
An immersive first-person-melee RPG where you create your character and fight, talk or sneak your way out of confrontation. From concrete buildings to futuristic environments - start from the bottom and make your way through narrative missions to the top of the city in a bid for control.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Calling this an "immersive sim" is an insult
我得说bug挺多的 npc带路去HQ会跑一半回去然后停止不动 任务引导却说要我跟随她 到达非市民区她会跟我敌对 直接卡关 没绷住 其次 游戏存在相当多的文本 需要一定英语水平 否则极其容易卡关
Overall enjoyed it, I think settings in the last part of the game kinda fell flat unfortunately as I loved the environments of the first half of the game, they felt very immersive but the last few areas (which were supposed to be the good ones) didnt feel so, feels like alot more effort went into the first few levels and kinda fell off over time. Story was a bit underwhelming but it was good enough to give reason to continue. Fighting was fun, environmental things like chairs, tables even chair legs after they break could be used in combat which was great. As some other reviews mentioned I think there was massive potential that unfortunately wasnt fullfilled, still a good game for the price though.
a fun lil imm-sim romp. 10/10 would Judo Kick a CEO again
Very rough and abandoned. Combat is the main thing and everything else is kinda there, not much in the way of alternatives paths most of the time except maybe a vent or a pipe along the wall, no reason to invest in anything other than strength. Couple of good ideas like dragging npcs to face scanners and extending pipes for platforming. Story is meaningless and just an excuse to drag the player around from grey place to grey place with hole to kick people in. There are better kicking simulators out there.
I do recommend this game, but it is very rough around the edges. It remains pretty surface level throughout, not really offering too much depth. That being said, it does have enough mechanics to justify calling it an immersive sim! The combat is janky as hell, but it results in a very chaotic mess of fun once you get the hang of it. It doesn't drag on with the story at all. I think it is worse it to finish the main quest.
科幻题材沉浸式模拟游戏,但是游戏里没有任何热兵器,主要玩法是用场景里任何能移动的东西砸人或者抽人。 背景是地球毁灭了,幸存的人类躺飞船冬眠舱里来到了一个叫 corpus edax 的星球,然后在这个星球上盖了一个大型殖民地。主角就是刚从冬眠舱里苏醒的一个普通老冰棍。 本作的写作部分挺糟糕的,设定部分漏洞很多,叙事和对白非常白开水,而且没有支线任务。更别提最终决斗的时候浩浩荡荡的抵抗军只有三个人陪你战斗... ban 掉枪械的理由也挺牵强的,说是因为这个世界的人寿命能到100多岁,大家都很爱惜生命,所以都不用枪。。。不是哥们,这世界观里的人类都能在太空里造超级巨构了,到底是什么神秘力量能够阻止人私造枪械啊... [spoiler](别告诉我这是 corpus edax 行星意志的一部分) [/spoiler] 游戏有一个 RPG 系统,在一开始主角从冬眠舱苏醒的时候可以进行各项能力值、性别、年龄的设定。年龄除了影响一些对话分支外没什么作用。游戏没有经验值系统,仅靠推主线和在场景里找技能书来获得主副能力值点数。主能力值每个上限为10,副能力值上限100,达到上限后不能通过推主线获得的技能点加点,但是通过技能书获得的技能点却可以继续叠加,也就是说所有的能力值都可以超过上限。再加上游戏由于有新游戏+的设定,所以理论上可以把主角的所有能力值拉满,打造完全 op 的角色。新游戏+还能给主角解锁一个额外的灵能能力,可以隔空取物,甚至可以把敌人直接用念力抓起来丢出去。 值得一提的是,这个游戏的有很多的功能做一半就丢在那里了,很多遗留的系统,例如做一半丢在那里没有任何互动的场景;除了在抵抗军总部买点垃圾和坐地铁外没有任何作用的钱;地铁本身也是一个相当半成品的系统,因为游戏几乎是线性的,几乎没有必要坐地铁返回之前的关卡;地图里上百个门都是装饰,能进去的一只手都数的过来;整个游戏只有普通人类和无人机两种类型的敌人;后期关卡又大又空而且几乎坍缩成线性,b 级公民区和世界政府区域都只有很小的关卡,几乎没有刻画... 总之,作者现在已经不再更新了。