
COSMOS is a difficult platformer shooter where you fight through fast-paced vertical levels with the use of wall running and precise gunplay.
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EDIT: Since posting my original review, the developer has gone in and addressed some of my issues. I originally did not recommend this game, but I have updated my review to reflect those changes. [h1]Here's what you do:[/h1] You play through vertical scrolling stages, climbing, jumping, and shooting enemies. You can aim freely of your movement with either a mouse cursor or right stick on a controller. There are six world with up to 20 short levels in each (each world varies). There are no boss battles. One hit will kill you, restarting the stage. The goal is to get to the top of each level while taking out all the enemies (and surviving). [h1]What I like:[/h1] + Local co-op multiplayer through all the same levels as the single player. + Multiplayer arena battles to face off against your friends (no bots). + Medals are awarded at the end of each level based on how quickly the level was beaten. There are no medal requirements to simply beat the game. They are only there for achievements and leaderboards. + A different environment and new enemies and obstacles in each world. + When using a controller, you can move and climb walls withe the left stick, fire in any direction with the right stick, and jump with either A or the left trigger button (preferred so you don't have to take your thumb off the right stick). + The arena mode also lets you choose your weapon, from low-fire rate short-range guns to rapid fire lasers. This seems like a way to set a handicap and these weapons are nowhere found in the main game. The arena mode is endless one-on-one matches, but it tallies each player's wins in the corners of the screen. [h1]What I don't like:[/h1] - When playing with a keyboard and mouse,the controls take some more getting used to: movement and jumping is all done with one hand on WASD and spacebar (to jump) while moving the cursor on the screen and holding down the mouse button to shoot. It takes a lot more coordination than I'm used to, so I recommend a controller. - Controllers do not work on menus. You have to navigate all menus using a mouse and even have to use a mouse to proceed from one level to the next. [h1]Conclusion:[/h1] The game is short, it can be beaten in about 90 minutes. There is extra fun to be had if you have someone to play with locally by beating the game in co-op mode or fighting each other in the arena. The only other thing to do is try to get the fastest times in levels. [h1]Want a more detailed look? Watch this:[/h1] https://youtu.be/2YNK5NROgxw
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Languages: English
Hours played at review time, across 22 reviews with recorded playtime.
The game is really fun, especially after a few levels when you get used to the controls and how the player can move around the map. I finished the cave stage and am now on the ice stages. really enjoying the game so far, i hope the music changes up throughout the different stages though, that would help keep it feeling fresh as you play through. also, though controllers are supported, its wayy harder to use a controller, since to aim you have to use right stick but to shoot i had o use the X button so i couldn't aim and shoot at the same time. but using key board and mouse felt pretty good.
[h1] Super Tight Speedrun Platformer/Shooter Hybrid [/h1] This game really gets interesting if you go for the speedrun medals. If you don't wanna speedrun, this game probably gets old quickly because there is no story and every level requires you to go up a bit, kill all enemies and that's it. However if you wanna play this how it's intended then you'll have a blast finding out the fastest routes and performing them. Almost every level can be completed in under 8 seconds. I'm currently #1 of this game's overall levels leaderboard and I can say it is extremely fast-paced and really hard to get the best times and champion medals. Especially the levels with the [spoiler] grapple hook [/spoiler] made me scratch my head cause I didn't know how to do it. It was really fun to find out how to speed up my route. Game mechanics which make this game easy to learn, but hard to master: - You can run up walls with high speed - Downwards shooting gets you upward speed boost - You gotta eliminate every enemy of a level and aiming to shoot while platforming ferociously gets really intense - Accelerated movement and momentum carrying - The [spoiler] grapple hook [/spoiler] Totally recommended for speedrunners, cause finding and performing the best route is interesting! Casual players should stay away, though, cause with this playstyle it gets old quickly.
Fast&Fluid. Very well optimized. Levels are not repetitive and none of them feels too long. This is great game for skill learning, not mindless grind.
This is a really great game. The controls are buttery smooth, the gameplay is really nice, I'm thinking of playing this on my youtube channel.
[b] *I received this game early into its development as part of the playtesting program* Positives: [/b] [list] [*] Tight, responsive and simple controls [*] Fast, exciting levels across five different worlds, each with its own enemies, mechanics and music (more on that one later) [*] Cool retro/arcade game graphics and feel [Great speedrunning potential - if you're a more capable player than I am... [/list] [b] Negatives: [/b] [list] [*] Music is quite repetitive, with the track only lasting a few seconds before looping. Additionally, the basic melody is the same throughout all the worlds, despite different instruments giving the track a different feel. [*] Whilst controllers are supported, this is limited by menus only being navigable with a mouse so you will need a rodent to hand even if not a keyboard. I would imagine full controller support is coming soon though. [/list] [b ]Final verdict: [/b] Cosmos is a fantastically fast and intense platformer with sharp controls and great retro looks, let down slightly by half-baked controller support and average music. However, as a KB&M player I consider these fairly minor flaws which should absolutely not put you off buying this game. [h1] Final Score: 9/10 [/h1]
Fairly fun platformer. One of those short but sweet kinda games. It took a bit to grow on me but once it did I was having fun. The hookshot does not work though I don't get it at all? Luckily it's a small section but it just feels like trying to fight the controls on those levels. There is some interesting flow to this game that ultimately makes me enjoy the game enough. It's a fun hourish of gameplay and fairly cheap.
セールにて98円で購入。 どこか懐かしさを感じる2Dアクションゲームです。 操作性は良好。慣れてくればスピーディーにフィールドを駆け回ることができます。 最終ワールドで難易度は跳ね上がりますが、救済要素もあるのでアクションゲームが苦手な方でも最後まで楽しめると思います。 ボリュームは控えめ。うまい人であれば1時間強でクリアできると思います。 ただトロコンやプラチナ埋めにはコース理解が必要なため、じっくりと楽しめるゲームだと思います。 2Dアクション未経験の方から熟練者までおすすめのゲームです(^^)
I first saw this advertised in a random tweet and thought the game looked cool. I then saw the price and thought it looked even cooler. Three Pounds whatever for this is a bargain. In fact I think double that would be a fair price. I've only put 90 mins into it so far but the levels are short enough to get plenty of practice in a short space of time...and it's HARD. Not hard to pick up and play. That's moderately simple, but to master this game, that will take time and effort. There's a lot to do with your fingers, you see. Jump, walk, climb, dodge and shoot. Often all at the same time. When I did pill it off though I was doing that head bobbing, chest puffing, looking around the room 'I'm the man' kinda' thing....Just a shame there are no windows in momma's basement... Anyway, It's a good game. My six year old managed to finish a couple of levels, though to be honest the way these kids are these days he'll probably be putting me to shame on it soon. Dev seems to be active, too. Seriously though, it's 3 quid. Just get it. It's the only way you'll be able to recreate my man strut...
Fun platformer run and gun game. Short, but enjoyable. The only thing I would change, though, is more customizable controls. The aiming is much easier on mouse and keyboard, but I ended up playing on controller because I prefer not using the space bar to jump.
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