
Craft in Abyss is a tower defense rogue-lite game. It allow players to design their own mechanical fortress, gather resources and continuously strengthen the fortress facilities within a sci-fi world.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
想法很好,市面上比較少同類型的遊戲 雖然各方面都有進步空間,但是是值得支持的作品
Gameplay is very interesting. To build up the fortress and crafting items are very addictive. You don't have to stick to your first design until the end of the game. At the end of each chapter, your fortress will be "destroyed" and you need to build a new one in the next chapter. There is no need to regret for having an imperfect fortress building in the beginning. It is a story about chasing dreams, without fantasy. Hope to see an update very soon!
很創新的遊戲 遊戲機制是彈幕遊戲, 但添加了諸多新穎有趣糸統如底盤的設計, 水壓糸統, 電池量和開發科技的限制, 令遊戲有別一般彈幕遊戲, 充滿新鮮感。初期摸索遊戲糸統, 試驗不同設計很有挑戰感。故事方面非常有cyber punk 味度, 主角挑戰制度, 面對各種人性, 值得大家反思。唯一缺點是遊戲後期當科技升滿和要塞充滿炮塔後難度不足, 建議炮台威力可以調低, 初期可以提供護盾或更多生命值作補償。總體來說非常值得遊玩, 支持香港制作, 結尾歌好好聽啊。非常期待第三部^^ BTW 不動如山個hope 好難用T T
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩完了 頭一二部份...... 遊戲本身是很好的 劇情亦唔錯 第一部份 劇情會比較相關 第二部分以挑戰黎講唔錯 期望第三部份 PS 想問一下 音效大小聲好似失效 方便就查一查 有點大聲
fun game and can't wait for its future contents, convenience and variations/mode.
很棒的作品,期待之後的更新。 一開始以爲節電模塊可以不用電而讓部件繼續工作,結果是停止部件不然它輸出,GG 了好幾次 關鍵 H.O.P.E. 全畫面射擊輸出好強,瞬間秒殺畫面敵人。 設施安置之後就不能移動或換位,這點需要小心。
The game mechanism/idea and combat effects are good, however UI is too messy and confusing that I couldn't ignore like at least the font choice should be consistent I think. I am totally happy to support the real local Made-in-HK games and understand the difficulty of indie-development, I can unconditionally pay for the first few releases from the studio, [b][u] however just a piece of advice to the developers that if you plan to survive long in the industry, you will have to create games beyond like a school project, or try to make it more professional. Every aspect of a game is crucial.[/u][/b]
還不錯玩的 rough like 遊戲 希望之後能加入更多有趣的要素 我是覺得難度可能比預期的高了點 建議的改動: 底板可以增加小塊的出現機率 用太大塊很容易被打爆或是卡障礙物 怪物不要一直閃現 出個手冊紀錄合成才會出現的特殊強化核成條件 希望這遊戲可以越來越好
優點: 這是一款有創意及富有挑戰性的作品 每一次開啟遊戲都是新的體驗,因為每次遊戲給你的附加能力及裝備都有點不一樣 有策略性,非無腦遊玩,玩家需要思考每一步該怎樣前進, 因為任何一個決擇都可能是你失敗的原因 以簡單模式遊玩 雖然我能一次通關第一部分,但第二部分兩次陣亡後便放棄了(只怪我技術太差) 缺點: UI有待改善(美觀及擺放位置) 我以中文遊玩,但便利點商店金錢不足時,出現了英文
BepInExとXUnity.AutoTranslator-BepInEx-5.3.0で日本語に自動翻訳が可能(多分ReiPatcherでも可能)ですが、メインメニューのリストは翻訳されません。本編に入れば翻訳されますが機械翻訳だとちょっと説明がわかりにくい。要塞をガッチャンガッチャンと動かす感じは良いです。ゲームパッドを使う場合、ボタンのアイコンがプレステ表記になっている。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.9K | 97% | $16.99 | |
| $6K | 71 | 80% | $2.99 | |
| $1.3M | 4.3K | 90% | $11.99 | |
| $1.3M | 2.3K | 78% | $9.74 | |
| $37K | 1.2K | 67% | $0.99 | |
| $107.5K | 335 | 68% | $10.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.2K | 71 | 96% | $11.99 | |
| $15.2K | 63 | 81% | $15.99 | |
| $15.2K | 57 | 67% | $14.99 | |
| $15.2K | 57 | 58% | $14.99 | |
| $15.2K | 98 | 86% | $4.99 | |
| $15.2K | 188 | 78% | $3.99 |