
Cosmos is a rogue-lite shoot-em-up bullet-hell, in which you pilot the last hope for humanity in an attempt to save the world, pitching your augmented Starship against infused cosmic horrors. Can you close the Cosmic Rifts before The Singularity reaches your star system?
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About
Prepare you starship and venture into the Cosmic Rifts, There you will find reincarnated starships infused by the power of the Rift Singularity. Fight your way to the centre of the Rift and close it to seal its fate.

Why should you start playing cosmos?
Beautiful Voxel Art
Bullet Hell Enjoyers will rejoice
Rouge lite enjoyers will be at home
25 Unique Bosses with 5 Tiers of difficaulty
30+ Starships to collect, purchasable through In-game currency only
7 Interstellar Cosmic Rift maps with procedural space debris
Collection log with all your important stats and rewards gained while playing
Compendium that keeps track of everything you have fought, killed and collected!
Missions and Challenges for co-pliots wanting to test themselves in the rifts
Dynamic OST produced by DEFCAT
In-Game Rating system, with Rating emotes for those who have proven worthly

Augment your starship with upgrades obtained by leveling up, completing challenges set by your fellow co-pilots and buying them from the Black Market.
Augments can be swapped out before entering a rift allowing you to create any number of cool and unique builds to close the harder and harder rifts!
Artifacts are the embodiedment of power harvested from the etherial creatures known as Cosmic Echos! Artifacts change, warp and modify your starship. There are over 100 Unique Artifacts, Curses and Boons to collect, here are some of them in action!
DEV PROMISE!
Monthly Updates - I'm commited to update this game with new content, starships, bosses, artifacts and bugfixes since its release in 2018 and have been updating it ever since!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Fun, simple roguelite space shooter that's continuously being updated. At a dollar, it's definitely worth the price.
I really like the look of this game, could do with some BGM. Not crazy about the control system but that may be down to personal preference. All in all worth it for less than a dollar :)
Found this on the r/Pan stream. i bought it, and its fun! only thing tho, its that for some reason my PC turns into a Vacuum even when it can run Payday 2 at 60fps on max settings... Great game otherwise, very enjoyable!
10/10 cheaper than a can of dr pepper
Very good game, easy to play intuitive controls and tutorial level to help get them down even easier.
Is it a pog gamer game? Yes, this game was made by the most poggy pogger on the interweb. Does the swag drip? The swag does drip to a surreal degree, i have had to replace many a bucket of swag. Does this game attract the ladies? I can certainly validate that this swaggy pog gamer game does not attract the women but instead forms a protective barrier stopping the "hoes" from endangering your swaggy pog pog time. All in all i would recommend this game to any of my gangsters and all my ladies.
Cosmos - Escape From Freedom is an amusing but incredibly imbalanced roguelite shmup, where on almost every Rift type (difficulty mode, basically) you quickly ramp up to having unstoppable godlike power, almost nothing challenges you, and you kill all bosses in less than five seconds. This would normally be an easy thumbs-down, but this is a hobby project of the developer and he has been continuously updating it since its release in 2019, so while my comment is true for the versions I played (2.2.7 through 2.2.8.1), who knows how it'll be in another year or two? Ultimately, though, the fundamental balance really just isn't there in Cosmos. The only Rift type I found all that entertaining was the new, super-difficult one added in 2.2.8, Vivid Nightmare, and that one is somewhat frustrating to play due to the constant lightning strikes, even when you're trying to pick your ship upgrades. I'll check back on where this game is in another year, I think, but I'm going to have to give this a not recommended due to how unbalanced and easy it is.
Cosmos's strengths are best shown in it's creative boss design and enjoyable combat music, while aspects of the game can be frustrating for the cost of a cup of coffee you can't ask for more.
I enjoy it, it's pretty fun, and very good for myself when I need a break :)
I don't really get it. But also sound didn't seem to work... I know I had the right sound device on, because I heard a noise when I revived... but otherwise it was silent. The game seems a little easy, which is strange for a rogue-lite. Typically you don't get very far in your first run.. but I got bored first. In response to the Dev. I played quite a few levels, blew through roughly 20 bosses. I never died until I was just done playing and I went outside the safe zone. I also didn't really understand the reward system for choosing the more difficult fights. More credits, but I'm not sure exactly what they did in correlation to the bar that fills, I guess your level to unlock another perk? I can't remember honestly. As for the sound, the only noise that was made was when I died, and it was pretty loud. I think it's important to get the feel for the game before you go all in, and I understand the regular game formula of getting more difficult as you go, but on both runs I quickly got to just mowing down everything effortlessly. I'm use to the rogue games that challenge you, and then with global upgrades you may soften the blow. But it was just easy... and got easier even with more difficult enemies. I wouldn't even say I'm a huge fan of the ultra hard games... but this was just so easy to the point that it wasn't fun for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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