
A puzzle adventure in close quarters! Use your spear to defeat enemies and collect treasure, but plan your moves carefully—each room has tight turns, deadly traps and no margin for error.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quick Description: -Cramped Room of Death is a well made puzzler with a good amount of charm, but may struggle to stand out in this crowded genre. This game has a lot in common with Dungeon and Puzzles and Sandy's Great Escape. As other reviews have noted, this game is a combo platter of Pathfinding and Sokoban. While I enjoyed my time with this game, I did feel like the game started to feel a tad bit repetitive/tedious around the 4 hr mark. There are a decent amount of secrets to be found and the difficulty curve is well designed. Consensus: -Middle of the Road Game (Tier 4 and makes up 25% of my reviews). It's incredibly difficult to stand out in today's crowded market of Indie games. CROD is a smart, well designed puzzler, but there are a lot of top tier games in this space that I would recommend before this one. I think that if you can snag this for at least 65% off, I think that it offers solid value and a decent challenge. As long as you moderate your expectations, I think this game is a worthy addition to your library.
因为性价比确实很高所以推荐,但对于解谜爱好者来说本作并不算优秀。机制本身是挺标准的推箱子变体。说是传统解谜吧,关卡注水严重,难度偏低,很多关卡明显有无意义的多解;说是休闲解谜吧,死亡后不能撤回而是要从头再打一遍,分岔路也是得从头再打一遍,有意义吗?音乐音效切换还有bug。 #打通之后钻研步数可能挺有意思的,但通关过程本身太无聊了,隐藏关也没动力找,就这样了吧
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Traditional Chinese, Malay, Spanish - Latin America
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2マス分の自キャラの方向を変え、移動して敵を倒す 「Stephen's Sausage Roll」や「RIKO」を彷彿とさせる、カジュアルなパズルゲーム 上下左右に立つと攻撃する敵、縦ライン横ラインに立つと弓で射撃する敵 周囲9マスに立つと攻撃する敵、自キャラと同じ槍を持つ敵など 敵側は全員動かないのでゆっくり考えられる。 一度通ると通れない床、滑る床、槍で動かせる物体、自分の体で動かせる物体など ギミックは豊富で、ステージ後半は複合パズルで数問悩みつつ、 12時間ほどで全問解けエンディングに... かと思っていたら、[b] NewGame+[/b]という実質2周目が出現(ステージは自由に選べる) 歩数カウンターが追加され、[b] 最小手数を狙うパズル[/b]に変貌する。 これが絶妙で、1周目とは別の解法を考える必要があり楽しめました。 実績は無く完全に自己満足だが、パズラーは挑戦してみる価値あり 気になった所は ・アンドゥはあるが、敵に倒されたり穴に落ちたりすると、リスタートされること ・別の部屋に向かうために、同じパズルを数回解くことがあること ・シークレットルームが見つけにくいこと
주인공이 창을 들고 던전을 돌파하는 퍼즐입니다. 긴 창을 들고 몸을 돌리면 주위에 창이 부딪쳐 막힙니다. 알맞은 경로로 움직여야 지형을 통과하고 적을 찌를 수 있습니다. 재미있고 도전 과제 100% 달성 쉽습니다.
总感觉这个机制可以做一些大地图meta puzzle或者狠狠加难度、限制步数等等,但是作者没有,还是手下留情了( 像素画风好看,小人每个皮肤都很用心,很棒 但是分支关打通一次只能走一个门是谁的主意,4-20要打四遍是人能想出来的? 枪兵真菜啊(联想到bad north
内容很足,玩法是推箱子类型的扩展,谜题设置的也很有趣
這是個好遊戲~! 謎題不算難解,多琢磨一下就容易通過,特別是這遊戲沒有每關都硬性走特定路線,也沒有步數限制,自由度相對高,當然~想挑戰還是可以到NG+(第二輪)挑戰 打倒敵人可以獲得金幣,金幣可以解鎖時裝和換小鑰匙 這遊戲換鑰匙是我看過最不實用的"快速通關"方法,因為大部分的關卡,當你走到出口時,已經把敵人都清得差不多了... 畫面和音樂還不錯,耐看也耐聽~! 結局...不是很滿意,不過這遊戲也不是看劇情的,所以看看就好吧~! 以上!!
I don't like doing this but I have to. You can see my play time, I managed to complete almost half of the levels and that is counting/restarts my mistakes. You could finish this game in 3 or 4 hrs. This is a very casual puzzler with nice retro look. That is it really. I can't recommend this game because it is extra easy, I refunded it and I am glad I did.
Fun, but wait for a sale. CRoD's premise is clearly shown in the trailer: your only weapon is a ridiculously oversized spear, but the dungeon you're in is too small for it. The challenge largely stems from moving around being difficult, as your spear not only will bang into walls, obstacles and enemies, but it can even get you killed if you move out of the way of a falling block trap but the block lands on the spear itself. Enemies initially can't damage you but later pose a threat, further restricting your movement. The puzzles and mechanics are very well-designed, and the obligatory easy/"gimme" puzzles that introduce each do so very well. There are no pop-up text boxes, signposts or tutorialized voice-overs because the game doesn't NEED them. When a new element is introduced you will immediately understand how it works, and then the game is free to build on that and expand further with more complicated puzzles and by bringing back older elements to mix things up. It does have an NG+ mode, but all it does is encourage you to solve the same puzzles as optimally as possible (which is another good design element - not pressuring for optimization until the player has beaten the game). Lots of levels, great mechanics, fun game. It's got a total Excuse Plot but it's a puzzle game, so who cares. Definitely worth grabbing.
Great game.
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