
Slap your way across a vibrant world where interstellar friendships are the key to your survival. Befriend eccentric aliens, craft bizarre weaponry, and stick it to the man in this sequel to the award-winning Action RPG Crashlands.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.86/day in the week after.
About
Woanope is alive, thrumming with ecological interactions, curious creatures, friendly alien societies, and heaps of stories to uncover. Lure a Trunkle into an explosive meadow, fish up some Pho-rays by moonlight, or help those mischievous alien kids commune with a (probably) harmless multidimensional being. What could go wrong?
Return to Woanope as Flux Dabes, intergalactic trucker and disgruntled corporate employee. After years away from the planet under a lucrative (if morally dubious) spokesperson contract for the Bureau of Shipping, you return to visit some old pals and recover from corporate burnout. But before your vacation can even begin, a mysterious blast from the planet's surface sends you crashing into a new land, far from friends and alone in an alien wilderness.
As you explore Woanope you'll discover and craft all manner of gadgets, elixirs, and weapons that deliver mix-and-match playstyles. Fight using stealth, traps, environmental hazards, and distance weapons. Or chug an Elixir of Juking, stun your opponent with a Space Wok, and jump right into the fray. Or just get... weird? Turn fish into bombs, or make a Pact with the Void to convert your pain into martial prowess.
After a long day of exploring the wilderness, fighting Sluggabuns, and getting sneezed on by Trunkles, you'll need a place for you and your alien pals to relax. Build a cozy home-away-from-home where you can retreat from the outside world to craft, chat, fish, and farm -- or tame that orphaned Sluggababby you adopted -- in peace. Just don't forget to make space for your newfound friends... and potential roommates.
Meet a colorful cast of characters in your journey across Woanope, each with their own unique skills and knowledge. Befriend them, help them with their goals, and discover new crafting recipes together through the power of ✧˖°.friendship.°˖✧
Find creature eggs out in the world, figure out how to hatch them, and raise them as little companions. You'll teach them the ways of the world and help them grow into formidable beasts. In return they'll keep you safe during your adventures.
Being zapped out of orbit was a pretty big clue that something is going awry on Woanope. But what!? Join the locals to figure out what's gone wrong, who's responsible, and how to make things right.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.5Kreviews | 88% | — | $1.1M |
| $9.99 | 3.3Kratings | 93% | — | $1.3M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is fine at first, but the grind kinda sucks, but not like the grind is too much or anything but it's just feels boring to grind over and over. It doesn't feel challenging, just a bit tedious. I liked the first Crashlands cause there weren't much other games back then, but this one didn't really reinvent or add anything new, it's pretty much just more of the first game and with how much more the games of now can give you, this one lost me after about 10 hours (20+ hrs in first save file, got bored and abandoned for a year, then started a new save file and getting the same feeling in about 10+ hrs). tldr: it's not that it's a bad game, but it just gets boring after a while
好喜欢沃诺普上的大家,能重回这里真是太高兴了。 第一部还是上小学的时候和朋友们一起玩的,一转眼已经过了这么久哩。 *真没想到鲍格母亲死翘翘了* 已经二周目挑战全收集,能不能赶紧出第三部呀。 还想再见到奶奶,还有卷须族,胶鸟族和角鲸族的大家ww以及小花花和果汁盒的羁绊 每次听到破机者聚集地的bgm都泪目,是一代中冰原的音乐呀T T而且看着三个族群住在一个大营地真的好感动 Thanks for making such great game and i’m glad it‘s my childhood game♥ we need crashland3 :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 38.14/day in the week to Jul 18 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Russian, Korean*languages with full audio support
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the humour of this game. Generally very fun to play as well
这游戏小时候干过我
需要一些更新来慢慢调整中期的过度方式,等那几个sb研究完了我才能解锁关键的道具。太过明显的,不适的流程感抢了不少开放世界的探索感。
GREAT if you have ADHD because you can forget about this game for a month or so and then come back to it easily because of the simple (ish?) controls. Plus the pretty colors tickle my brain :D
Достойная игра, которая показывает, что продолжение может оказаться лучше и даже на голову выше первоначальной части серии.
