
A cozy idle mining game that lives on your desktop. Click to send your miner digging. They'll walk, dig, and collect automatically while you work or relax. Forge pickaxes, equip accessories, unlock adorable animal miners, and grow stronger with every run. Reach Floor 1000 — at your own pace. ⛏️✨
Modeled estimate, not a reported figure. How we estimate →
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About
CozyMining is a cozy idle game that lives right on your desktop — a tiny mining world you can glance at anytime, between work, study, or just kicking back.
Point your miner somewhere. They'll dig there. You'll feel great about it.
Click to send your miner to a destination. They'll walk over, start digging, and automatically collect everything along the way — ores, treasure chests, the works. Come back when you're ready, open a pile of chests all at once, and feel that rush.
No punishing fail states. No constant clicking. Just the cozy rhythm of a pickaxe hitting rock and a little buddy doing their best.
The underground stretches 1,000 floors deep, with 20 unique minerals waiting to be discovered — from humble Copper near the surface to legendary Orichalcum in the deepest dark.
Forge your pickaxes from the ores you collect
Reforge pickaxes to roll for perfect buffs
Equip accessories across 6 stat categories — mining power, move speed, dig speed, crit rate, luck, and max HP
Unlock permanent upgrades that carry into every new run, so you're always growing
Unlock five adorable animal miners: Mole, Dog, Cat, Hamster, and Rabbit. The ones you're not actively mining with? They roam freely on the surface — wandering, resting, celebrating. The more friends you unlock, the more alive your world feels.
CozyMining is designed as a true desktop companion:
Transparent background & adjustable opacity
Always-on-top display mode
Fits naturally over any wallpaper — it's yours to decorate
Quietly digging. Quietly growing.
Let's reach Floor 1000 — together. 🌟
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Very good, game's update adds many good features
很无聊 纯数值玩法 价格也很离谱
遊戲還算可以,如果可以自己決定挖掘路線而不是自動計算最短距離就更好了
動きが遅すぎて見ていてつまらない
全実績解除まで約10時間かかりました ほりほりドリルと違って放置可能なゲームで 1000M達成後装備の厳選などのやり込みがありますか、 アップデートでより良いゲームになってきました 1000M以降は装備などがつよくなりますので 進行に合った道具などを作った方が効率いいです 掘りダメージのカンストは20億だったのでまずそこを目指してから 残りは運とスタミナを厳選しておきましょう どこまで掘れるか興味あります ニューゲーム+もできますか 永続アップグレードと道具をそのままに新しく始める事ができます 永続アップグレードを全て終わった後は最終的にどこまで掘るかになります 気になった点 爆弾の爆発範囲は範囲2マスまでになりますか、強化する手段がないので 特別な永続アップグレードがあったらうれしいです 永続アップグレードはMAXまで強化したので 上限追加をお願いしたいです おすすめ出来るのは掘るゲームが好きで他のゲームもやりたい向けです 今後のアップデートに期待したいです 追記 鍛え直しでレアリティ厳選が大変なので レア度以下の能力が出ない様にしてほしいです
全成就了,在下一次大型更新之前最后一次评论了。 首先感谢开发者针对我上一次评论对游戏进行了修改,但是问题还是不少。 整体来说内容太少。 具体一点 武器装备平衡性太差,差不多的装备就可以轻松完成一千层的内容。 上次更新之后开放一千层以下的内容,但是一千层以下没有实质内容,简单来说就是上面的复刻。 箱子掉的饰品显示品级是+2的,但是没有制作及合成系统,饰品就是单纯靠掉落吗,掉落的品级就都是+2呗。 我上次说药水没有说明,然后作者确实进行了调整,但是是不是应该把剩余时间写在显眼的地方比如村庄什么的,而不是写在那个不常打开的属性页面饰品属性的下面? 开发者上次回复我提到感谢我的试玩,我想说的是,游戏是真金白银买的,我不是花钱帮你试玩,花了钱也是想玩到完成度高,内容丰富,符合定位,无BUG体验的完美游戏。还是希望摆正态度。
Game launches with no manual pathing for your digger. People post suggestion. Dev adds feature within 24 hours. Much appreciated, now to just get the taskbar icon and alt+tab functions working. :) Solid idler, path your digger and reap the rewards. Would recommend.
永続強化すべて終了しました アプデでこの先になにか新たなコンテンツが来るまでお休みです 更新 ニューゲーム+が実装されたので引き続きプレイ中です 1000層以降いっきに地面が固くなっていましたが 7/4現在アプデでの硬さ緩和と自動掘り進めの頻度upによりもうすぐ9000Fに行きそうです。 追加コンテンツお待ちしています😅
About two weeks ago, I left a negative review on this game because it suffered from some frustrating mechanics. Since then, the developers have pushed out some great updates, added requested features, and actively listened to feedback. Because of that, I am happy to change my review to a positive one. One of my biggest gripes originally was the pathing. The companion used to take the easiest route, making it annoying to target specific spots. With the recent updates, you can now direct the companion to dig every single block by highlighting whole rows. It fixes the old targeting frustrations and gives you the exact control you need. Another big improvement is that the gameplay is now endless. Before the update, the companion would just stop digging once they reached floor 1000, which felt like a sudden and disappointing wall. Now, they will just keep digging forever, which makes the whole experience much more satisfying to leave running in the background. I still think the new game plus mechanic is pretty pointless. You can spend your points and apply them to your current run without ever actually needing to restart. Even if you do choose to restart, there is no real incentive to get stronger since the core gameplay stays exactly the same either way. Despite the prestige mechanics still needing some tweaks, the developer has proven they are committed to improving the core experience. It is a much better and more relaxing game now, and it is definitely worth picking up if you enjoy this genre.
桌面放置遊戲 可以卻要手動點擊挖礦的地方有點擾民 然後模組不太能動導致有點不方便
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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