
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst FR #87 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.4Kreviews | 86% | — | $5.7M |
| $39.99 | 308ratings | 70% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Encore un jeu prometteur mais fini vite par devenir chiant et invivable très vite. - La gestion et l'organisation de notre ville devient insupportable arrivé sur le Tier 3 des bateaux ou il faut construire beaucoup de chose pour le recrutement des "matelots" et cette arrivé massifs de bâtiments à build est tout simplement pénible et enfin de compte, sans vraiment s'en rendre compte, nous jouons a SPIDERMAN ! oui, à force de route et de pontons par ci, par là une jolie toile en bois s'installe et là c'est la chute, prise de tête pour continuer... (un choix de starter sur 3 Maps différente au début avec une difficulté Facile/Normale/Difficile aurait été intelligent je trouve) - Ensuite, pousser le joueur à devoir faire plusieurs Navire de Pirates est pas très malin non plus, surtout quand les states ne concorde pas tout le temps avec les states des quêtes. Et les states des capitaines aident encore moins. Le gameplay est mal développé ici. + Le jeu reste très beau et heureusement en 2026 et l'originalité globale est vraiment bien pensé. + l'Arbre de talents des 4 Credos sont bien aussi et essai de contenter un peu de tout. Enfin voilà, on s'amuse au début et ensuite la chiantise prend le dessus. Un jeu noté 6/10. [EDIT 24H de Jeu] Bon il est clair que la phase de test sur le long terme du jeu a était complétement oublié car il est vraiment difficile de par perdre la tête quand le jeu te montre à quel point il est tout simplement mal conçu pour un Jeu de gestion. Il est indéniable que le Studio à manqué de vigilance et logique dans la conception de leur projet. Ca devient plus qu'insupportable de continuer à jouer. Je risque de d'abandonner le jeu ... dommage :/
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I get the positive reviews because there is a lot that's good with this game but.... it but it becomes boring very fast. The city builder element is fun at first, building around cliffs is great and the connections are mostly pretty good though there are some paths that pass straight through buildings. It's the encounters that are lacking any kind of fun at all, they're essentially the same over and over again and they're just "enemy is attacking your crew" you press "defend my crew", it's that over and over and over. Then you supply chains become a complicated mess and you think to yourself, "can I be bothered to put the effort in to fix my supply lines in order to do more of the same encounters over and over"..... "No" is the answer.
I really want to recommend this game. There are a lot of really fun ideas, and super interesting gameplay mechanics. This is an early access game in the current state. It is a lot of little things that all pile up to adding too much friction for enjoyment. The balance is off, the midgame is filled with trying to find the right ship, bonuses, situations, ETC. to make it past the next mission. Even if you get the mix just right, the RNG will screw you over. random enemy spawning in and intercepts your ship, bad dice rolls, there is too much chaos with he shoestring margins you have to work with. What it ends up feeling like is you either obviously were going to succeed, or you were obviously going to fail, which ruins the tension of encounters. Towards the midgame, encounters are far too samey. It kind of feels like a card battler, but the variety of cards is far too low for that work. Even if you look beyond that, the base builder part is really cool, but filled QOL issues. Warehouses are far too limited, and incredibly necessary. The pathing and connection mechanics are tedious at best and fall on their face at worst. Even if you can see past all of that, the content is pretty slim in general. A base builder should keep going for a good long time, and here it kind of peters out around hour 20 or so. It seems like the dev team is active, and working to make this game better, but it should not have been released out of early access in the current state. I feel like this is a game that if I come back in a year or two, it will be really good, maybe even great. But I cannot recommend it as it is now. needs a good 6 months of bug fixes, and game balances. I only hope that when I revisit it will also have a bit more content that doesn't come in the form of DLC.
Played the Demo and was impressed by how good I thought this would be, I was absolutely right. Fun little city builder game with plenty of high sea hijinx and a very decent progression system. The only thing I wish we would have seen in the full release is procedural sandbox modes, but the 3 maps available offer plenty of variety in how you want to build out your hive of scum and villainy. Yo-Ho!
