
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Polish, Portuguese - Brazil*, Russian, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Es ist ein Mega Spiel Lvl Design de Hammere Viele Lvls und neben aufgaben Aber das Spielist sowas von Schwer zum Kotzen
Holy ♥♥♥♥ this game piss me off. ♥♥♥♥ the N.Sanely Perfect Relic they can kiss my ass the amount of pain and suffering I am getting from doing this my brain is absolutely fried and have me rage quit once from stage run it bayou so far this level ♥♥♥♥♥♥♥ suck as ♥♥♥♥. I played this on Xbox before but that was when I didn’t attempt to get 106% back in 2024
No, proprio no... il gioco avrebbe anche del buono, le maschere quantiche sarebbero un'idea geniale, il problema è che il gameplay non è difficile, cioè si è più difficile degli altri crash ma non è impossibile, ma è inutilmente frustrante, ho mollato a circa metà storia perchè non mi stavo divertendo nè stavo effettivamente imparando o migliorando nel gioco... i livelli sono tutti molto vari e con novità continue, eppure dopo un paio d'ore ho iniziato a percepire una ripetitività assoluta data dal fatto che il gioco si riduce a: memorizza il passaggio, eseguilo, muori al passaggio successivo, ripeti... sembra di stare a scuola a imparare le poesie a memoria come trent'anni fa. I livelli sono tutti molto lunghi con parti di platforming da memorizzare ed eseguire alla perfezione, lasciamo stare le gemme perchè oltre che perfetti bisogna essere anche veloci, e le casse sono nascoste in modo che sembrano fatte apposta per farti sprecare vite buttandoti in giro per tutto il livello o costringerti a guardare tutorial su youtube. I livelli invertiti non hanno davvero senso se non allungare il brodo, così come i livelli retrò, a quel punto disegna un mondo in più tanto credo il lavoro per farlo non cambi molto e darebbe più varietà, e mi spiegate che senso ha avere vari personaggi se sono uguali a livello di gameplay oppure quelli diversi li usi solo come e quando vuole il gioco?
Richtig gute Level die echt viel Spaß machen, die aber auch sehr schwer sind. Man sollte aber durch die Schwierigkeit sich nicht abschrecken lassen und es mal probieren, es lohnt sich.
If Twinsanity didn't exist I'd say this is the best crash
I like this one. For me, it's no Warped or The Wrath of Cortex (Why are you looking at me like that? I still love that game.) but it's still Bandicoot formula. Yes, there is the difficulty spike and the grind to get to 100%, but those, who love the mechanics, will love this game. I'd say I prefer the weight of Crash and the more realistic looking style of N.Sane Trilogy, but the art in this one is excellent. Definitely deserves the Bandicoot name and Toys For Bob did a great job.
Crash é uma franquia que dispensa comentários. Basicamente, revolucionou o mundo dos games quando o assunto é plataforma 3D e 2D. Eu já tive a oportunidade de zerar esse jogo fora da Steam e realmente é uma carta aberta aos fãs, mesmo com a dificuldade sendo a maior de todos os Crash, você ainda consegue se divertir muito. Dia 04/07/2026: adquiri e fiz essa análise. Vou tentar platinar pelo carinho que tenho pela franquia, mesmo sabendo o sofrimento que me espera... - Nível de sanidade mental antes da platina: 98%
Nice and fun game along the recipe of the old ones. Pleasing art/visuals, fluid controls and challenging gameplay. Worth getting, when on sale. Do not expect much replay value though. Subsequent runs mostly are about doing the same thing but in perfect way to get the trophies. As others have said, completionist achievements frustrate, since each level needs many replays to learn, and even then mistakes can happen. Draw the line when it stops being fun for you.
really fun platformer!
SI, CARLOS EL TOPO QUE GIRA
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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