
From the out-there imagination behind the Shoppe Keep series comes a brand-new fantasy business adventure set in the clouds. Craftlands Workshoppe is hiring! But can you run your store, master three noble crafts and solve the former owner’s mysterious disappearance?
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Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Craftlands Workshoppe is a nice little game. I just completed the storyline and didn't run into any bigger bugs. It might not be for anyone, but at least I enjoyed playing it. I'm not gonna do a pros/cons list since the one from Phraox already says everything I also think about the game. If you are unsure about it grab it on a sale.
[h1]云端上的私人工坊[/h1] 《创造!云岛工坊》是一款工坊打造游戏,玩家在游戏中将经营一个云岛上的破败工坊,经过爆肝之后将其发展成为天空中最豪华的云岛工坊。 游戏玩法是经典的工坊式玩法,通过努力干活换来美好生活,到游戏后期甚至可以解锁交通工具,开启云上大航海之旅。 玩家在游戏中可以选择炼金、烹饪、铁匠三种不同的职业,可以打造数百种类型各异的制作配方,在滑稽有趣的故事情节中尽情创造。 【探索空岛地图】玩家所在的空岛说大不大,说小也不小,玩家需要到处去探索。 【领取任务】游戏世界中有非常丰富的任务可供玩家领取。 【获取资源】探索以及自己生产都可获得资源 【配方制作】通过配方可以制作出各色各样的物品 【商品出售】毕竟做出来的东西除了交任务和收藏以外,就是用来赚钱咯 【工坊升级】既然是这种类型的游戏,就必然得拥有能够升级的内容 无论玩家想要满足自己的收藏欲还是热衷于工坊建设,都可以获得一个丰富完整的模拟经营体验。 游戏画风独特,游戏UI界面略显粗糙,说实话并不是第一眼就能吸引人,但是玩了一会儿之后也就适应了。 至于官方说于17日发布的中文版本,不知是什么原因,笔者至今是没有找到,只能猜着英文玩。 总之,愿意出中文版本的态度是值得肯定的,笔者对中文版本还是非常期待的。 我给推荐。 [h1]————————————[/h1] [h1]欢迎关注或加入鉴赏家:蛋蛋荐游团[/h1] [u]https://store.steampowered.com/curator/35596718/ 您也可以加入到我们的玩家Q群当中吹水、聊天、领取游戏进行测评! 1群:732194417 2群:777261868[/u]
they lied, they said it is done but they lied.
[quote] 关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停! [/quote] [h1]方头仔的奇幻之旅——创造!云岛工坊[/h1] [h1]游戏简介[/h1] 《创造!云岛工坊》是由发行过《冒险家客栈Shoppe keep》系列的Excalibur Games所发行的一款工坊模拟经营游戏。该游戏的开发者Arvydas Žemaitis是一个并不怎么出名的公司,似乎也只开发了目前这一款游戏。 本作的官方中文正式版将于12月17日正式发售,作为鉴赏家有幸提前体验了中文内容(本文写于2021年9月12日),也让整个游戏的难度降低了不少,不过汉化工作目前还是有一些未翻译的地方,主要是人名方面都没有翻译。 [h1]有趣的画面[/h1] 游戏的人物采用了类似乐高风格的建模方式,人物都是方头仔,大大的方头加上身躯,外加圆球状的手,整体看上去非常诙谐幽默。不过人物建模的细节不只是方头那么简单,游戏中的人物都设置了非常复杂且到位的纸娃娃系统,角色的头发、胡须,包括帽子、衣服等服装,还有眼镜、眼罩等装饰物都可以在角色身上体现出来,而且游戏还带有了乐高游戏那种千奇百怪的画风,金发双马尾络腮胡子金刚芭比造型的游客也是屡见不鲜,可以说在游戏里呆一天遇到的游客可能造型几乎没有重复的。 