
Deep deep down at the bottom of the ocean is where the evil Dr. Taco reigns. His biggest dream is to conquer the entire ocean. Together with his business partner, Mr. Rhino, they sponsor a high-tech project called «Crab Dub».
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Crab Dub is one of those small, eccentric indie releases that feels born from pure creative impulse rather than market calculation. Developed by Anatoliy Loginovskikh and published by Sometimes You, the game throws players into a bizarre underwater conflict driven by a villainous scientist known as Dr. Taco, who seeks to dominate the ocean with an army of mechanical crabs. From the outset, the premise establishes a tone that is deliberately absurd and self-aware, leaning into cartoonish exaggeration rather than grounded storytelling. It is clear that the game does not take itself seriously, and that playful irreverence becomes both its defining charm and, at times, a source of uneven execution. At its mechanical core, Crab Dub blends side-scrolling platforming with light shooter elements and arcade-style progression. Players navigate colorful stages, jumping across platforms, firing at enemies, and interacting with environmental hazards that vary from traditional underwater obstacles to more surreal stage themes. The controls aim to balance simplicity with responsiveness, and while the foundational concept is straightforward, the gameplay frequently shifts between combat encounters and traversal challenges. Weapons are gradually introduced, each offering a slightly different rhythm of play, from rapid-fire blasters to more stylized projectile attacks. These additions provide some welcome variety, preventing the experience from becoming entirely repetitive over time. Visually, the game embraces a bold, almost minimalist palette built around bright primary colors and simple shapes. Character designs are intentionally exaggerated, giving the crabs and enemies a toy-like quality that reinforces the game’s humorous undertone. The backgrounds range from underwater environments to more unexpected settings, including space-themed segments that amplify the surreal, anything-goes design philosophy. Animation work is lively rather than refined, emphasizing movement and energy over polish. The result is a presentation that feels raw but undeniably distinctive, like a hand-crafted indie experiment that prioritizes personality over technical perfection. Where Crab Dub becomes more divisive is in its handling of clarity and progression. The game often leaves players to discover mechanics and objectives through trial and error rather than explicit instruction. For some, this approach creates a sense of organic discovery, encouraging experimentation and persistence. For others, it can feel opaque and unnecessarily confusing, particularly when success depends on mechanics that are not immediately explained. The difficulty curve fluctuates as well, sometimes introducing spikes that demand quick adaptation without much warning. These elements contribute to the game’s identity as an unconventional experience, though they may frustrate players who expect tighter design standards. Audio design supports the energetic tone with upbeat tracks that maintain momentum throughout stages. Sound effects are punchy and arcade-inspired, reinforcing the impact of weapons and movement. While the soundtrack may not be particularly varied, it aligns well with the chaotic underwater adventure aesthetic and helps sustain engagement during longer play sessions. The overall atmosphere feels cohesive, even if individual components occasionally lack refinement. Replay value largely depends on the player’s tolerance for experimentation and mastery. The game’s structure encourages repeated attempts at certain segments, whether to overcome tricky platforming sections or to better understand enemy patterns. Its relatively compact scope means it does not overstay its welcome, instead offering a concentrated dose of eccentric platforming. For those who appreciate indie titles that feel experimental and slightly unpolished, Crab Dub can provide moments of genuine amusement and surprise. Ultimately, Crab Dub stands as an example of indie development driven by imagination and risk-taking rather than convention. It is not a meticulously balanced platformer nor a technically flawless shooter, but it possesses a quirky identity that sets it apart from more formulaic releases. Players willing to embrace its rough edges may find themselves entertained by its surreal premise and colorful chaos, while those seeking precision and clarity may struggle with its unconventional design choices. As a small-scale, personality-driven project, it offers a snapshot of indie creativity in its most unfiltered form. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
👉tuje👈
Prodotto divertente, nulla di eccezionale facile da fare il 100%, in ogni caso passerete 1 ora senza pensieri, e senza nulla di impegnativo. Consigliato per rilassarsi un pochino a mente libera =)
одно слово КАРТОЧКИ
Аркада будто из 2000
Crab L
Samo znalezienie przycisku do startu gry nie było proste..
amacı olmayan gereksiz platform oyunu
玩不懂,也没中文,先差评。chinese plz. 来个中文宝。202210本平台充值折扣,支付宝红包(?),humble,杉果(?),fanatical,本平台,本平台掉卡零钱,淘宝,它处自定义包入的本体4元。目前就这,看以后追评。
Ok Ok, hear me out. This game is actually interesting but there is nothing to explain to you how it's played which is kinda lame when u have some strange mechanics. The soundtrack is GODLY, from the main menu to the death screen every songs are actual BANGERS... Sad that the dev fell off...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.2M | 642.7K | 93% | $4.99 | |
| $22.4M | 72.9K | 97% | $14.99 | |
| $17.1M | 83.8K | 96% | $14.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $12.8M | 41K | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8K | 70 | 84% | $7.99 | |
| $11.8K | 70 | 69% | $7.99 | |
| $11.8K | 56 | 77% | $9.99 | |
| $11.8K | 134 | 87% | $4.99 | |
| $11.8K | 82 | 71% | $8.99 | |
| $11.8K | 166 | 70% | $4.49 |