
Play the world's number 1 online action game. Engage in an incredibly realistic brand of terrorist warfare in this wildly popular team-based game. Ally with teammates to complete strategic missions. Take out enemy sites. Rescue hostages. Your role affects your team's success. Your team's success affects your role.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lembra a infância!
Определенно стоит играть в КС, если ты любишь оскорблять матерей и всех тимейтов за слитую катку :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese*, Korean**languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Genesis of a Phenomenon If you look at Counter-Strike 1.0 through the lens of a 2026 gamer, it is easy to dismiss it as a "rudimentary" mod. However, in 2000, it was a revolution. Before CS, shooters were largely about arena-style movement, rocket launchers, and frantic, high-health combat (think Quake or Unreal Tournament). * The Paradigm Shift: Counter-Strike introduced "realistic" stakes. You had one life per round, movement was dictated by the weapon you held, and your accuracy was tied to your discipline—you couldn't run and gun. It demanded a level of patience and team coordination that simply didn't exist in the mainstream at the time. * The "Clean" Core: At its 1.0 launch, the game was stripped back. No skins, no fancy HUDs, just the fundamental cycle: buy gear, execute the strategy, plant/defuse or rescue/guard. This is the "clean" mechanical foundation that remains the blueprint for every competitive shooter today, including the ones you are currently exploring for your channel. Why It Still Matters in 2026 * The GoldSrc Foundation: Like Opposing Force, CS 1.0 runs on the GoldSrc engine. It is the ultimate test of aim. If you can track a target in 1.6, you can track them anywhere. It has zero "input buffer" or "modern assist" bloat, making it the purest expression of raw mechanical skill. * Tactical Blueprint: Every map you play in modern tactical shooters—every choke point, every bomb site, every sightline—can trace its lineage back to the design philosophy of the original CS maps like de_dustor cs_assault. The Verdict: A Tactical Masterpiece * Pros: The most balanced "pure" mechanical shooter ever created. It forces you to master economy management, recoil control, and sound cues in a way that modern titles often obfuscate. * Cons: It is unforgiving. If you are used to modern quality-of-life features, the lack of matchmaking and the presence of "gatekeeping" veterans on remaining community servers can be a steep, cold wake-up call.
+++
O jogo envelheceu como vinho. Seria legal se tivesse Steam Workshop.
Belleza de juego. Inmortal, inolvidable, y jamás te aburres, su simpleza en comparación a títulos del día de hoy, es lo que lo hace adictivo, es un título con el que muchos hemos crecido 🥹
Игра детства
:D
A legendary game !!! All shooters came from this game!!!
Es hermoso.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 1.6M | 82% | Free | |
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