
A corner screen incremental brick-breaker where bouncing cores destroy endless swarms. Let it run in the corner of your screen while you work or jump into fullscreen and take control yourself. Unlock new Cores, expand your skill tree, survive endless waves.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
CoreBreaker: Desktop Swarm is a minimalist idle incremental brick-breaker game built to live on your desktop. Hostile robots are flooding the system. Wave after wave march down the corridor toward you. Your arsenal of bouncing Cores is all that stands between order and collapse. You build the defense. Then you watch it work.
Build it. Deploy it. Walk away. Upgrade your skill tree, unlock new Core types, then let CoreBreaker handle the rest. Run it in a corner of your screen while you work, browse, or do anything else. It plays itself. You just make it stronger.
Or take full control. Switch to full screen any time. Aim your Cores manually, react to boss waves, push further than idle mode can take you. Same build, same upgrades, completely different energy.
Your arsenal never stops growing. Seven Core types. Each with its own upgrade tree. Fire that spreads and explodes. Ice that freezes entire formations. Lightning that chains across six enemies at once. Laser that wipes whole rows in a single shot. Every upgrade changes how the game plays, not just how hard it hits.
The waves never stop either. Infinite enemies. Infinite scaling. Boss every fifth wave. When you die, you carry your multipliers into the next run and go further than before. There is no finish line. There is only further.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Reviews
Fun little game with a nice progression system. I like that it can run on the desktop while I'm doing other things, and it feels satisfying to upgrade over time. Looking forward to seeing what gets added next.
Deep idle-like game. Recommended!
The game runs quietly in the corner of the screen and offers a generally pleasant desktop companion style experience. Watching bouncing cores clear out swarms has a light, steady appeal, and letting the action play passively during workdays can make routine tasks feel a bit less monotonous. Switching into fullscreen to take direct control adds some variety to the loop. Surviving waves requires a modest amount of planning, and unlocking new cores while expanding the skill tree provides a gradual sense of progression. However, once wave 450 is reached, advancement slows down noticeably, requiring long stretches of idle time to gather enough experience to move forward. Instrumental music fits the background action reasonably well, and watching swarms get cleared out can be satisfying. Fans of idle clickers or auto battlers may find the mechanics and upgrades engaging enough for casual play, even if the experience isn’t endlessly compelling.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Simple concept, well executed. Easy to pick up, satisfying progression, and doesn't get in the way while you're using your PC. Looking forward to future updates.
games pretty decent albeit gets bit sloggy during the end of game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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