好小丑啊,从头被调侃到尾,然后还给我一种越升级越弱的感觉,本来以为最终D导会很强,没想到强度还不如第二世界那个邪恶D导。
前中期的体验非常满足,还是和一代一样一直有新奇玩意出现吊足了我的好奇心,但是从但是从第三章开始虽然也有有趣的冰钩钩钩冰和新的机器人宠物,但是只有两只新的生物宠物 ,还有一只大脚怪还是一代的彩蛋,给的饰品好几个流派都没新玩意都是类似的,比如火系给盾另一个是冰系给个盾,后期并不能满足我的好奇心,雪地非常好看特别是河边的光效实在是美非常想把家建在雪地,但是场地稀碎传送塔附近还很多不可清除的杂物破石头基本没有很舒服的点位来建基地,以至于我还在推剧情来解锁新的地图板块建家 但是推到完结了也没找到合适的地方,还有一代是视角类似正方格的,这代是斜方格 个人感觉虽然没什么毛病但还是更喜欢正方格的。对话很有意思,但是剧情重复率太高了,三个板块基本一样的大体剧情,可能为了弥补这点新加的npc入住还有npc支线还不错。总体感觉高开低走,没有大问题但感觉脑洞没发挥出来。最喜欢的人物是星源,虽然是机器人但是从它作为第一个boss出现时到结局的一起打败最终boss都挺有好感的
很好玩的動作角色扮演,價格又很便宜。 誇張的是容量才390MB,而內容體量不算小,畫面也不差 在這連點陣遊戲隨便都破G,開發商把硬碟當免錢的時代 還能在容量上優化的真是難得。 但他也有不適合的對象: ● 超級手殘黨 → 2比1代多了不少操作,本來就不會玩動作類的人來說基本沒救吧。 ● 想趕進度不愛邊走邊打,看到什麼都略過不打 → 可能會缺素材,雖然都是該進度的當地材料,但有不少道具的素材要特別刷取。 ● 做任務不看劇情字 → 因為這款是以任務的形式進行劇情,不看劇情就會有一路通馬通的感覺。而且很常需要NPC洞見研究素材才能過關的情況,是蠻常打斷遊戲節奏的。 大概就兩三點能講 而地圖雖然比一代小,但個人認為非常適中,能在探索厭倦前的情況下結束一個世界。 那個一代的地圖真是大到沒有意義。
收集和跑图,无聊没意思
重复性极高,流程极度无聊,装备等级和材料递增极度不合理,研究时间长的离谱,垃圾时间极多
개인적으론 최종 2/5 로 비추천이다. 크래프팅을 좋아해서 할만하다? - X 스토리나 읽을거리는 풍부하고, 볼만하다? - X 전투는 다채롭고 무기도 쓸만하나? - X 필드는 넓은가? - △ 등등 마이너스 요소가 너무 많다. 건축은 유의미한 의미는 그저 NPC 주는 애들만 방 이라고 흉내낸 기능만 있고, 연구속도 차이 일뿐 별로 충당 해줘도 의미는 없다. 어차피 충족해줘도 개느린건 같고, 유의미한 속도 차이는 못느낀다. 그리고 무기는 다채로우나 무기의 이점이 없다. 그저, 도구들이 일을 다 한다. 필드에서 주은 도구들도 쎄고, 유틸리티기들이 많다보니 애네들이 일을 더 한다. 음식들. 괜히 재료만 복잡고, 포션 대체제인데 딱히 뭐 만들 의미도 없다. 그냥 나무 캐다 나오는 음식이 있는데 그걸 먹으면 최종티어까지 그냥 쉽게 쓴다. 필드내 파밍하다 보면 주는 이로치 스킨들. 벽이나, 가구등 '고급화' 이름에 맞게, 쓸데가 없다. 비싸기만 비싸고, 건축해도 별 의미가 없다. 아메리칸식 조크로 이어지는 이야기들만 많고, 루즈한 부분도 많고, 맵도 작아서 돌아다니기만 하다보면 끝난다. 또 주스 같은것도 일부러 모으기 힘들게 꼬아두거나 그러지 않고 쉽게 습득이 가능하나, 위치를 전혀 모른다는 점이 단점이다. 그걸로 강화하는 기능도 애매하고, 강화 안해도 딱히 최종까지 디메리트는 없다....
Игра кайф ❤️
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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