这个游戏之前在 ks 上众筹过,我本来想参加的结果因为健忘症发作错过了众筹。最后首发的时候看到褒贬不一的好评率最终没有购买,后面打折后才买来玩。只能说由于内容太少,首发原价确实有点亏。 那么我为什么要给推荐呢?那就不得不提这游戏优秀的打击感和颇具特色的物理系统。整个游戏的精华就在这上面了。场景里能动的东西基本都可以当武器揍人,还有各种花里胡哨的方式把敌人绊倒,踹到火盆、电箱上或者悬崖下面。武器抽人后会损坏或者改变形态,比如拖把是钝器,折断后会变成锐器,有不同的进攻动画和攻击效果。这点有点类似 fallen aces 那种机制。而且能拿起来的东西都可以丢出去砸人,伤害挺高的,不同的东西有丢出去的效果也是不一样的。敌人在特定条件下也会捡场景里的垃圾攻击玩家。更有乐子的部分是你甚至可以勾引一群敌人,然后用高超的身法让他们误伤友方后起内讧自相残杀,特别有节目效果。加之作者亲哥貌似是专业做音效的,优秀的音效让整个游戏的打击感更上了一层楼。 而且这游戏虽然赶工,但是还是有点有意思的小巧思的。比如有一关里你[spoiler]说服敌人的时候被他俘虏的 npc 会悄悄自己行动用椅子给他干晕[/spoiler],还有一关有致敬 prey 2017 开头部分的内容,以及[spoiler]可以在公司大楼里找到一个隐藏的夹层[/spoiler]... 其中大概能窥见这游戏未能实现的野心。 总之一周目通关之后我一直还觉得不过瘾,因为我把技能全点黑客和开锁上了,这算是我玩 imsim 这类型游戏的习惯,但是这游戏由于很多系统都是半成品,没有太多奖励黑客和开锁的机制,倒不如直接全部梭哈战斗和敏捷。于是我过了一周后没忍住又打开连玩了两个周目,战斗和敏捷全拉满。养出 op 角色之后超级无脑爽,主角性能堪比超人,看到敌人上去就是抽,一脚能给敌人从地图的一头踹到另一头。矿洞那关更是爽飞,直接把 boss 抓起来丢垃圾一样往悬崖下面丢。反正我是爽了,我无脑推荐。 总结就是,这游戏给人的感觉就是没做完,后面的关卡赶工感尤其严重,一大堆半吊子的遗留系统在那里没有完善。但是战斗,爽!!!真的超爽,难度也很低。打折的时候买一个当纯爽游玩还是相当推荐的。此外,作者正在开发一款战术射击游戏新作,貌似会继承本作优秀的物理系统,且有镜内放大等我很中意的特色,期待中...
Franchement chouette pour le premier titre d'un petit développeur. A t-il des bugs ? Oui, et ça fait clairement partie du charme - voire du gameplay si vous apprenez à en tirer partie. Cela dit pas de crash à déclarer ni de vrais bugs fonctionnels, du moins rien qui ne puisse être résolu en rechargeant la dernière sauvegarde. Les combats deviennent juste rapidement chaotiques dès qu'ils impliquent plus de deux ou trois personnages, et de manière générale le moteur physique ne manque jamais de surprendre... Même si le récit n'est pas absolument convaincant, le concept est top, les dialogues ont leur charme et l'esthétique est super attachante. Je le recommande ne serait-ce que pour le plaisir de jeter un objet au visage d'un ennemi, les voir fusionner ensemble et les regarder partir à toute vitesse en percutant chaque coin de la pièce comme un insecte volant coincé dans une véranda. Bref, un régal.
Unity meets best parts of Deus Ex 2: Invisible war, except you're a buttnaked civillian in a postapocalyptic Seedworld, meaning your inventory is your 3 pockets and whatever you're currently holding, and the most advanced piece of technology you can wield is a hand dryer, as a blunt weapon. Enemies are silent, so the only alert you get for having been seen during sneaking around is that now they have red text over their head that says something confrontational. No footsteps either, so start leaning around corners and on that compass that shows all enemies on the current floor. Story is intriguing, if not a bit "Dreamlogicy". In terms of visual/art presentation, it's an indie unity engine game. Smooth cartoony edges, with a more dystopian "Logan's run" vibe, if they lived in a ♥♥♥♥♥♥♥♥.
It feels like a mix of inmersive sim and Mirror's Edge at times. The combat ain't very deep, but gets really flexible, think of Dark Messiah but cheaper. Sneaking around and getting lots of perks, finding your way around in maps with little details. It's a game you can vibe with time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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