
An immersive first-person-melee RPG where you create your character and fight, talk or sneak your way out of confrontation. From concrete buildings to futuristic environments - start from the bottom and make your way through narrative missions to the top of the city in a bid for control.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's like Deus Ex and Dark Messiah had a buggy bastard child, but my god is it fun. Has typical im-sim features such as alternating paths based on your character's skills, but also an excellent melee system that invites the player to get creative and tactical, especially when faced with groups of enemies. A Unity engine game, it looks pretty good, though some of the character models look a bit basic/janky, but I would imagine this was to compliment the physics system. As far as glaring issues go, I will say the game really encourages a combat heavy style, but you can stealth/lockpick which I felt were mostly useless for a large portion of the game. Enemies seem to know exactly when you're standing right behind them right before the killing blow, and the lockpicking minigame was so precise it isn't even worth bothering unless you plan on dumping a load of stat points into the skill. As far as technical problems, despite a few bugs such as weapons vanishing from my inventory in between load zones, it felt like a very polished experience. This is a strictly melee game, and the movement/combat reminded me not only of the previously mentioned Dark Messiah with it's great physics based damage, but also the first person immersion of games like The Chronicles of Riddick: Escape from Butcher Bay and Mirror's Edge. While not a super long experience, Corpus Edax provides a great compact indie Immersive Sim experience without compromising gameplay quality. Props to the creator, if you are reading this, you did an amazing job and I can't wait to see future work! Edit: There is one major bug that I somehow forgot to mention. Sometimes when you quickly equip a Quick-Fix syringe or other items (This happens to objects too, but I found it most frequent with the syringes) and click, it'll disappear or even sometimes start floating in the air, which left me really frustrated in those in-a-pinch moments. I thought it was worth mentioning, but it doesn't detract from my positive experience with the game, but it did really aggrivate me when it happened.
Great
Audio earr*pe after 30 mins of gameplay and crashing, due to Unity. Everything in this game is bugged. You cannot even save the game, you get one "quick save". A million ways to fight, easy to cheese, which is better because the fighting sucks. This game looks like total ass. Pitch black in nearly every slightly small room, no flashlight. Insane parkour, out of bounds or a secret, I don't know. Boss fight with Michael is bugged, you cannot progress without cheating/glitching to exit the room. Huge empty areas. Bugged animations, people sitting on the air. After a while you lag insanely upon saving/loading/entering a new area. Quest bugged, tells me to locate Surinder Rajni when I already killed him. Game bugged after starting new game+ after completing the normal new game again, my cursor is stuck in the middle of screen and sensitivity sticks on low, fixed by restarting the game. Maybe something to do with alt-tabbing, which is also when my game starts crashing. This also sets all my volume settings to zero, this has happened twice. So why is this a good review? The game was fun. There are so many bad reviews on this game, some of them think Death Stranding is good, another has 2000 hours on Umamusume, another 140 hours on Stardew Valley, another 122 hours on Dead by Daylight, 1000 hours on TF2. If they played those "games" (genuine yahubaal slop) for that long and thought they were good, but not this game, then I can confidently say those things are not people and that this is a good game and well priced on sale.
Внезапно удивительно интересная сюжетная игра, которая удерживает внимание до самого конца и не успевает надоесть. Хороший баланс механик и экшена. Графика странноватая, но не напрягает. В последнее время становится популярен стилистический дауншифт графония и анимаций в играх - меня это в основном раздражает, но в этой игра всё достаточно органично. Однозначно надо брать, пробегается за несколько вечеров без духоты.
Sim.
IT does have some quarks, as far as combat goes. But other than that its a great indie game, but for what I bought and played I enjoyed it. if you want a short Sim style game it is fun and engaging.
a lot of love went into this one and you can tell, my only wish is more people to fight
It's janky, buggy, overall held by duct tape, very frustrating at times, and I wouldn't have it any other way
Mix some fun combat, a short playthrough, kinda janky physics, fine to low spec graphics, add a few decent songs, to end up with CORPUS EDAX The combat is what shines through, kicking people off ledges Dark Messiah style doesn't lose it's appeal. If you like the demo, support an indie dev and grab the whole thing.
Great concept, bad execution. Really incredible dystopian type atmosphere but the game falls short in character depth, gimmicky mechanics, annoying combat and overall unpolished feel. The game is also incredibly short and lacks depth of enemies.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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