
You’ve discovered evidence of a cosmic presence influencing humanity since its origins. Now something born in the depths of the cosmos is calling again. Investigate, uncover forbidden knowledge and survive a disturbing first person Lovecraftian horror adventure.
Modeled estimate, not a reported figure. How we estimate →
Since the dawn of mankind, mysterious phenomena beyond human comprehension have occurred. Your studies suggest that everything is part of one big picture. The solution is near; the next expedition will be the crucial one. You turn your gaze to the stars: what lies hidden in the unfathomable depths of the cosmos?
Night falls as the horn’s haunting call echoes through the woods. The Great Ceremony is about to begin, and nothing will ever be the same again.
Cosmic Fear is a disturbing Lovecraftian first-person horror adventure from the author of The Land of Pain and The Alien Cube. Investigate signs of an ancient presence and uncover a forgotten chapter of humanity’s past.
Face unpredictable dangers and stay alive as you navigate hostile environments where every step may lead to a new threat.
Explore, search for clues and solve puzzles to progress deeper into the unknown.
Uncover the alien statuettes hidden in the most remote corners of each level. Some can be spotted from afar, challenging you to figure out how to reach them, while others lurk in the darkest and most unsettling places. Find as many as you can: the final reward will reveal deeper lore and shed light on the darkest secrets of this unsettling universe.

Dive into a story filled with mystery and terror, drawn from the darkest corners of Lovecraft’s mind.
Experience highly detailed environments with cutting‑edge graphics powered by photogrammetry and Unreal Engine 5. Dynamic lights, shadows and volumetric fog create a visceral, oppressive atmosphere.
Immerse yourself in a haunting soundscape, where even the slightest noise suggests something lurking in the dark.
Expand the universe of The Land of Pain and The Alien Cube in this haunting new adventure.

Genres
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99−15% | 89reviews | 82% | — | $30K |
| $16.99−15% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Toda a experiência, do começo ao fim, é espetacular. A atmosfera criada ao longo da jornada é incrível. A ambientação transmite constantemente uma sensação de tensão e medo, especialmente o medo do desconhecido, daquilo que pode surgir a qualquer momento. Esse sentimento é construído de forma gradual e extremamente eficiente. Os áudios e a trilha sonora complementam essa proposta muito bem, contribuindo para a imersão e reforçando todos os momentos de suspense. A maneira como o horror cósmico é desenvolvido e apresentado, alinhavando a história e os personagens, também é fantástica. A narrativa desperta a curiosidade e incentiva a exploração a todo momento. Eu simplesmente não consegui parar de jogar até finalizar a campanha. Passei todo o tempo procurando segredos e querendo descobrir mais sobre o universo apresentado e sobre a história de Benedict. Foram 6 horas de live sem pausa, junto com meu público, vibrando e se assustando a cada nova descoberta. Foi uma experiência incrível! Com certeza pretendo fazer um vídeo sobre o jogo para deixar fixado nas minhas redes sociais. Dito isso, o jogo se destaca pela atmosfera, pela imersão e pela capacidade de criar inquietação sem depender de sustos repentinos. Meu público adorou, e tenho certeza de que muitos outros jogadores também vão amar essa experiência narrativa misteriosa e envolvente. Agradeço pela key!
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was looking forward to this game but I am disappointed with the lack of consistency with the enemies and the fact they are insta kills, faster than you and they spawn in right in front of you!! ruins it for me!! Plus where is the guide....? I will give this a retry as the update came pretty quick! Thanks for listening to your players. There is definitely improvement in the enemies and I LOVE the boxes you can open once you've got enough secrets found! I recommend this game, you don't need to of played the 2 games before it but it will probably enrich the story if you do. I can't wait for the next one!!
Atmosfera molto bella e coinvolgente
I played the demo and thought, Wow i like it so much and I said back then that I would buy it on release. So here we are. I am very disappointed about this release. I hoped it would put a lot more content like hands legs and more voice actors more things like it's supposed to but nope. Only two people talk and they talk very short and rarely, so you don't attach or feel like you are actually there. Even when you read something, it's nothing special because the journal isn't a real journal that you hold in your hand (or maybe put a real journal cover behind the letters and notes you find), but nope. And what about those secret statues? No explanation, and the game doesn't have achievements so why are they even there? What do they deliver? And why are some of them put in impossible zones? I checked that area a lot to find a way to the secret, but nope, it doesn't even exist in that area. I don't know, but you have a very bad start. Why in the first game could you add legs, but not here? And in this one, upon release, they should have put tons of new things, not just release the full story and that's it.
Greta game mechanics !
A stealth segment in the walking sim with no stealth, and with the enemy that instantly kills you? With 15+s loading time on the top SSD? Are you kidding me?
It was really cool but the story was not enough to understand. The game felt like walking simulator.
Скучно, уныло и не интересно
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