
Corpse Keeper is a very challenging action-strategy roguelite. You'll need to lead a squad of three corpses to explore the grim and dark medieval world within limited time, build a powerful army of the living dead, and finally kill the demon lurking in the deep end of the cathedral.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
总评:瑕不掩瑜的“怪味巧克力” 综合来看,《死亡教堂》是一款极具个性且野心勃勃的作品。它成功地将两种看似不搭界的硬核玩法糅合在一起,产生了奇妙的化学反应。对于能对上电波的玩家来说,这种在刀尖上起舞并精打细算的生存压力正是其魅力所在;但对于追求纯粹战斗爽快感或轻松养成的玩家而言,繁重的经营压力和部分失衡的战斗设计可能会带来不小的挫败感。 适合人群: · 喜欢《只狼》拼刀手感,觉得意犹未尽的“打铁”爱好者。 · 热衷于《暗黑地牢》那种高压资源管理和人员更迭的策略游戏玩家。 · 对黑暗、重口中世纪美学毫无抵抗力的玩家。 不适合人群: · 无法接受高难度和挫败感的休闲玩家。 · 讨厌复杂资源管理和时间限制的玩家。 · 对血腥、骨骼等元素感到不适的玩家。 如果你能在忍受“计算失误+操作失误=血亏”的高血压体验后,依然享受精妙拼刀带来的肾上腺素激增,那么《死亡教堂》绝对是一款值得尝试的独立佳作。
底子是好的,但UI,操作,引导,场外的培养,怎么就这么恶心人呢
♥♥♥♥
弹刀挺舒服的,就是没打通过
一般 玩法不错 但是画面看起来太扎眼
No trates de entenderla, disfrutala -chiqui tapia
This is not a game for everyone. It is pseudo fighting game, rouge-like. Graphics: Its ugly, nasty, dirty, and all intentional, and works quite well for what tha game is. Audio: The music is fine, it works well for the fights but quite forgetable. Man, the parry sounds when the metals strike each other is perfect. Gameplay: With enough time and grinding the game should be beatable by everyone as all the fighters "core" upgrades are permamently unlocked. Nonetheless the game is quite hard and mostly due to the enemies AI. Sometimes they can be quite passive and easy, other times they perfect parry and dodge every single attack. The gameplay reallisticly boils down to pressing attack rhytmically for the moves to combo (spamming doesn't work), trying to perfect parry as many attacks as you can (that's the main aspect of the game), and occasional dodge. For me it's hard to decide if the game is balanced or not. On one hand there are clearly better and stronger characters with better movesets than others. On the other, realistically you could beat the game with anyone if you are good enough. Story: The setup was actually quite interesting and made me want more, to see the game through the end. Too bad that story is explanation for the game only. The ending while logical to the type of story it seemed to present left me quite unsatisfied and longing for more. It feels like there could be at some point be made into a second game but it's wishful thinking. I quite enjoyed mi time, the variety in characters and their movesets is surprisingly vast. The gameplay loop works perfectly well with it's mechanics. It just makes you wish there was more to it. I would love to see the game like that but made with bigger budget and bigger ambition. P.S. The Golden Apostle - Bow, can ♥♥♥♥ off right back to hell and be deleted from the game. Enemy that is necessary to beat for "true ending" is harder that final boss.
游戏味道很好
好
挺好发的更新路线都做到了没话饼,怪数值恶心是另一回事
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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