
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun little crafting game with big potential, i hope the makers don't forget about this one despite making the hit game palworld. hope to see it get awesomeer somehow. heavily inspired by breath of the wild
I kind of like the seamless version a little less than the grid map version. I've followed this game from its infancy and despite 100%ing literally everything there is to do on palworld, I like craftopia more. Looking forward to future expansions and development of this game now that pocketpair is loaded.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Chers aventuriers et âmes courageuses, Aujourd'hui, je vous parle de Craftopia, une expérience qui m'a fait frôler la crise de nerfs ludique. Je n'ai pas eu le courage de m'aventurer très loin dans cette... chose. Ma review s'arrête au peu que j'ai pu encaisser. Dès les premières minutes, la physique du jeu vous accueille avec la grâce d'un éléphant en tutu sur une patinoire. Les objets volent, les personnages glissent, c'est tellement bancal que ça en devient une blague récurrente. Le combat ? Le maniement des armes de corps-à-corps est aussi intuitif qu'un manuel rédigé à l'envers. En multijoueur, c'est le summum du chaos : vous poussez votre collègue dans le vide, il vous pousse dans un groupe de créatures. Le système de build ? C'est comme essayer de construire une maison avec des pièces qui ne s'emboîtent jamais. C'est mal foutu, peu clair, et vous passerez plus de temps à vous arracher les cheveux qu'à admirer votre chef-d'œuvre. Graphiquement, le jeu est... là. Il existe. Mais l'optimisation, c'est une autre histoire. Mon PC tourne bien, mais on ressent cruellement le manque d'optimisation. Et le clipping ! Les murs sont des passoires, avec une physique d'escalade tellement étrange qu'on se demande s'ils sont faits de gélatine. Les ennemis apparaissent et disparaissent à travers les textures. La gestion de l'inventaire, c'est un labyrinthe sans fin. Et la barre de tâches ? Une horreur visuelle qui vous donne envie de jeter votre écran par la fenêtre. Les créatures ? Leurs patterns d'attaque sont aussi prévisibles qu'un coup de dé, leurs hitboxes sont aléatoires, leur respawn est digne d'un film d'horreur, et leur aggro est tellement mal gérée que vous vous retrouvez avec une armée de lapins tueurs sur le dos. Et la Soul Orb ? Elle reste affichée, même quand vous l'avez déjà prise. Cerise sur le gâteau : après 5 ans de développement, le jeu n'est toujours pas traduit en français. On se demande s'ils ont oublié qu'une partie du monde parle une autre langue ! En bref, Craftopia, c'est un peu le "tout-en-un" qui fait tout, mais tout en moins bien. Si vous cherchez un jeu pour rire de ses bugs et vous arracher les cheveux, alors foncez ! Sinon, passez votre chemin, votre santé mentale vous remerciera. Verdict : 2/10 – Pour le potentiel comique involontaire et les crises de rire entre amis. Mais préparez les antidouleurs.
Bring more Nintendo-esque titles to PC so I have no more reasons to give them money, please and thank you
Très bon jeu, seul truc dommage c'est qu'il n'y a pas de version sous-titrés en Français, vite lassé de sortir google traduction photo pour traduit en français les texte du jeu a chaque dialogues de PNJ, le jeu est super sinon je le recommande vivement. Juste s'il vous plaît pour une future Mise à jours si vous pouviez faire une version Sous-titrés français je suis sur que vous feriez plaisirs a énormément de monde dont moi.
great game! precursor to Pal World!
Craftopia is one of those hidden gems and you won't truly know unless you understand the journey this game has been on. When I first played it was quite boring. I was on an island and there wasn't much to do. Then I discovered the portal system and started travelled to other worlds which were basically other islands with different biomes. All of a sudden Pocketpair disappeared for a year or so and came back with an incredible open world update. No longer was it small instances of random islands it was one large and continuous world. [b]In the entire 5 years of it's development I've seen free update after free update. There is no DLC and there is no microtransactions. You pay once, you get free updates for life.[/b] I didn't want to go near Palworld because I didn't want to play some survival pokemon game... Then I discovered it was made by Pocketpair and bought it in a heartbeat. If you like Palworld but would like to ditch the whole pokemon vibe then this is the game for you. Everything that makes Palworld great was discovered while making Craftopia.
Been playing sense fairly early on and really enjoyed the teleport island-to-island feature more then the continues open world feature. A nice, cozy, easy to play game, but lacks story. The game is trying to be something its not, and should have remained a pointless story-less exploration game, rather then a huge continuous open world map. Had to take a break because the huge open world and attempt at a story update was too much, and they should've stopped adding new features years ago. Still would recommend new players try it though.
играл в очень древнюю версию c друзьями , первое что заинтересовало это 4 страничный выбор сложности и было дико весело играть на самом сложном уровне сложности , после часов 10 игры втроем докачались до такого уровня чтобы можно было огромным мечем берсерка почти ваншотнуть курицу , спасибо за воспоминания крафтопия <3
We have been playing Craftopia for years and because msft decided to play games we decided to leave xbox for PC. I am enjoying the seamless update. its quite different from what we are used to but still super enjoyable.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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