
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meh don't bother. They left this game in the dust for Palworld, and do the bare minimum for updates.
Craftopia could've been great; it honestly has more to offer than Palworld does. It's abandoned. Rough, unpolished, janky, even less optimized than Palworld, clearly incomplete and stuffed with awkward incohesive features. RIP
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good idea but dead project, cheap genshin impact graphics and after 5 years in the early access I will never play this game again. And for the last Pocketpair released the game Palworld which works fine and sold thousands, I think this game just a sandbox for their new developers.
Pocketpairのおかげで早期アクセスゲームは発売直後に飛びつかず、しばらく様子を見るべきだと身をもって学びました。
I want to like this game. I really, REALLY do. But the instability to the point where it crashes AT LEAST once per every time I play it just kills it for me. And then once it crashes, it will crash repeatedly within 1 to 3 minutes each time I start it back up. And it's not like I have a potato PC either that can't run the game. It's a bug with the game (or Unity in general) itself. If they can even fix this issue, I'll absolutely recommend the crap out of it! It really is a crap ton of fun to play. sadly.
帕鲁先完结这个还没完结,那别怪我直接送你小红评了。有新欢忘记爹妈?没这个实力就别画这么大的饼,CNM
Sure would have been nice if this game actually got any support after Palworld went EA. Now Palworld is releasing 1.0 and this game is completely abandoned. Wish I could have my time and money back.
【絶対に買ってはいけません】 先に出てたクラフトピアは一生未完成なのに後続のパルワールドはどんどん展開させていて、 こっちはパルの広告開発費etc稼ぐための集金用踏み台です。 お金返してほしいレベルです。
I find it really disappointing that a bunch of people have been bombarding the reviews with negatives because of pocketpair's decision to focus on their HUGE (emphasis on the word "HUGE" because I can't possibly explain how much bigger palworld is, it goes beyond what an indie company could possibly hope to achieve) release palworld. 1. whether you believe palworld is the superior game or not is irrelevant, and while its true they've pretty much completely abandoned this game, this was still fun to play back then (it hasn't changed much since I played) and it would still be now. 2. what you see is what you get, as long as you understand that, if it's worth your money I would tell you to go ahead and buy it even in it's unfinished state On a personal note, I think pocketpairs decision to focus on palworld was the correct choice. Maybe I'm biased, maybe not who cares, I'm just a guy who likes having fun that thinks it's funny how so many negative reviews mention how they've had fun or "got their money's worth" but would deter others from the same experience. It's still the same experience but at the end of the day, you're better of just buying palworld unless you're seeking this experience particularly. Thank you craftopia for what you've done.
遊戲開發商已放棄該遊戲, 不再有新增後續的內容 現在只會隔幾周 "我修正XX" 的標題文來規避STEAM的遊戲開發廢棄條例 "這遊戲已經開發6年" 依然連一半都沒有 就跟大多數的"搶先測試"一樣, 是個詐欺 我希望沒有人繼續受到傷害
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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