
A puzzle adventure in close quarters! Use your spear to defeat enemies and collect treasure, but plan your moves carefully—each room has tight turns, deadly traps and no margin for error.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Traditional Chinese, Malay, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun, but wait for a sale. CRoD's premise is clearly shown in the trailer: your only weapon is a ridiculously oversized spear, but the dungeon you're in is too small for it. The challenge largely stems from moving around being difficult, as your spear not only will bang into walls, obstacles and enemies, but it can even get you killed if you move out of the way of a falling block trap but the block lands on the spear itself. Enemies initially can't damage you but later pose a threat, further restricting your movement. The puzzles and mechanics are very well-designed, and the obligatory easy/"gimme" puzzles that introduce each do so very well. There are no pop-up text boxes, signposts or tutorialized voice-overs because the game doesn't NEED them. When a new element is introduced you will immediately understand how it works, and then the game is free to build on that and expand further with more complicated puzzles and by bringing back older elements to mix things up. It does have an NG+ mode, but all it does is encourage you to solve the same puzzles as optimally as possible (which is another good design element - not pressuring for optimization until the player has beaten the game). Lots of levels, great mechanics, fun game. It's got a total Excuse Plot but it's a puzzle game, so who cares. Definitely worth grabbing.
非常不错的解谜类型游戏,类似推箱子,有种下棋破局的推算感觉,关卡难度并不高,一共182关也适合反复游玩(毕竟你打完多半不会记得之前的关卡。。),通关一次后会解锁步骤计数器方便提升最优方案。 游戏内支持回退每一步的操作可以说大大降低了游戏难度,使得其偏向休闲益智的风格,否则从开头直接算到结尾就太难了。各种机关设置也很浅显易懂,哪怕不看说明都能理解,成就系统和隐藏也并不难找,适合放松消遣。 这游戏在网上找不到攻略,但看成就完成比例,只要打过了前期的玩家基本都会全通关,说明设计得很符合受众口味,喜欢这一类型的值得尝试。 最后附一下隐藏关卡的位置,懒得找的可以看看: [spoiler]世界一:22/27 世界二:20/26 世界三:11/42/43 世界四:22/28/31 世界五:18/22[/spoiler]
Great game.
Wow -- a hidden gem. The very simple, yet quite new, concept for grid-style strategy games (it's not quite Sokoban as it has more to do with cardinal direction than pushing obstacles), is expertly designed in a very long spiral of increasing difficulty with interesting mechanics. Fun style, short puzzles, immediate replays ... easily one of the best strategy platformers available on Steam. Massively underrated and should get many more plays.
还算是不错
게임 일러스트 보고 홀린 듯 샀다가 도트 스타일 퍼즐 게임만 9시간 달려서 엔딩까지 달렸다 소코반 퍼즐의 변형이라고 해야하나? 아무튼 컨셉도 씬박한데 퍼즐 난이도도 적당히 어렵고 풀면 쾌감도 있다 스토리 비중은 거의 없다시피한 게임이지만 한글화도 잘 되어 있고, 레벨 디자인도 퍼즐 컨셉 설명을 직접 풀어보며 차츰 차츰 익혀가도록 디자인 되어 있다 하드하지도 않고, 플레이타임도 적당한 수작이라고 생각한다 후속작... 만들어줘야겠지?
内容很足,玩法是推箱子类型的扩展,谜题设置的也很有趣
這是個好遊戲~! 謎題不算難解,多琢磨一下就容易通過,特別是這遊戲沒有每關都硬性走特定路線,也沒有步數限制,自由度相對高,當然~想挑戰還是可以到NG+(第二輪)挑戰 打倒敵人可以獲得金幣,金幣可以解鎖時裝和換小鑰匙 這遊戲換鑰匙是我看過最不實用的"快速通關"方法,因為大部分的關卡,當你走到出口時,已經把敵人都清得差不多了... 畫面和音樂還不錯,耐看也耐聽~! 結局...不是很滿意,不過這遊戲也不是看劇情的,所以看看就好吧~! 以上!!
https://www.youtube.com/watch?v=lu6VeXHCAqk
👍
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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