There's a lot of whimsical design and writing, but it doesn't feel particularly engaging. Combat is basic. Overall feel is boring. And it just feels that Ill have to go through a lot more boring before i get to anything remotely interesting.
(评分4.5分,全篇评价是在我游玩冒险模式27小时通关后的感想,包含很多个人看法,如有分歧请多见谅,后续也会试着打全成就) [h3]优点:[/h3] 1.植物方面增加了日夜动态模型和资源,比如第一世界大肚木就有白天的收缩状态和夜晚的开花状态,蘸蘸菇需要用特殊的收割炸弹阻止它的活动,再让象拔虫采集蘸蘸菇等等,相比于一代,整个世界的环境代入感更强也更符合生态了。一些资源也增加了新型互动方式,比如磁石的受击后会出现反方向的雷击等,拓展了资源的利用方式。 2.生物方面增加了生物之间的互伤,同种生物之间也会互伤,对于聚怪玩家比较友好。二代取消了一代的普通种-特殊种-最强种的概念,采用了幼体-普通体-成年体的生物分类,幼体比较少见,偶尔野外还会出现异常种,异常种比原种增加了攻击方式,击败会掉落用于洗装备的果汁碎片和概率掉落饰品。 3.钓鱼方面不再像一代一样强需钓鱼点,各个水域都能钓鱼,但是普通水域钓不上来鱼点的鱼类,新增的鱼类收割工具也很新颖,用过后概率脱手,得在落地前提前接住不然就会消失。 4.建筑方面不再像一代一样光秃秃的,而是自动加装屋顶,但也强制绑定了柱子和墙面的需求,总体而言对于建筑党是非常友好的,可摆放的家具种类也十分丰富。 5.环境昆虫方面,作为一代忽略的东西,二代加入了捕捉网,可以捕捉小昆虫用于制作鱼饵,整体的环境融洽度更高了,非常赞。 6.在地图上,你短时间内走过的路径会被标出来,这对于找路非常有帮助。 7.在武器流派方面,除了一代的中毒、冰封、燃烧、流血四种异常状态外,二代新增的虚空流派也是非常有趣的,还有一条专门的支线。二代还补全了一代的炸弹流,新增了精打细算派,除了炸弹还有专门的长矛消耗武器,以及陷阱。二代的宠物满级后会给予玩家两种可选的buff,宠物流派也是相当吃香。且不同流派只需要凑2/4件物品就能激发能力,总体而言二代比一代拓展了三种新流派,并给予玩家更多搭配的可能性,很赞。 8.在农耕方面,二代通过研究使得作物可以多次收集,还增加了能显著增加收获物的闪光作物。 9.新增的同伴系统我个人感觉非常好,既把多重任务线穿插进不同同伴的好感度当中,又结合了好感度给予玩家不同的反馈,配上二代新增的表情系统,代入感很不错。 10.到冰原以后虽然不能搭桥了,但新的工具冰钩很有趣,创造了新的移动方式。 11.在最终boss战时,一代npc大多是纯鼓励的模式,制作组明显考虑到了这一点,在二代的最终战前增加了npc的协助,让玩家能体会到大家一起协作的氛围。当最后结束时,所有人聚在一起的感觉让我仿佛又回到了一代打完休戈回到冻土,看到一群人迎接我的时光。 [h3]缺点:[/h3] 1.生物的攻击模组较为单一,每种生物都有一个固定前扑的招式,且大部分攻击招式沿袭一代,同质化较为严重,一代的生物攻击方式更为丰富多样,且符合生物设定,三个世界均有新鲜感,二代相比之下差了很多。 2.二代的很多怪攻击方式具有多种,但大多会有一个aoe攻击,这使得玩起来比较难受,怪多了以后满屏的攻击提示,加上不能走a的缘故很容易吃到伤害。 3.由于本作采用了立体的建筑,导致在建筑正上方时会因为无法透视建筑而看不见自己在哪,这一点很难受。 4.虽然几乎就是开局送你洗装备的锻炉,但冒险模式下我感觉二代装备的词条没有一代重要,一代需要词条才能搭配不同流派,二代只需要造流派对应的武器、特定的饰品和辅助装置就行了。不知道高难度怎么样,但低难度的洗词条似乎没有太多重要性。 5.boss设计方面完全不如一代,二代的boss很多都是以火力覆盖为主,没有一代的交互性强。 6.我认为最影响手感的缺点是,键盘wasd移动,但你如果攻击朝向是d,同时摁a和空格,快闪方向居然是朝d的。你必须先后摁下方向键和空格,才会向你需要的方向快闪,而你因为有攻击前摇,所以必须得站原地攻击(比如锤子前摇巨长),很多次都是因为这个死了,很难受。 [h3]有好有坏的点:[/h3] 1.