
Claw your way across exotic islands combining fluid movement with fast paced combat to become a Crab Champion in this third person roguelike shooter.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Crab Champions is a fast paced roguelike shooter. Travel solo or with friends across exotic islands defeating hordes of enemies, collecting loot and becoming as powerful as possible creating game breaking builds!
Run based: the fun of a looter shooter packed into intense 20-40 minute runs with the option to loop endlessly to survive as long as you can!
Smooth and responsive movement and combat
Carefully crafted visuals with a focus on quality while maintaining high performance
An original soundtrack made specifically for the game
Complete challenges to unlock cosmetic skins and put your skills to the test in Nightmare difficulty with modifiers to spice things up even further
Play solo or assemble a multiplayer squad: the game is balanced separately for different party sizes
Every choice matters: each run presents you with different loot combinations, enemy types and tough decisions
Solo developed by the creator of Crab Rave 🦀
No lootboxes, microtransactions or ANY additional purchases required- all content is available to unlock in game by playing
WARNING: This game allows you to create over the top and visually intense builds that may create flashing lights that could be potentially unsuitable for those that have an epileptic condition.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1021 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 GOTY crabs
I enjoyed it, but now I have no idea what to even do....
Great game! It's my favorite 3D bullet hell, and honestly just tons of fun. I enjoy making new builds with different guns and perks/mods, and taking risks!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game! I'm excited for the next update, and even though some of the islands can feel a little bland at times (i do miss the old mountain island from the plains), the games still in early access, its to be expected. i do think loops should be more interesting, like giving the players a choice between modifiers that give a buff/debuff that goes through the rest of the game, this would take place on a special island (like the win island), and maybe have one to start as a red modifier (probably a +5), this could make further difficulties more interesting, like diamond and prismatic. I love the game, and i resonate with some negative reviews, but it doesnt deserve most of them, but i gave some advice i think could work; i would love to see your response! Edit: I checked out the Beta, i honestly didnt like some changes, the poison cannon hasnt been rebalanced yet, personally, i like the current (non-beta) difficulty totem, the parkour needs to be brought back (forgot to mention that before), i dont know about having damage falloff either. I think trickshot and steady shot should still reduce the damage from the other, i liked having mods/perks that went against eachother. There should be downsides to perks, you shouldnt be able to be strong in all aspects. It did seem like the elites had more health (and the elite red modifier was fixed to actually double insted of triple elites), but that couldve just been me. if so, thats a good change. i feel like *some* perk changes were uncalled for, but for balancing sake, it does make sense. i do think that the loadout randomizer should be moved back to the middle somewhere, or off across from the minigames, (and the randomizer flex modifier should be there). my biggest complaint is the difficulty totem, green modifiers should be a thing, their optional, and cater to weaker players, and there should be a larger difficulty requirement for further difficulties, i liked the non-beta one more. SO, all in all, great game, most of it is based on the Beta, please dont make it easier to cater to casual players, dark souls is hard, it should be, this game may be hard, keep the harder difficulties hard, make the easier ones easier, balance out catering, not to majority, but to tiers. Noobs, Casuals, and Pros (or more). if they keep complaining, explain to them that it needs to stay balanced, if they dont understand that, it means they'll never stop complaining no matter what you do. TLDR:Good game, Beta has some problems i wanted to adress, cater to tiers, not majorities or loud minorities, Crab
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незважаючи на простоту цікава гра в жанрі
The game is really fun, but there is no Chinese language support.
Game is amazing and fun! Bullet Hell + Roguelite is always a fun combo!
crab!
什么时候有中文翻译什么时候就好评
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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