
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst DE #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Sep 18 → 16.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.5Kreviews | 85% | — | $5.8M |
| $39.99 | 311ratings | 70% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute AGHH!!!!!
Fun game. Great art style. Building vertically and routing pathways for logistics is a key gameplay loop. It took a while to figure out how to get a second ship and understand how to tackle the ship quests and missions. Be prepared to turn off a lot of buildings in the beginning until you are able to get more population
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun City Builder with a pirate theme. Good timing for it to release as I was playing Windrose and going, "Huh, could go for a pirate City Builder" before I came across this game's page a month before release. It has its strengths and flaws, both significant, and whether they determine if [b]Corsair Cove[/b] is a game worth getting depends on the individual. The city building mechanics are simple but enjoyable to do, which is great for a City Builder (Duh). Unfortunately it can get pretty boring after a while even with all the other activities going on. Most of the time you will just hit the fastest setting on the timer and just wait for stuff to be built. While other City Builders are no different, Corsair Cove, for some reason, just makes it feel unique in the worst way. Don't know, maybe this is just a me thing. Exploration is one of the two activities you can do besides city building. This is a fun and rewarding experience as it allows you to fully engage with the in-game world, and for a pirate-themed game that is a huge advantage. Having to assign a crew and a captain are nice touches and they do pay off. And captains having their own unique abilities is a very nice touch, makes each one feel unique enough. Some are good for combat, others simply exploration, and some in-between. Just be warned you will have to learn to upgrade your ship or build a better one fairly quickly if you want to explore the whole map. Considering this is the only other core mechanic, besides city building itself, this leads to the problem I felt with city building. The combat is a hit-or-miss. It is a card game where the stats of your ship and the captain assigned to it really shine. You pick a card, each one with a primary and secondary effect, depending if you are in "attack" mode or "defense" mode. For example, an "attack" card will say, "Deal X to Y damage to enemy ship. Prevent A to B damage to your own ship." There is also a dice rolling mechanic involved, where the higher rolls determines the effect ie if you are attacking with the same example I said before and roll higher then you deall the most damage. Vice versa applies if you roll low. I like the idea the devs were going for but I can see the combat being a polarizing thing for the players. Some people will like the change in gameplay while others will find it odd or even just straight up don't like it. And reading the reviews and some discussions, a good chunk of players don't like it. IMO remove the dice rolling and it may be better. The [b]campaign[/b] of the game involves four pirate captains uniting to rebuild a pirate empire against the Spanish authorities: Teach, Kanja, Scarlet, and Honora. These are the first captains you start with, the ones you can assign to a ship once your get your first one built. If you know your pirate lore, Teach is obviously Blackbeard himself though he doesn't have the matches/fuses in his beard. Interesting concept for a story but it becomes a bit of a slog because of how slow the city building can be. Whether that is good or bad depends on the individual. [b]Uncharted[/b] is the endless mode for Corsair Cove. You are given three maps and interestingly each one has its own story, like the campaign. At least I assume they do, I went to play on the "Devil's Map" first and found myself going through a little storyline to get a Chinese captain to join me. I don't know if there is more to it but a neat surprise. Other than that, Uncharted is a fun and enjoyable thing to do. Visually the game looks beautifully stunning. The vibrant colors of the islands, to the art portrayed in combat and events, to the in-game assets all look really good. And huge kudos to the artists and devs for putting in the extra effort in fully animating the locations on the world map like the ports, you can even see the citizens of those towns do their day to day lives when you zoom in. [b]Honestly I am torn between giving this game a 7 or 8 out of 10.[/b] I want to give it a 7 simply because it is a fun game but it isn't innovative at all, and the aspects it tries to do different is a hit-or-miss ie the combat. On the other hand, 8 because it is only $40 and that isn't a horrible price for a game like this. Actually I would argue it is the perfect price. ATM it is on sale for 25% off (Costing $30), and that certainly feels like the perfect sale for Corsair Cove until way later down the line when it goes on sale for more.
Very addicting
Интересные механики, прикольная модель игры, не просто домики а путешествия и войны, и разные миссии) советую
ok
AAA
ahoy
Great for fands of Whiskerwood or Anno. It's a relaxing citybuilder.
This game is very fun, highly recomended!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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