而在游戏的其他美术部分也可以算是相当不错了,这里推荐大家把画面设置调高,可以明显的看到纹理、材质方面的提升。游戏中的室内房间都是悬浮在黑暗中的2.5D视角建筑,周围散布着木板等材料,室内的桌椅陈设等也有独特的建模,整个游戏的画面看上去粗糙实则却又细节很到位。独特的美术风格让人感到心情愉快。 [h1]别出心裁的剧情[/h1] 游戏的开头,一群人聚集在传送门前,一个头领要一位大师打开一座传送门,然后这位大师打开了传送门——然后自己一个人跑掉了,这时候那位头领才意识到自己被骗了。由于要打开这个传送门,必须要有一位精通炼金、烹饪、铁匠、组装等技能的大师级人物,所以头领安排手下重点照顾这位大师的徒弟,也就是游戏中的玩家。而玩家则在懵懂中继承了大师的工坊,开始了个人修炼和工坊经营的生涯。 本作的剧情在整个游戏中有着非常重要的作用,甚至可以说工坊经营等内容,都是为了推进下一步剧情而已。当你接到了一个任务,最好是能优先完成任务,因为只有完成了任务,才能解锁新的区域、新的配方、新的技能和道具等,特别是到了后面,相互嵌套的各种任务、套完一样的任务物品和配方,需要按照步骤才能一步步解开。 [h1]荒诞元素随处可见[/h1] 本作中有大量着典型的乐高风格的无厘头元素,这些无厘头元素让整个游戏过程都变得非常有趣。 剧情开头动画里,邪教头子拉拢了一帮人,包括了大师、矿工、厨师、炼金师等人,其中矿工加入的目的是为了吃厨师做的饭,所以说这就是个吃货,而这么一帮人能折腾成功什么事那才叫奇怪呢,对吧?反正电影里都这么演。 游戏中玩家会遇到一个擅长挖洞的家伙,他甚至挖开了工坊的地下室,不过别紧张,你可以通过他来雇佣和管理员工,只不过需要支付工资,还要给员工钱来买原料,如果没有足够的钱,员工就会大喊“不给钱就罢工”,而有了足够的钱之后,员工会说“我还有孩子”然后乖乖去工作,十足的社畜啊。 游戏中有千奇百怪的配方,比如玻璃就需要用沙子在烤箱里制作,不及时取出来还会烤焦;名为涡轮旋转的药水,是用铁锭在炼金锅里做出来的,反正我是不敢喝,可是往来的游客们喝的却非常带劲。这些千奇百怪却又看似有一定道理的配方,也是整个游戏的笑点之一,为游戏增添了不少乐趣。 [h1]让人爆肝却又格外上头的游戏内容[/h1] 本作的游戏内容还是非常丰富的,既包括了个人的技能提升,也包含了工坊经营、航线运营,除此之外,不要忘记了前面提到的非常重要的剧情和任务,也是不可或缺的一部分。 如同其他模拟经营游戏一样,游戏也是存在“天”这个时间概念的。玩家通过在床上睡觉,并在早上7点钟起床作为储存手段,但是游戏不强制睡觉,没有体力之后也不会晕倒,仍然可以四处闲逛,只不过无法进行消耗体力的操作。游戏中的5分钟大概等于现实中1秒的样子,而且在打开人物面板、地图等界面的时候,时间并不会停止流逝,所以这游戏的时间过得特别快!正常来说7点起床,走到工坊门口就差不多20多分钟(在室内的移动速度会变慢),出门去飞艇那里看看,到城镇中心转转再回来,半天时间就没有了。所以,在游玩的时候,请认真规划好行程、要携带的东西、要购买的东西等,因为跑路实在太消耗时间了。 游戏中玩家可以掌握炼金、烹饪、铁匠、组装等技能,最开始只能在炼金、烹饪、铁匠中间三选一,在有钱了之后可以花钱购买其他技能的许可证,并且修复工坊里对应的工具。随着技能熟练度的提升,每项技能会解锁新的配方,同时还会有一些额外的奖励,比如炼金和组装的奖励是制作速度变快,铁匠则是有几率不消耗图纸,烹饪是加快烹饪速度,延长在烤炉内不被烤焦的时间等。但是制作物品只增加技能的经验,玩家经验的提升则主要是靠经营工坊,也就是向游客售卖物品来获得的,此外打扫卫生、完成任务等也可以获得一些经验,但是相对来说就少得多了。初始人物体力上限100,玩家经验每升1级,人物的体力上限就加2,每天能进行的工作也就更多了。 炼金主要是制作各种药水、药剂,烹饪主要是制作各种食物,但是也会制作像沙子这样的东西,铁匠可以制作钉子、铁板等道具,也能制作刀剑、锅勺等物品。组装台的解锁则是通过任务获得的,游戏中的npc除了售卖物品之外,有些还有“贸易”任务,提交规定数量的物品可以获得奖励,一般是配方——游戏中后期的配方套娃非常厉害,玩家必须仔细查看npc的贸易任务清单。比如,想要解锁“钢锭”配方,需要给npc40个玻璃,而原料需要从npc那里购买,也就是80个沙子,但是npc所在的铁匠矿洞只有玩家向矿工提供了60份炸鱼薯条之后才能进入,而炸鱼薯条配方需要找npc 解锁,而制作则需要生鱼片,生鱼片的配方也需要找npc解锁,整个过程一环套一环,非常复杂(主要是npc名字不好记)和占时间。而得到了钢锭配方就万事大吉了吗?