
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst DE #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Sep 18 → 16.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.5Kreviews | 85% | — | $5.8M |
| $39.99 | 311ratings | 70% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pirates! Yaaar. Only 10 hours in, but I feel like I've gotten my money's worth, and there's still a ton of game left in front of me. The game is stunningly beautiful. Basically every aspect of the game looks fantastic, from the scenery, to the slight-motion event scenes. Voice acting is well done too, with several distinct, if slightly one-dimensional, characters talking about whatever's going on. Base building is fun. It starts off simple, and slowly builds up, giving you time to adjust to everything. I'm just breaking into the tier 3 stuff, and while the requirements are a bit daunting, I think that they've also given me the tools I need to set up the production chains. Looking forward to the challenge. Combat is.. odd? There's several types of events, like ships&cannonballs, raids with pistols and swords, and even things like sneaking, navigating out of a whirlpool, or searching for clues. You have various cards to help with that, and you try to pick something that will (hopefully) counter the opposition's card. You're strongly encouraged to bring ships with the correct stat points to deal with the specific events (i.e. combat wants armor & guns, chasing/fleeing wants speedy ships, and so on) or the enemy cards will crush you and you'll have to flee. And that's it for now. I'm super stoked about the game so far, very much enjoying it 10 hours in, and it's looking like it'll be at least another 20 or 30 hours of enjoyment. Strongly recommend the game so far!
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far the game is really a blast! It's innovative, beautiful, and leaves you hanging around alot longer than you thought you would. Its got several frustrating steps to learn such as creating trade paths between your colonies and keeping up with the demands of your inhabitants. However, I'm willing to stick with the game as the continue to do updates improving the game overall.
太上头了,一开始建的时候格局很乱,毕竟不知道哪些资源重要。后面新开了两次档,各种电梯缆车滑索,配合垂直空间,看着确实像海盗湾了。就是所有房子都建墙上,好像有点太夸张。不过唯一吐槽的点就是,出海事件有点重复,到后面只想数值碾压赶紧完成。然后游戏体量非常庞大,四个派系,每次玩一个都够呛了。物超所值
Game sucks. Constantly without drifters and no way to get them to the point it's no fun. Would refund if I could.
I am giving a recommendation because I did enjoy playing the game while I played it. However, it got repetitive very quickly. I imagine much like most city builders, this just has the added fun of sending out your pirate ships to go and do pirate things. But as long as you're careful about your supply usage on your ships, you'll pass every challenge no problem. Except the odd one here or there. I will also say that I did not go past the second little area they have you operating in simply because I figured that it is the same thing over and over again and that simply isn't fun to me. So, I don't care much about finding out the rest of the story which is usually what keeps me in the kind of game. Still it is worth the play if you're into that sort of thing and want to experience a pirate game that isn't made by Ubisoft or some other garbage version of pirates.
Es un poco raro al principio, pero cuando le pillas el rollo esta tremendo, píllatelo, ni te lo pienses :D
엔딩 본 후 평가. 먼저 컴퓨터 사양 안좋은 분들은 하기 힘듦 정말 재미 있으나 뭔가 허전함이 가시질 않는 게임 전투는 오히려 단순해서 다행이다 싶을 만큼 기지 건설에 손이 많이 감 기지 1개 키우기가 아니라 해적선 종류에 맞춰 최소 4개의 기지에 부족한 자원을 위한 확장기지를 통해 종국에는 섬 전체를 사용하게 되는 게임 스토리나 선장들의 대화를 스킵하면 정말 반복 노가다만 하게 된다고 느낄 수 있음 돈 값은 하는 게임이라고 봄 플레이 팁이나 조금 남기고 마무리 하겠음 1. 사략선 운용을 우선시 하여 기지 공급망에 빠르게 투자 하는 것이 좋음 2. 기지명, 선박명 변경시 한글은 외부에서 한글로 적고 복사해서 붙여넣으면 됨 3. 초반에는 기지별 공급망을, 중후반 부터는 중앙에서 생산하여 뿌리는 형태의 공급망 4. 교역품 중 가장 쉬운 것은 모든 자원이 소모형이 아닌 생성형인 [럼]으로 교역소 건설이 100금인데 럼 150개 모이면 22금이라 5번 넘기면 손익분기 넘어가고 이후 순수 이득임. 럼 수출 공장이랍시고 5~7개 지어서 다른거 하다 가끔 돌아와 다 팔아서 초반 금 조달함. --> 이후 창고 및 운송수단에 투자 5. 선장들의 대화는 웬만하면 보길 바람. 안그럼 정말 생노가다만 하는 게임이 되어 버림....
One of the best city builders I have played, very good game! Totally recommend to anyone who likes city builders. Its a fresh take on RTS to an otherwise flat world.
I enjoyed my time with the game. You see saw from building on your island to having to advance your pirate tree through exploration to then go back to your island and expand because new resources are added from the tech tree advancement/ building new ships. I see the other reviews and can agree they are mostly fair. I still would recommend the game with a caveat of maybe not full price. Also didn't fully understand expanding pirate camps until 3rd hard reset due to my own incompetence. TL:DR Good but not at $40 price tag.
很不错的建造游戏,挺有挑战性的,就是最后的结局感觉有点拉跨了,我在剧情模式清图,五艘六级船,结果只能选一个结局,而且达成条件基本全是物资需求基本瞬间就结束了,我希望终局的挑战能更有挑战,更宏大一点,我期待这个终局很久了,一下子结束给人感觉就是刚脱裤子就萎了,相当难受啊。 说下我觉得游戏最难受的两个点金币和建筑,首先是金币,这个贸易站意义不明,给的太少还全手动。前期缺钱缺死我了,后期一个女王一个金字塔突然钱就多的花不完了,这个金币曲线是有点抽象了。然后建筑,后期建筑拍满全岛,忘记自己把建筑放哪里了要找很久,我是通过运输线一点点找过去的,能不能出个一键显示全岛该建筑所在的功能啊,这自带的视图功能显示建筑快给我看瞎了。 新手玩的话记得提前看科技树,别浪费点数解锁没用的东西。还有夜鸦真是爹,养活了全家的金币消耗
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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