
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst DE #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Sep 18 → 16.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.5Kreviews | 85% | — | $5.8M |
| $39.99 | 311ratings | 70% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
expect some weird city builder but got a great RPG Pirate-flavored game. I mean city sim part not bad but I just blasted by good quality VA and story. RPG turn-based combat also fun. I spend around 20hr first map normal difficulty. now game have 3 map I think this game very worth your money.
bon jeux j aime bien le concept gestion action.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
是個好遊戲,要思考礦點、加工廠、終端之間的聯繫。 但難度太高了,建議增加簡單難度把倉庫變成虛空倉庫和把戰鬥變成即時戰鬥。 其次搬運工是不是有BUG,我想把倉庫當中轉站結果只運2個素材= = 還有建造時不需要自動連接道路和不需要隱藏建築物的環形棧板,製造我的麻煩。 攝像頭綁定太陽和無法無視地形有點蠢。
mega
Cool game. Reminds me of Frostpunk but more fun theme.
Exzellentes Piraten-Anno
A great 'city' builder / exploration game, with the occasional odd mechanical choice, yet oozes charm. Corsair Cove (you must pronounce this in a pirate accent when reading) puts you in charge of building a pirate colony. The pirates love their stew and love their grog, so you build the typical building chains required. These building chains get more complicated, allowing you to grow your colony. Y'know, a typical city builder! The quirks of Corsair Cove are you can build vertically up cliffs, and connect any buildings via walkways, bridges, ziplines, and so on. This works very well, and I found myself contemplating the most efficient pathways for building chains to work. Other times, I wedged a house in a gap on the cliff without rhyme or reason. Outside of the colony building, you build ships, man crews, and head off across the sea! Here's where the story fleshes out, pitting you innocent pirates against the tyranny of the old world crown. The writing, voice acting, and general presentation is decent here. There are a couple of things I want to flag. To expand your colony, you build additional pirate camps. These pirate camps are treated as separate colonies, except aren't, making for a confusing affair. They share resources, except don't. Have their own building chains, except don't. For example, my first larger ship required different crew that wanted bread. I made bread in one pirate camp, and built the ship in another. When I created my crew, I used a global inventory of bread, but then my camp got angry, because they lacked the bread needed for upkeep. I was confused - I had tons of bread. But, crucially, it was in the wrong camp. Mixing up global inventory and local was confusing for a while. Ship battles are a card game. Now, early game I was disappointed, hoping for more action and swashbuckling. But mid-to-late game, I was so relieved battles were these quick affairs, allowing me to focus on the main parts of the game. The little scenes shown are well presented, so in the end, I actually liked this decision. The hybrid ships felt pointless mid-to-late game. You have four types of upgrade/ships, each with some hybrids. But late-game missions each need one super-high stat that only the pure ships can achieve. It would have been nice to tweak the missions so you could use more varied ship styles than just all-speed, all-damage, etc. Overall, I enjoyed my time with Corsair Cove. It captures the pirate spirit well, and is complicated enough for me to feel satisfied with my colony.
Overall very fun and aesthetic city builder game, somewhat of an Anno/Settlers mix. The UX for building and route placement (the core mechanic) is very well done. There's a few negatives: - The UI for stuff other than building could use some polish. - The game does drag out a bit towards the end - there is a lot of focus on sea battles, which are fun the first 20-30 times or so, but ultimately you'll hundreds of them and they get quite repetitive. - Some strange choices in the tech tree. E.g. lots of different "deposit X has double the resources" but you ultimately can unlock anyway that all deposits are infinite, so what's the point? - Lower tiers of crew are no longer needed after upgrading a ship, which means you either build production chains to tear them down an hour later, or you simply rush the higher ships types right away.
장점: 비슷한 게임들 중에서 볼때 게임 구성이 잘되있고 신선함 향우 업데이트 에 신경쓰고 그래픽 개선만 좀 이루어 지면 시리즈로 손색없음 트로피코 축소 버전 같지만 다른 매력이 있음 단점:1.배 너무 느림 2.창고 너무 좁아서 창고 너무 많이 지어야됨 3.함선 전투 너무 재미없고 전투 에서 화면 처리가 너무 형편 없음 개발자 에게 바라는점 1.함선 아이템 슬롯 만들어서 함선 전용 아이템 만들기를 바람 2.함선 아이템 을 불특정 전투에서 랜덤 으로 얻어지면 좋을거 같음 3.전투화면 개선 필요 4.공식 모딩을 지원 하길 바람 5.섬 면적에 비해 건물 크기가 너무큼 6.스토리 전개 너무 식상함 7.그래픽 렌더링 개선과 최적화 개선 필요
Sehr stimmiges und hübsches Piratenparadies mit ordentlich Charme und Atmosphäre. Neben dem exzellent vertikalen Aufbau möchte ich die Vertonung, Musik und Artdirection hervorheben. Gerade die vielen kleinen Geschichten und Nebenquests in den Sieben Weltmeeren haben eine Qualität die mich einfach mitgenommen hat auf allen ebenen. Die Produktionsgebäude sehen allesamt fantastisch aus, sind schön animiert und durch Größe, Form und Färbung verschiedenster Elemente gut erkennbar und unterscheidbar. Wenn man natürlich alles an eine einzige Klippe pappt dann verschwimmt das alles zu einer undurchsichtigen Masse. Da ist Vorausplanung aber das richtige mittel gegen. Natürlich würde ich mir wünschen die Breitseiten meiner Schiffe selbst abzufeuern, aber durch die hohe audiovisuelle Qualität der Schiffskämpfe gegen jede Art von Gegner machen diese Karten-Würfelrunden trotzdem richtig spaß. Nach einiger Zeit auf hoher See und mit den mächtigsten Schiffen macht sich die Wiederholung aber doch bemerkbar. Das Interface ist sehr übersichtlich und lesbar gestaltet. Informationen zu Gebäuden, Transportwegen und kritischen Waren musste ich nie suchen sondern waren immer gut auffindbar. Das Tutorial bringt einen auch sehr gut in den Flow. Allgemein ein Einzigartiges, sehr rundes und sehr gut verzahntes Spielerlebnis. Einen Mangel an Schweinen konnte ich nicht feststellen. Eine klare Kaufaufforderung von mir! Für die Zukunft des Spiels wünsche ich mir einen dynamischen Tag-Nacht Wechsel. Mehr Karten mit neuem Seemannsgarn für frischen Wind und noch mehr spaß am erkunden der Sieben Weltmeere. Und unbedingt die Möglichkeit bereits gebaute Schiffe anderen Pieren zuweisen zu können, ohne sie vorher in ihre Einzelteile zu zerlegen und am neuen Pier wieder zusammensetzen zu müssen. Danke und weiter so!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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