
Slap your way across a vibrant world where interstellar friendships are the key to your survival. Befriend eccentric aliens, craft bizarre weaponry, and stick it to the man in this sequel to the award-winning Action RPG Crashlands.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Return to Woanope as Flux Dabes, intergalactic trucker and disgruntled corporate employee. After years away from the planet under a lucrative (if morally dubious) spokesperson contract for the Bureau of Shipping, you return to visit some old pals and recover from corporate burnout. But before your vacation can even begin, a mysterious blast from the planet's surface sends you crashing into a new land, far from friends and alone in an alien wilderness.
Woanope is alive, thrumming with ecological interactions, curious creatures, friendly alien societies, and heaps of stories to uncover. Lure a Trunkle into an explosive meadow, fish up some Pho-rays by moonlight, or help those mischievous alien kids commune with a (probably) harmless multidimensional being. What could go wrong?
As you explore Woanope you'll discover and craft all manner of gadgets, elixirs, and weapons that deliver mix-and-match playstyles. Fight using stealth, traps, environmental hazards, and distance weapons. Or chug an Elixir of Juking, stun your opponent with a Space Wok, and jump right into the fray. Or just get... weird? Turn fish into bombs, or make a Pact with the Void to convert your pain into martial prowess.
After a long day of exploring the wilderness, fighting Sluggabuns, and getting sneezed on by Trunkles, you'll need a place for you and your alien pals to relax. Build a cozy home-away-from-home where you can retreat from the outside world to craft, chat, fish, and farm -- or tame that orphaned Sluggababby you adopted -- in peace. Just don't forget to make space for your newfound friends... and potential roommates.
Meet a colorful cast of characters in your journey across Woanope, each with their own unique skills and knowledge. Befriend them, help them with their goals, and discover new crafting recipes together through the power of ✧˖°.friendship.°˖✧
Find creature eggs out in the world, figure out how to hatch them, and raise them as little companions. You'll teach them the ways of the world and help them grow into formidable beasts. In return they'll keep you safe during your adventures.
Being zapped out of orbit was a pretty big clue that something is going awry on Woanope. But what!? Join the locals to figure out what's gone wrong, who's responsible, and how to make things right.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Russian, Korean*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
Love the humour of this game. Generally very fun to play as well
i played the first one on my phone and had a blast and now i have a laptop my goodness when i found this i just had to play it and it did not disapoint the story is fun and diffrent somthing that alot of new games are scared to do so in summary highly recomend the first one and this one as it only adds to your life
超好玩
画风依旧 故事连续性强 非常轻松有趣
===测评我有三不评=== 1.太火的我不评:这么火了评价区肯定人满为患大家都写了一堆那么我的评价就淹没在众多评价中了 2.太不火的我不评:基本没啥人写评价那说明会游玩这个游戏的人太少了,更别说看评价了 3.不温不火的我不评:作为中规中矩的游戏我会实在想不到有啥亮点而瞎写,这有违最初的分享而让更多人看到的精神 =崩溃大陆2其实首发之际已经有人把教学版发给我了,但个人来说我还是更喜欢第一作的画风和操作,第二部感觉操作上更像那些传统的ARPG类型游戏靠拢了且反应啥的需求更高了,第一作由于最初是国内某手机游戏集合商店app里下载的教学版,慢悠悠的收集和推剧情甚至玩出了一点点玩minecraft的感觉,而一百兆出头的大小做出这么多内容我甚至都怀疑制作组掌握了某种《赛博坦压缩技术》,虽然第二作也延续了这一优良特点就是了 不过剧情上感觉没有一代那么抽象了,多了一丝正经的味道,(甚至有点莫名奇妙?)而且宠物系统和酿药系统的改变也让专门击杀精英生物的乐趣少了很多,这个宠物任务做完才能进化的系统属实是有些折磨人,而官方规划出来的流派的选择又在一方面强制要求了你携带的宠物必须是哪只,虽然我承认这比起前作自己敲果汁前缀来搞出来的流派好玩一些,但还是减弱了一大部分自由性 但总的来说,第二作其实比起第一代更适合入坑(不过应该不会有买了2的还没玩过一代的罢),抛开画面不说的话,它的操作更加友好,难度相对低,且指引系统也更加完善,但线性到刚下载完游戏就知道结局大概会是什么样的剧情也是一大缺点,作为小游戏在闲暇之余玩上一玩体验一场不一样的异星之旅还是非常不错的
Relaxing game.
就是任务有点多,但是剧情还是可以的,我玩的最简单的模式,打怪不用愁,材料随便掉,装备满地爆,任务找准人,地图哪都熟,主打一休闲,。
还可以。
游戏和上一代相比美术更好了,但是为什么内存居然还是这么小。 除了和一代一样收收资源打打怪然后过一下剧情,新加的那些生态比如生物敌对还有各种各样的生态位感觉是最有趣的,(随便跑一跑让它们打架就能坐收渔翁之利) 游戏装备迭代快,但是武器强度升级慢又弥补了这一点,我玩挑战模式6级武器到冰原还能用。宠物方面相比一代弱了不少,没有以前用个蛤蟆就能横扫全图那种强度了。boss方面强度主要来自那些会追踪的导弹,只要走位好就能磨死。感觉那些辅助装置做得不够惊艳,不够超标,某种意义上来讲很平衡。 剧情挺有喜感的,大团圆结局那种,只能说爽就完了。就是感觉D导好小丑啊,从头被调侃到尾,然后还给我一种越升级越弱的感觉,本来以为最终D导会很强,没想到强度还不如第二世界那个邪恶D导。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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