
Craft in Abyss is a tower defense rogue-lite game. It allow players to design their own mechanical fortress, gather resources and continuously strengthen the fortress facilities within a sci-fi world.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《深渊爬塔》是一款玩法少见而有趣的Rogue-lite 游戏,游戏的设定在未来的海底世界,讲述女主为了解决居住地的危机独自出海探险的故事,本作有趣的地方在于其独特的玩法,虽然游戏本质上依旧是弹幕射击,但是肉鸽元素加自由建设战斗堡垒的新奇模式还是值得喜欢弹幕射击的玩家一试的。 游戏的玩法类似《绝对迎击战争》,正如制作者所说从中吸取了不少灵感。在本作中玩家也是通过建造和控制一座大型的机甲堡垒来攻克众多敌人。并且使用敌人掉落的材料和部件,把自己的的堡垒建造的更加强力。不过堡垒部件增多也代表着有更大的目标暴露在敌人的火力之下,至于如何合理构筑自己的宝来还请多加思考,此外堡垒还会受电力的限制,当玩家的电力系统能源耗尽时基本就宣布了游戏提前结束。 游戏的乐趣主要就来源自独特而丰富的肉鸽模块构筑,当你像搭乐高一样完成自己独一无二的庞大战舰时带来的成就感也是无与伦比的。此外游戏的立绘虽然看着简陋但是总体给人的感觉还是十分不错的。 游戏的玩法还是值得肯定的但是目前最大的问题就是界面显示的问题,UI过于杂乱无章,花花绿绿的颜色搭配起来也十分碍眼,而且一些关键的文本中会出现字体重叠的问题,导致看不清楚零件的内容和功能。战斗开始以后,关于按键操作的指令居然还挂在右上角也很不舒适。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
香港本土製作, 當然俾錢支持, 遊玩性高, 支援xbox手制, 雖然射擊遊戲唔係我杯茶, 但佢有練習模式, 一玩就個幾鐘, 香港人加油哦!!
This game is baffling. It's bullet hell, but you move incredibly slowly and there's really no away to avoid taking many hits. Take hits, splat, game over. And that's the second mission. Also, they bombard you with story before giving you the chance to find out if you like the gameplay or not. Whatever I'm missing, it's not apparent.
基本操作雖然有啲單調,但H.O.P.E.之類既系統令隻game更加襟挽。 同埋支持本土創作,希望黎緊仲會見到其他作品。加油。
Pretty Cool actually feels like a Arcade game made for today.
Cute little game. Could use a polish and a translation but for a small team this is amazing. Be warned that you will experience slowdown on older PCs, however.
The game mechanism/idea and combat effects are good, however UI is too messy and confusing that I couldn't ignore like at least the font choice should be consistent I think. I am totally happy to support the real local Made-in-HK games and understand the difficulty of indie-development, I can unconditionally pay for the first few releases from the studio, [b][u] however just a piece of advice to the developers that if you plan to survive long in the industry, you will have to create games beyond like a school project, or try to make it more professional. Every aspect of a game is crucial.[/u][/b]
想法很好,市面上比較少同類型的遊戲 雖然各方面都有進步空間,但是是值得支持的作品
優點: 這是一款有創意及富有挑戰性的作品 每一次開啟遊戲都是新的體驗,因為每次遊戲給你的附加能力及裝備都有點不一樣 有策略性,非無腦遊玩,玩家需要思考每一步該怎樣前進, 因為任何一個決擇都可能是你失敗的原因 以簡單模式遊玩 雖然我能一次通關第一部分,但第二部分兩次陣亡後便放棄了(只怪我技術太差) 缺點: UI有待改善(美觀及擺放位置) 我以中文遊玩,但便利點商店金錢不足時,出現了英文
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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