
Your favorite marsupial, Crash Bandicoot™, is back! He’s enhanced, entranced and ready-to-dance with the N. Sane Trilogy. Relive all your favorite moments in Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back and Crash Bandicoot™ 3: Warped, now in fully-remastered graphical glory!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 10 → 12.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 16.6Kreviews | 92% | — | $3.9M |
| $11.99−70% | 4.5Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amo jogar esse jogo, não tem muito oq falar dele, os gráficos são magníficos, a gameplay é praticamente a mesma da versão de PS1, e as músicas ficaram ainda melhores Definitivamente 10/10
I can proudly say that I may have lost a few years of my lifespan, but I can also proudly say that I FINALLY 100% completed this game! When I say I was raised on platformers, I mean Crash, Spyro, and Mario. But since Spyro Reignited Trilogy already had its place in my Steam Completionist Showcase, my pride wouldn't let Crash be left behind. (Yes, even if it meant reopening my childhood trauma of endlessly dying over and over again playing Crash in my GBA) The feelings from finally completing this trilogy are still (painfully) fresh. I genuinely can't believe some of these levels were designed during the PS1 era. Seeing how the level variety and difficulty evolved from Crash 1 to Crash 3 was fascinating. It made me appreciate the original games even more, especially after learning that Vicarious Visions rebuilt the trilogy from the ground up while staying as faithful to the originals as possible. I do have to say some hitboxes felt a little unfair (I'm looking at you, Pack Attack). And while some Platinum Relics practically handed themselves over by giving you an allowance of 20–30 seconds even during flawed runs, others demanded near frame-perfect runs that came down to the very last millisecond. Despite all the frustration, however, I could say every death, every missed jump, and every failed time trial made this 100% completion all the more fulfilling and satisfying. This trilogy absolutely deserved its remaster, and I'm glad a whole new generation of players gets to experience one of gaming's classic and greatest platformers. Crash, see you in my Completionist Showcase! PS no, I'm not fully finishing Crash 4: It's About Time in my PS4. I have a life, ♥♥♥♥♥♥♥♥♥ HAHA
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #71, worst FR #99 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
woah
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Very nostalgic game!
Good.
[h1]Rage Bandicoot[/h1] Platformers were by far my favorite genre when I was a kid, and they still remain one of my top genres to this day. My very first console was the Sega Master System with Alex Kidd built straight into the hardware. I also remember playing Super Mario Bros on the NES at my cousin's house, and a few years later, I got a SNES bundled with Super Mario All-Stars and then the Donkey Kong Country games. You could easily say I didn't have much of a choice; I was practically destined to become a platforming enthusiast. Then, Crash Bandicoot arrived—Sony’s very own platforming crown jewel. I remember playing the first game at a friend's house and being completely sold within five minutes. I knew right then that I needed it in my own PlayStation collection. Since then, I’ve played all of Naughty Dog’s Crash games to death. Crash Bandicoot 1, 2, 3, and even Crash Team Racing. Naturally, I wishlisted this the second the remake was announced. All three original games packaged into one complete bundle? Count me in. So, does this trilogy live up to the classics that made Crash an unofficial mascot for PlayStation, or does it fail to recapture the magic? [b]Where it really jumps high:[/b] • [b]Nostalgia Fever:[/b] This remake perfectly captures what made the original Crash Bandicoot games so incredible. It is exactly how I remember them, brick by brick. The developers chose to stay entirely true to the originals without making massive changes to the core gameplay, map design, or UI, and that is definitely a good thing. It works perfectly and takes me straight back to my childhood. That being said, they also threw in two extra stages that weren't in the originals: "Stormy Ascent"—a notoriously unfinished level from the first game that was never officially released—and "Future Tense," a brand-new level crafted specifically for this trilogy. • [b]The Graphical Overhaul:[/b] Vicarious Visions put in serious work to make these decades-old games look like fully modern, timeless titles. It was rebuilt completely from scratch, and it shows. The lighting is beautiful, the textures are sharp, the animations are incredibly fluid, and the colors look fantastic. It looks exactly the way your childhood brain remembers it looking—right up until you boot up the actual PS1 version today and realize your