当然不,钢锭需要铁锭和铜锭,玩家只能采集到铁锭,要采集铜锭必须要进入矿工后面的矿洞,而要进入矿洞则需要交付90个浆果派!而根据上面的经验我们可以得知,要得到浆果派的配方,我们还需要完成N个npc的任务才能获得……所以,这游戏的肝度绝对不低。或许你在为工坊里一天卖出几个金币而沾沾自喜,或者为飞艇贸易而骄傲,但是当你撞进任务链里,你会发现原来难点在这里。 在工坊经营方面,玩家可以设置想在工坊出售的物品,并且可以随时打开和关闭工坊,但是游客只有在早8点——晚12点这个时段会来工坊购物,考虑到游艇的停靠,其实一般在8:30-23:30左右。工坊里有3个区域可以售卖,柜台是物品售价的115%,如果身上穿了增加价格的服装还会更高;餐饮区,与柜台相同的价格,游客会消耗时间在这里吃喝,吃喝之后物品所用的容器会被回收,是一个节约成本的地方,但是缺点是每次吃完之后都需要耗费体力来清扫;特价区,物品直接摆在上面顾客会自己挑选付钱,缺点是要打折,收入降低。如果是炼金开头的话,一开始只能制作生命药剂,售价不过几十铜币,中期可制作的威士忌、朗姆酒等,一瓶可卖数银币,如果安心售卖的话一天可以卖2-3金币以上。而且需要注意的是,一个东西只有在工坊售卖出规定数量之后,才能被员工学会制作,否则只能玩家自己生产。 由于在售卖的时候玩家不大可能再去兼顾生产,所以游戏为工坊提供了生产车间,通过雇佣工人来扩大生产。玩家在里面设置好各种设备之后,在工头那里雇佣工人。工人每天都要领工资,钱需要放在车间的钱箱里,如果没钱工人就不会上岗,什么时候钱够了工人才会上岗,所以一定要保证每天开工前钱箱里的钱是够的。工人上岗时间是在7点,下班时间应该是在23点。玩家可以给每名工人设置要生产的物品、从哪里获取原料(为了省事我就统一让工人自己去找npc购买了)、生产完了放到哪里(工坊储藏箱、车间储藏箱、飞艇供货箱或是直接卖给npc)。 除了在工坊售卖物品之外,还可以通过解锁飞艇,将物资带到远处城镇进行销售。初期只能去最近的兽人城镇贩卖,后期可以逐渐解锁其他城镇,可以售卖的物品质量也可以不断提高,比如兽人城镇就喝不起威士忌。与车间类似,每次飞艇出去售卖也是要消耗一定的工钱的,也需要在钱箱里放好足够的金钱,而售卖之后的资金也是放在钱箱里,需要自己取,或者通过工坊里的收支账簿实现远程存取。每一个城镇都有自己的需求,像兽人村镇如果一个包裹里包含了炼金、武器、食物、工具这4类物品,除了钱之外还可以获得代币奖励,同时增加该城镇的好感度。代币可以在飞艇管理员旁边的npc处购买物品或配方,该npc还有一些独有的物品,有些物品和配方是推动剧情必备的,还需要多留意。 玩家一开始只能在中央小岛和工坊所在的岛上活动,随着剧情推进,邪教头子的手下会授权你使用飞艇,你可以通过飞艇前往其他云岛,在那里结识更多的npc,接受更多的任务,获得更多的配方等。由于前面提到过,该游戏的时间流逝速度要快的多,特别是后期一长串任务,不是在找这个npc对话,就是在给那个npc制作需要的物品,因此玩家每一天都过的非常赶。不过游戏整体上的乐趣还是非常足的,虽然肝度要求很高,但是却很令人上瘾。 [h1]目前存在的一些问题和不足[/h1] 游戏中的鼠标定位存在一定的问题,特别是在操作烤箱的时候,有时候鼠标要偏移老远才能定位到烤箱上,不知道是显示的问题还是模型的问题。车间和飞艇处的钱箱,由于体积特别小,不是很容易点到,建议改进。 游戏的汉化目前还是不全的,npc姓名全都没翻译,有时候找npc就不是很好找,再加上时间不停顿,有时候找npc也要耗费不少时间。 另外游戏中,时常会出现工坊里进来客人但是到了吧台前面突然消失的情况,有时候则会有莫名的人出现在卧室门口的帘子那里,就挺诡异的。 [h1]游戏总结[/h1] 《创造!云岛工坊》是一款以工坊经营为主题的模拟经营游戏,游戏有着 3D乐高画风,画面与剧情诙谐有趣, 游戏内容包含了RPG探险、多职业选择、经商模拟、跨岛交易等丰富内容,肝度要求很高但是乐趣也非常足,虽然目前还存在一些不足,但是仍然不失为一款高质量的模拟经营游戏。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
It's fun overall. It can get a bit grindy and repetitive sometimes, even the automated stuff require a lot of micromanagement, but it's not exhausting, it's enjoyable. I do recommend giving it a try if you enjoy these casual management games.