Für einen 1.0 Release von einem erfahrenen Entwickler ist es einfach zu wenig und es wirkt an sehr vielen Stellen lieblos und schlecht durchdacht. Aber von vorn, man startet in ein Tutorial rein bei dem man zwar viel Text zu hören und auch zu lesen bekommt, aber irgendwie nicht immer weiß was man zu tun hat. Wenn man raus hat worauf das Tutorial abzielt dann klickt man es aber unfassbar schnell durch und wird anschließend ins kalte Wasser geworfen. Es fehlt sehr viel im Tutorial was du dir irgendwie selbst zusammen suchen musst, finde ich immer etwas schwierig. Grafisch ist das Spiel durchaus gelungen, auch die Sounds passen ganz gut. Der Grundgedanke ein eigenes Piratennest bauen zu können ist auch ziemlich nice. Bei der Umsetzung habe ich meine Probleme, denn nach nur 2h im spiel habe ich so langsam das Problem das ich den Überblick verliere. Das wird mit zunehmend anspruchsvolleren Produktionen nur schlimmer und nicht besser. Der Forschungsbaum ist riesig und dementsprechend unübersichtlich, hier wäre der Punkt mit weniger ist mehr viel sinnvoller gewesen. Du hast hier vier Forschungsmöglichkeiten kombiniert in einem Forschungsbaum. Notwendige Punkte zum Forschen bekommst du über kleinere Missionen, z.b. baue drei Lagerhäuser oder sowas. Unnötig kompliziert... Zu den eigentlichen Missionen die überall auf der Karte sind, die sind schlecht, einfach nur schlecht. Wenig durchdacht, keine Spannung, keine Spieltiefe, das ist in meinen Augen einfach nur lieblos hingeworfen wurden. Die Angriffe auf unser Piratennest sind genauso lieblos und langweilig, nicht nur das dieses Angreifende Schiff sich auf seinen Punkt immer um die eigene Achse dreht, nein es feuert währenddessen auch noch aus den falschen Kanonen. Noch bisschen was positives, bisher habe ich nur kleinere Bugs gefunden die man mit speichern und laden beheben konnte. Die Performance läuft aktuell super, aber hier gilt es noch das Lategame abzuwarten. Wenn wir alles zusammenpacken sind wir bei meinem Eingangssatz, für einen erfahrenen Entwickler ist das einfach viel zu schlecht und auch zu lieblos umgesetzt. Für ein Aufbauspiel wirkt es an den meisten Stellen zu unlogisch und viel zu wuselig. Da hilft der Release Rabatt auch nicht viel weiter, das Spiel ist aktuell nicht mal die Hälfte wert. Ich bezweifle das sich das hier noch groß ändern wird, ich sehe da mehr das potential für sehr viele DLC, noch so ein Minuspunkt. Wer ein gutes Piratenaufbauspiel sucht ist hier falsch! Wer ein unübersichtliches Piratenaufbauspiel mit wenig Tiefgang und viel Wuselfaktor sucht ist wiederum richtig.
中后期的数值模型与每个基地资源独立画圈产生了毒药失控一般的化学反应,让本来有趣的体验变得异常糟糕,各种突发灾难的应对选项直接砍掉你当前所选资源的一半儿这种拍脑瓜的数值设计让人眼前一黑,通路连线的基础功能与建筑本身的占地通过性、建造迭代这块太粗糙了。船员、船体不能通过类似人才市场的途径调度,只能解散、拆毁来更换注册的船只和码头过于脑残,纯粹是没困难就凭空给玩家制造困难。资源管理和建筑分区管理系统非常灾难,我不知道制作组有没有亲自在不打GM后台命令的情况下正常完整的测试过4-6级完整的后期游戏流程,我猜可能应该是没有,否则我想不出什么理由一个成熟的团队能放任数值模型把游戏体验压崩成这个德行。。。1-3级的体验很欢乐,3-4.5级初见恶心,再往后就是非常糟糕的体验了。。。虽然游戏本身的素质和潜力都很可观,但目前的中后期我实在没法给好评。。。
No, this stupid dice casting and those card games, it's not for me. And this ship is so slow. It takes forever to get to the mission and back. Why the damage can't be simply based on the ship strenght ? If you plan to buy the game you should watch some YT videos. I didn't and now i regret.