一代在工作台制作物品方面采用的是传统的等待时间,比如大后期的黛石装备造一件需要等待八九分钟,二代则是将制作物品需等待的时间改为了同伴研发的时间,从新加入的同伴系统来说无疑是非常好的改进,加深了玩家和同伴的互动性,也使得每个同伴的支线更加丰富,但我不理解的是,制作组把太多材料部分也加入到同伴研发系统中了,比如你原先在大肚木上能采集到abcd,但efg则需要推到一定剧情后同伴解锁了研发才能从大肚木上采集到。这就导致很多材料你需要反复收集同一种资源才能获取全。不可否认的是这种方式确实不差,但我认为制作组不能把如此多的进阶素材都塞进研究中,应当筛选一部分加入才是。 2.二代改变了一代走a的模式,新加入了快闪的功能,总体而言手感不错,但我个人更喜欢一代的走a模式。 3.一代的传送器除了固定原地外,大多是随机分布在野外的,二代的地图虽然减弱了随机性,但更加小巧精悍,每个地区都有自己独特的命名,且每个大区域都有一个固定传送点。 4.画风方面,二代比一代更为精细,初见就有一种很繁茂的感觉,个人感觉色调整体太暗了,刚进去甚至都以为是夜晚()图二的毒气,图三的飘雪,做的都非常有沉浸感,不过一代二代相比之下我可能还是更喜欢一代的手绘风(不知道算不算手绘风)一些。可能也是因为画风原因,二代的光斑很足,导致有时候多重攻击提示会有些难分辨。 [b]总体而言,尽管刚发售时崩溃大陆2存在很多很多问题,第一个档我也是玩了18小时没玩下去,这次玩完感觉挺不错,至少存在的问题制作组听取了玩家的意见后改正了很多,打折后的性价比也不错,推荐打折入手。味道依旧是一代的味道,打怪探索,钓鱼孵蛋,增加的同伴也让小屋更有烟火味,建筑党能搭建的东西也更多了,最后打完boss的聚会让我梦回一代,沃诺普,感谢你带给我的精彩冒险体验。[/b] 然后是一些有关剧透的小吐槽,没通关的不要看: [spoiler]这虚空邪教也不行啊,我都直接和虚空沟通了,你们还在做乱七八糟的仪式,图一就应该让我上位才对() 巴瑞居然没死,反而变成了同一阵营的帮手,boss战前可以看出来巴瑞更风骚了()当初怎么没一口气摁死你这个邪教() 点名批评D导,怪不得你只是个中层领导,吸了果汁还是没用,第三章纯靠血量堆着,差评() 星源还是个小傲娇,图一被打服后就开始帮助我们了,傲娇赛高()[/spoiler]
Crashlands 2 offers a solid dose of fun. What I like about the game: Beautiful world and Great gear and pet design. Collecting beautifull and funny pets. Combat, discovering new recipes, and upgrading your base work well at their core and can keep you hooked for hours. What disappointed me: The game tries way too hard to tell a funny story, but there is simply too much text, and the humor often feel weird and feels forced. You will find yourself furiously clicking through long, uninteresting, and cringey conversations just to get back to the gameplay. Over time, gathering resources becomes quite stereotypical. Weapon progression feels a bit underwhelming, even though the weapons look great, they feel almost identical in action giving you the feeling that every weapon deals pretty much the same damage, regardless of what you are using.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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