
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst DE #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Sep 18 → 16.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.5Kreviews | 85% | — | $5.8M |
| $39.99 | 311ratings | 70% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
今後マップが増えることに期待。 でも3つのマップでしばらくは楽しめそうです。
I had a fantastic time playing. The resource management and scaling that you see in a lot of these kinds of city building games (like Anno) was well implemented. It may sometimes feel a bit simplistic but it really is greater than the sum of its parts. Some logistical issues with resources can be frustrating early on, but there are a lot of ways to adapt to a lack of resources at certain camps. The selling point is obviously the pirate aesthetic with building on cliffs and having ziplines and ladders everywhere. It makes for a very interesting and unique looking game. The missions were fun along with the story. Some are saying the missions feel like an afterthought but I personally found them fairly compelling if not a little repetitive at times. Overall, the game felt very polished. I experienced no real bugs that hindered my experience except for the stuck tool tip about building the pier but that was quickly patched out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아노, 세틀러 유저라면 무조건 해봐도 좋을거 같아요. 다른 게임들이랑 많이 버무려 진 느낌이지만, 우선 해적 컨셉의 빌딩 게임이라는 것, 보는 것만으로도 충분한 재미를 뽑습니다. 가격대비 짱 !
Everything about this game is basically a combination of all my favorite games. It’s like Transport Fever meets Manor Lords, but on the seven seas. It plays like a city-sim resource manager where you have to create actual logistics networks to get resources delivered on time, or else you face massive production deficits. The combat system is ♥♥♥♥♥♥♥ sick. For the first encounter of any quest type, it’s just so cool and rewarding. The story is also absolutely awesome. I know I could have done the Merchant ending and finished a little sooner, but I chose to push through for the Domication ending just because the narrative had me hooked. I also loved unlocking the new characters along the way. That said, I did hit a bit of a lull about halfway through around ship level 4. I didn't realize the journal was actually there to keep you on track, so I was just kind of free-sailing around doing whatever I could find. I also totally skimmed over the side quests because they weren't main lines, so I got to a point where I was completely starved for Drifters and desperately needed them before I finally figured out there are repeatable missions to farm them. Definitely pay attention to your journal! A few other minor gripes: Even though unlocking characters is a cool feature, I didn't really find myself using any captains other than the first few you start with. There are almost too many resources. I get why it’s necessary for all the different kinds of ships you need to build to venture out, but it's a lot to juggle. Maybe I didn't explore reconstructing myisland as the game progressed, the only thing I really rebuilt was the housing to make space for more industry. The combat loop does get a little repetitive at the very end. I knew what I was getting into and still really enjoyed it, but I really wish they would have changed up the combat system just a little bit for some of those final story-ending missions. Overall though, absolute masterpiece in my book. Definitely the best game I've played in years.
Looks and plays like a mobile game. Refunded within 20 mins.
highly recommend, after the tutorial you can just 1 of 4 ways to go OR go all 4 ways. if you just want to build a awesome pirate base. Or you can sail out at the sea and plunder AND the sea is WAST! And much more!
참 재미있게 잘만들었네요. 다만 한가지 아쉬운건 전투가 너무 지루해요. 전투만 어떻게 바꿔주면 몇백시간은 할것같은데!! 예를들어 지금은 카드 덱이 항상 똑같은데 랜덤 요소를 넣어주면 좋겠습니다. 카드덱이 좋으면 이길수없는것도 역전할수있고 뭐 이렇게 되길 원합니다.. 재수없는 경우 반대경우도 있겠지만요.
진짜 재밌는 기지건설류 게임인데 드래그해서 건물 철거하는 기능좀 넣어주시면 감사하겠습니다 집 부수고 다시 지을 때 마다 손가락 아파 죽겠어욬ㅋㅋㅋㅋㅋㅋㅋㅋ....
Świetna strategia w klimatach wakacyjnych. Mega polecam
Corsair cove.... I really like this game. In my experience so far, the building shenanigans is great and keeps creating optimal/efficient layouts fun rather than annoying. The combat and events keeps things interesting while encouraging you to expand. All in all a 9/10 for me
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Where this game's players are, estimated from review languages.
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