It feels like one of those crappy, free games you get with a gaming console.... 3/10
I wouldn't listen to any of the top negative comments first and foremost. This games operates smoothly for the most part as long as you're not operating on a rotten lemon... Yes the movement can be daunting, but you get used to it really quick as its not that big of a deal, hold two buttons. As for the reward system, its phenomenal. Work your way up to buying a basement shop buy some workers feel the passive earning get better as you learn to manage the game(which doesn not take that long into the early game play. Industrialise and add to your money as you unlock new things like transportation for even better passive income, the game is awesome. no complaints, other then, i wish they'd make a second one and see where else they want to add stuff! love it try it out for the 4 hours you can if you dont like it, refund before 4 hrs and or two weeks..
The game is quite fun! Interesting concept, the gameplay is still a bit buggy, but you get used to it (and it's still early, I'm sure the devs will fix some things). My laptop runs it well, although it gets heat up quite fast, but I have an old laptop anyways. You have a shop, and step by step you start acquiring new recipes to sell, and with the money you can expand into a basement where workers will create items for you, and you'll unlock a long distance market to sell your wares, all while trying to understand what is going on in the islands. This game is mostly about automatization, growing and unlocking every recipe you can. If you like this type of games, this one is quite easy, with fun graphics and not too requiring, so you can spend one hour and get some things done, without the feeling that you need to grind too much. I would also make some suggestions: -My biggest problem is that you can't fully automatize this game, besides simple recipes. For some of them, Timothy won't sell all the ingredients and you need to craft them yourself. That's fine, you can ask another worker to do it for you. But most recipes have ingredients that need to be crafted and ingredients that need to be bought, so you have to manually buy the ingredients you can't craft. An option of "buy all ingredients, and those you can't, look for in the chest" would be ideal, so I could have for example a worker making planks and another one making shields. -It is a bit confusing to remember who sells what, since they are all scattered throughout the islands and sometimes you don't use anything until way farther in the story (looking at you, rubber). Would be nice if at least two people -I feel the growth was always too slow, particularly when freights were involved. Freights (long distance trades) are not really profitable, take a long time and give very few rewards. For a long time, I needed to switch between freights and selling items, otherwise my workers would eat up all my money and I would need to manually craft things again. Yes, at later points, once your workers are very fast and craft many items at once, you can have half of them working on the freight while the others generate benefits, but it's too late in the game, and besides it should be always profitable, I don't understand why I should choose to sell things on my store instead. -Decorations are so expensive that it's not even worth thinking about it. I didn't buy anything to customize my shop until I was required to do so, and then I did the minimum. You need to craft so many things for them, most of them only available mid-game. Would be nice to have some more diversity and "tiers" (decorations that are accesible early game, and other ones that look fancier but are costly). -Missions jump way too fast on difficulty. I think there were 4-5 easy missions before they asked for something that takes you like hundreds of trades to unlock recipes to unlock ingredients for the actual item. Overall I think it's a fun game for your spare time, but I wished it could be automatized much faster so you become independent of money earlier in game. The fun of these type of games is not so much doing the repetitive thing 500 times, but getting it to work on its own and figure out how to make it even better.
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bad
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Project Zomboid | $239.1M | 461K | 94% | $19.99 |
| No Man's Sky | $230.9M | 412.2K | 85% | $23.99 |