memory was playing tricks on you. Furthermore, the game runs smoothly with zero stutter and no input lag, which is pretty vital for a platformer of this caliber. • [b]Linear and Minimalistic:[/b] Crash Bandicoot is beautifully straightforward. It’s all about reaching the finish line, smashing crates along the way, collecting Wumpa fruit, finding bonus areas, and spinning enemies out of your path. It is a linear, old-school platformer that functions like a classic 2D game wrapped in a 3D space. That simplicity is exactly what makes it so rewarding to play. • [b]Three-in-One Package:[/b] Getting all three classic titles in a single bundle offers fantastic value. Most modern developers would probably have split these up and sold them as three separate remakes just to squeeze out extra profit. Having everything unified under one clean, polished hub menu feels great. • [b]No Hand-Holding:[/b] Crash Bandicoot games might look like children's games on paper, but holy hell, they do not hold your hand. One thing a lot of people tend to forget is that these games are brutally difficult, especially if you aim to collect every single Gem and Relic. Personally, I view this as both a positive and a negative. The great thing about the difficulty is that it transports you back to an era where actually beating a level provided a massive rush of accomplishment. Modern games hold your hand too much, so overcoming a genuine hurdle really feels rewarding. However, hunting down 100% achievements can push things a bit too far. I love a good challenge, but there is a very fine line between a fair challenge and pure suffering. [b]Where it actually crashes:[/b] • [b]The Physics Engine:[/b] Because the game was built on a modern engine, certain changes were made to Crash's hitbox and falling momentum. Crash now has a slightly rounder collision box and drops faster, which frequently makes it feel like you have butter on your shoes. They also tweaked the jumping mechanics slightly, and the combination of these changes can lead to a lot of frustrating, accidental deaths. • [b]Repetitive Recipes:[/b] Since this is a very faithful remake, the gameplay loop can start to feel a bit repetitive after a while. All three titles follow a very similar blueprint. The collectibles, Gems, and Relics are distributed in the exact same manner across the trilogy, and a few design choices definitely show their age. The rigid camera angles and tricky depth perception can also be annoying. While this wasn't a dealbreaker for me, your enjoyment might vary if you don't look at it through the same pair of nostalgia glasses that I am wearing. • [b]A Completionist's Nightmare:[/b] As I mentioned, I usually enjoy hitting a wall, failing, and retrying until I win—it’s the main reason I go for 100% achievements in games. Actually, it's also because I have OCD, but yeah. Grinding out the gold and platinum Relics in this trilogy, especially in the first game, really challenged my sanity. Some of the levels turn a fun trip down memory lane into a brutal challenge. There is absolutely no need to do this, of course. It's a form of self-harm that I willingly choose to inflict upon myself. The point is; 100% completing the game is a challenge that probably isn't worth it. Do it on your own accord. Just consider yourself warned. • [b]The 60 FPS Lock:[/b] The game is hard-locked at 60 frames per second, which feels incredibly lazy for a platformer where timing is everything. Sure, there are community mods out there that can unlock the framerate, but this should really have been a native setting in the PC options menu from day one. It is a missed opportunity. [b]The final verdict:[/b] Vicarious Visions successfully resurrected a gaming icon without losing the soul of the original PlayStation era. The trilogy looks stunning, runs great, and serves up a glorious hit of pure nostalgic fun. Yes, some of the levels will occasionally make you want to throw your controller straight through your screen, and going for the 100% achievements is a one-way ticket to a mental asylum. But if you just want to relive the glory days of linear platforming, this package is easily worth it.
Though I never grew up with the original titles, I did play the remaster on PS4 back in 2017 and I had a blast. It’s a fun time, even if I struggled a lot.
Pretty fun and a decent port of this for pc. there is the high refresh rate monitor issue where it locks your fps below 60 if the monitor is higher than 60hz but you can just download dxvk and it'll fix the problem. you can play this with a keyboard but the default bindings are not how I would set them up you probably also want to enable inverted controls for vehicles.
why did they make gold relics needed for every stageeeeeeeeeeeeeeeeeeeeeeeeeeeeee i still sat through the torture though
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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