ストーリーモードを一度クリア。面白かった。 以下はストーリーモードに限定しての話。 ざっくり言うと、海賊船を運用するための物流網を作るゲーム。 シティビルダーとしての街づくりはかなり簡略化されており、住民生活をシミュレーションするタイプではない。拠点で生産・物流網を整え、船を強化して海へ送り出す、というのが基本。 買うかどうか迷ってる人向けの、システム面についてのある程度詳細な紹介をする(当然だがガワだけ見ても分からない部分がある)。 また、他のレビューにシステムの認識を明確に誤ってるものがあるのでそれを否定する。 ----- 1,シティビルダー部分に絞って本作に「あるもの・ないもの」を挙げる。 あるもの ・原料→加工→施設の物流構築パズル(シティビルダー部分のほぼ全て) ・必要資源を考えた拠点拡大計画 ・縦に伸びる街(例えば上から下への移動は高速で安価という特徴があり、高さに意味を持たせている) ないもの 複雑な都市計画や海賊たちの生活シミュレーションのような部分 → ・昼夜による生活サイクル ・勤務地⇔住居⇔商業/娯楽のような生活圏の動線設計 ・交通渋滞 ・景観や汚染度などのパラメータ 形を変えているもの ・住民の生活コスト→乗組員の雇用/維持コスト ・都市運営コスト→船舶の建造/修繕コスト →この2種のコストの生産がシティビルダー部分のほぼ全て 要素としてはあるが薄いもの ・領土拡張コスト →最序盤を抜けるとほぼノーコストで領土拡張可能 ・直接的なゲームオーバー →「住居不足か乗組員コスト不払い」が主たるトリガーになるが、基本的にはうっかりミス以外で発生しない。 2,乗組員の維持コストについて 上記の「乗組員コスト」は常時発生するが、これは一部レビューで言われているような苛烈なシステムではない。 ・乗組員の雇用人数は1人単位で調整できる →現在の生産能力を超えて雇わないのが原則となる。 たとえば、現状が毎分ラム酒5本の生産能力なのであれば、ラム酒5本で維持できる人数だけ雇えばいい、という感じだ。備蓄したいから3本分にしようかな、とか。 ・資源輸送を間に合うようにするのが物流構築パズルとしての根幹 →例えば遠方の資源輸送をする場合は、[spoiler]中間に倉庫を建てましょうね[/spoiler]、という答えがある。 3,船で何をするのか 船を海に出してクエスト、戦闘、イベントなどをこなす。 カードゲームのような形式だが難度は低く、船の能力値が要求水準を満たしているかを確認する側面が強い。基本的には拠点で船を整えて送り出すゲーム。 4,ゲームプレイに関わる4つの系統 帝国・航海・名声・富という4つの指針が提示され、それぞれにクエストとスキルツリーが用意されている。 メインクエストは4系統のうちどれか一つを進めれば先に進める仕組み。どこを伸ばすかでプレイヤーごとに違いが出るのが個人的に好み。 5.細かい所感 キャラクターのセリフのローカライズはかなり良く、掛け合いも楽しい。 一方、カードの効果や一部施設の説明が分かりづらいものはある。とはいえ、ゲーム進行に困るほどではない。(Voodoo ShackやCabaretがどう機能してるのか教えてくれ) カメラをズームすると海も自然も美しいし、建造物では海賊がバカやってたりして面白い。 ----- 街づくりゲームとして想像するとかなり簡略化されているが、その分やることは分かりやすい。生産・物流網を組んで船を動かし、好きな系統を伸ばしていくゲームとしては素直に楽しめた。 「住民の暮らしを作る/眺めるシティビルダー」を期待すると違うが、「海賊の拠点を作って船を出すゲーム」と考えるならかなり良いと思う。 ストーリーモードの他に別マップが2つ用意されているので、そちらも遊ぼうと思う。
Один из интереснейших градостроев за последнее время. Если вас увлекает строительство, то тут креативную часть можно реализовать в полной мере. При этом приятно сделана экономика - она не особо душит, решить проблемы своих пиратов в потребностях можно очень быстро. И в этом плане разработчики действительно молодцы. НО САМЫЙ ОГРОМНЫЙ МИНУС ЗА ГЛОБАЛЬНУЮ КАРТУ. Это просто треш, абсолютно не понятно как оно работает. Я дропаю игру тупо по тому, что мне откровенно надоели эти события, а что бы двигаться по игре их нужно проходить. Суть в чём, вы строите кораблик на своём острове, далее вам даётся возможность отправить его на событие. События есть разных видов (штурм, кража, спасение и т.д.) и понятно, что нужно отправлять корабли на соответствующие события. Когда ты приплываешь на событие тебе дают "геймпленую зарисовку" в виде моментов события - "Капитан мы приплыли рыть клад, но на нас выпрыгнул огромный питон. И Вот это реализовано в виде самой душнейшей и непонятной ККИ. При этом задумка в себе прикольная, и разбавляет геймплей. У тебя есть три шкалы "здоровья" и за всеми будь добр следи, при этом враг будет бить по каждой в зависимости от хода. При этом у тебя есть цель на это событие (нанести урон, преодолеть стометровку и прочее) И набор карточек и ладно бы это всё остановилось на карточках, не. Они прикрутили туда ещё рандомные кубики. И каждая карточка имеет своё число - выпало на кубиках - кайф карточка сыграла, нет ну иди поплачь. Вот и получается полнейший бред. Игра жирно намекает на вариант, который надо выбрать, ты его выбираешь, но кубики вонючие не выпали. Пара руин кубиков и всё, пока корабль, капитан на КД. И вот эта шляпа просто бесит. / По итогу просто крайне не рекомендую.
뭔 기지하나 만들어놓으면 똑같은거 하나 더 만들고 배띄우고 똑같은거 하나 더 만들고 배띄우고 추가되는건 한참 걸리고 똑같은기지 하나 또 만들고 기지마다 전문적으로 뭔가를 해두기도 애매하고 옮기는건 존나 오래걸린다고 짜증내고 존나 개노잼이여
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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