
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst FR #87 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.5Kreviews | 86% | — | $5.7M |
| $39.99 | 308ratings | 70% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’m still in the early stages. Building the settlement is great fun, and I’m now starting to face the first challenges when it comes to efficient transport routes. Taking the vertical dimension into account here is an intriguing mechanism.
Honestly a bit disappointed, for the first 5 hours or so I was having a blast; the cliffside building is very cool and can make some neat looking pirate villages. The theme is great and I don't even mind the card game battling for a while but repetition sinks in and the production chains get more complicated when breaking into Tier 3 ships and I don't think the methods provided for managing your logistics is up to the task. I found myself spread thin across the island as I had to spin up entire new town centers to grab certain resources that happened to be frustratingly just out of range of my other ones which creates a new set of challenges and complications for the logistics system to frustrate me. Shortages are fixed by plopping down more buildings which for the higher tier products means multiple new buildings to fix the whole chain and once your island is so spread out it becomes a real chore to manage and maintain these supply chains. On top of that by hour 10 the card battling wore out it's welcome and became a bit of a slog. Usually it takes me about 50 hours into an Anno game to feel the same overwhelming frustration with the plate spinning before drifting away from it but the boredom and frustration all came on pretty quickly here. I think with some changes this could be worth a recommend but as it is I'm left feeling a bit burned on it.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| #53 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the occasional anno type of game and It has been a while since I felt like the city I've built looks cool. The vertical building style and the delivery lines look pretty cool. The table-top like overworld works well enough, but I dont care that much for it.
- Sieht sehr gut aus und sehr detailreiche Gebäude - Massiv viel Content durch Forschungsbaum - Passende Fortschrittsgeschwindigkeit - Gute deutsche Synchro - Eigene Pirateninsel - Weltkarte mit Events die per Schiff angesteuert werden
Para quem ama jogos de gerenciamento e estratégia vai amar esse jogo, ele é diferenciado, enquanto os outros só fica no gerenciamento, o corsair cove contém história e missões de pirata, e um ponto fora do jogo, mas que faz diferença é as músicas temáticas, são ótimas, o jogo simplesmente te prende sem nem menos perceber. Jogo sem bug até agora, qualidade e gráficos ótimos também.
도시건설 게임의 탈을 쓴 공장최적화 게임 재미는 있다 벽에 붙여서 건설하는 참신한 방식의 도시건설 게임. 입체적으로 커지는 해적 성채를 구경하는 맛이 있다 하지만 단점도 매우 큼.. 첫번째 전투가 일단 매우 단조롭고 턴제 주사위 카드게임 방식이라기엔 너무 정답이 정해져있어서 전투가 재미가 없음 그래서 후반부 갈수록 대충대충 빨리 넘기게됨 두번째 테크가 올라갈수록 이전 테크는 쓰레기가 되어버림... 이것 때문에 도시를 몇번을 밀어버리고 다시 지었는지... 이것 때문에 예쁜 도시설계는 사실상 불가능 점점 테크 올라갈수록 난개발 리프트 엘리베이터 덕지덕지 발라버린 따개비 판자촌 되어버림
ストーリーモードのみクリアまでプレイ。 ゲーム性を正しく理解していれば非常に面白く、詰むような難易度でも無い。 購入にあたってはレビューを巡覧して第一印象での期待に沿うゲームなのか判断すべし。 シティビルダーやコロニーシミュを飽きるほどやってきた諸氏に是非やって欲しい。 せまっこい島に構築したサプライチェーンを外的要因にせっつかれて都市計画など立てる暇もなく岩礁まで使って無理くり拡張を繰り返してくプレイ感は唯一無二だった。
垃圾战斗机制,复杂的游戏内容。虚假的宣传,几乎不要脸的价格。就是一坨粪。steam总上这种垃圾,估计网瘾也就戒了。cao 还有不要拿拿半成平糊弄人。 大家别买新游戏,尤其是国产!!!!!
正式版缩减了体量让我怀疑,但是运行起来比DEMO版本降低了电脑的资源使用是好事情。 下面是一些修改的建议 资源筛选问题 1. 未被使用的资源应该统一属于自然资源,且可以像“建筑清单”一样可以筛选来查看位置,以方便规划。当然,应该分别基地范围内和范围外的 2. 当我选择建造资源建筑时(比如海龟),我希望资源图标比绿圈(基地范围)更明显和更大的更显眼的图标以方便寻找。且不显示其他情况,比如怒火。 3. 高亮显示:在”建筑清单“中选择具体建筑或者资源时,希望是以统一明亮且高亮显示,以方便寻找。 4. 线路优化:信息图层也许可以增加一个运输线路选项,查看各种非最优路线,按照绿色、黄色、红色、全部四个级别显示,并可附带建筑标识。 视角问题 1. 主视角问题:应该以固定的方向,以海盗营地的正面为中心,具备一定高度的俯瞰视角(配合海盗营地的大小),以方便信息整合,而不是如此接近。 2. 船视角,当我选择船,然后按T,聚焦选择时高度不应该固定的那么低。 图标问题 总体问题在于图标的边框、底色、外边装饰之间的逻辑不对劲 1. 边框应该是一种颜色代表一种类型,比如建筑类的边框银色,那银色就应该专属建筑类的,而不是混乱的统一的金边。比如驱逐舰对应的红色,那对应的任务应该边框红色,但是皇室巡逻队则不应该占用这个色号。 2. 与上条相应的,在航海界面如果任务同时适合驱逐舰和掠夺舰,比如“破狱行动”,则显示一半红色一半紫色,但也可以按照船的五种属性来。 3. 底色和边框装饰如果是用来区分任务类型,或者高价值目的,应该也有相应统一的逻辑。 4. 选择航行目的时候鼠标移上去则图标变大,正在执行的目的也应该相应变大。 5. 在航海界面,选择船时,应该有更大的更明显的标识,而不是一个同色的下标。 6. 自由港口应该有特殊图标。 7. 船的路线应该更加明显,尤其是大地图上。 8. 当选择特定船的时候,适合执行的任务应该更加明显,现在的背光不够明显。 游戏逻辑问题: 1. 希望增加“抹平”建造,当我希望在资源点上建造非对应的其他建筑,比如在纤维点上造仓库,我可以通过类似建造的方式抹平,若是后面希望开放则拆毁复现。这增加了美观和自由度。 2. 一些特殊建筑的功效,比如“展望台”累计获得多少金币、“雕像”获得多少名额外人员等。 3. 贸易站则希望有具体物品的贸易额。也可以期待MOD。 其他问题总览 1. 钉铺的问题:海盗营地在暂停建造时,应该返还工人,以方便开局规划。 2. 在“信息图层”、“建造”界面中,我希望ESC首先帮助我关闭当前的小栏目,而不是呼出菜单栏。 3. 正在等待的船应该有更显著的提醒,而不是一个平淡的沙漏。 4. 当显示海盗基地名称时,其名称可点击,比如“玄鸦崖”点击后进入此基地,并可配合视角问题 5. “概览”中匹配相关内容,比如维生资源应该匹配相关海员 6. “概览”的“资源”中,或许应该增加一个分类,自然资源,把“中阶资源“改为”制造类资源。这样可以把铜和铜矿分开,且明晰。 7. ”罗盘”中增加文字匹配搜索,比如我搜索“距离”,则应该显示滑索、皇家索道等文字描述中包含“距离”两个字的内容。中文好像输入有问题。 8. “事迹“中增加一键确认点数,并暂时停留在上方以方便确定
This game feels like you are smoking crack 100% recommend
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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