
Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.57/day in the week to Sep 1 → 20.14/day in the week after.
About
Awaken as an explorer in a long-forgotten cavern teeming with untold secrets. In this award-winning, 1-8 player mining sandbox adventure, your choices shape an epic journey. Harvest relics and resources, craft advanced tools, build your base, and explore a dynamically evolving world waiting to be unearthed.
Level up your skills, defeat legendary Titans, and unveil the power of the Core. Grow your garden, fish in mysterious waters, master a vast array of recipes, raise and care for animals, encounter the Cavelings, and carve out your own unique world in an enchanting underground adventure.
MINE RESOURCES
Delve deep to harvest precious resources and unearth hidden gems. Craft tools to help you survive, from pickaxes, fishing rods, and shovels to traps, bombs, and mortars. Upgrade your arsenal and equipment with advanced tools like the mighty Obliteration Ray, and automated machinery to streamline mining, smelting, storage, and more. Level up your skills and unlock powerful weapons to conquer the depths.
DISCOVER AN ANCIENT WORLD
Explore diverse biomes with unique ecosystems and long-forgotten lore. From the living walls of the Clay Caves to the crystal caverns of the Shimmering Frontier, discover more about this mysterious world as you uncover the secrets of the Cavelings. Build a boat to set sail across the Sunken Sea, race across the Desert of Beginnings, and encounter the remnants of ancient civilizations.
BUILD, CRAFT & GET CREATIVE
Create a totally unique base using a variety of different materials and customisations. From the ultimate adventurer’s lair to a cozy underground cottage, shape the underground your way. Customize your character’s appearance and choose from an array of powerful armor and unique outfits to suit the moment.
BATTLE TITANS
Face legendary Titans that hold the secret to this long-forgotten world. Sharpen your combat skills against a variety of monsters and mini-bosses, spend talent points to level up your abilities, and plan your strategy to conquer these colossal creatures of the underground. Discover rare and powerful loot to help you on your journey and power up the Core.
EXPLORE WITH FRIENDS
Enjoy the adventure solo or team up in 2-8 player drop-in/drop-out online co-op. Play your way and explore at your own pace — celebrate the seasons, trade with merchants, hatch your new best friends, design the ultimate base, automate resource gathering, host your own dedicated server, create music on playable instruments and discover an unforgettable sandbox adventure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 66.5Kreviews | 93% | — | $38.1M |
| $19.99 | 6.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1718 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is genuinely amazing. A good friend of mine got me to start a playthrough with him and it’s been fun all the way. Most of the bosses make for a great challenge but for a casual player like me the game is also absolutely perfect to sit back and relax to. Huge fan of the puzzles as well that are spread around the map. Also love the possibility to automate basically everything, especially in the newer versions of the game. There’s one little tip I’d recommend though: Use an Online map viewer! This is incredibly useful for hunting structures that you haven’t found yet using their distance from the world’s core. It can’t instantly reveal the map though, so it doesn’t really feel like cheating :)
Best game ever.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38M | 64.3K | 86% | $39.99 | |
| $38.1M | 56K | 90% | $39.99 | |
| $38.2M | 193.3K | 96% | $9.99 | |
| $38.3M | 66.9K | 90% | $29.99 | |
| $38.3M | 57.4K | 84% | $39.99 | |
| $37.8M | 52.8K | 87% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $189.7M | 1.6M | 97% | $9.99 | |
| $9.4M | 29.1K | 93% | $9.74 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best JP #59, worst BR #93 · 3 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Thai, German, Japanese, Korean, Spanish - Spain, French, Italian, Portuguese - Brazil, Traditional Chinese, Russian +1 more
| $19.99 |
| 1.8Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 111ratings | 80% | — | not modelled |
| $19.99 | — | 96% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
o jogo é interessante, uma boa imersão
muy buen juego le faltan mods y tiene que cambiar cuanto tardan los minerales en cocinarse tardan demasiado tiempo y termina siendo molesto esperar el resto muy bien poner mas portales y agragar mas puzzles
Yo lo he desinstalado porque estos juegos terminan aburriendo con tantas cosas y sin un objetivo claro. NO es mal juego ni mucho y a quien le guste la exploracion con mucha fabricacion y gestion de inventario le encantará.
El juego ha mejorado una barbaridad desde que lo compré durante el acceso anticipado. No llegué a terminarlo en su momento y he aprovechado la nueva actualización de Void & Voltage para empezar un mundo nuevo, hacer todo el contenido disponible, todos los logros y, en definitiva, exprimir todo lo que el título puede ofrecer en 2026. Mi reseña, yendo al grano, sería que lo recomiendo mucho. Si te gusta Terraria, o similares, lo vas a disfrutar seguro. Es perfecto para jugar con tus amigos y diría que es muy accesible. Aun así quiero desgranar algunos puntos sobre la progresión que me han parecido negativos. Voy a evitar spoilers en la medida de lo posible. ¡Aclaro que todo esto es mi opinión! Puedes no estar de acuerdo y disfrutar lo que yo veo como un problema. - Fórmula principal. El juego se puede dividir en tres segmentos diferenciados con 3 jefes principales cada uno de carácter obligatorio. El mapa se genera de forma procedural siguiendo ciertos patrones y hasta que no derrotes a los jefes de cada parte no podrás acceder a la siguiente, ya sea por una imposibilidad física o por falta de información. Para encontrar a estos enemigos debes rastrearlos usando un escáner, y para conseguir dicho escáner debes buscar el santuario dedicado a cada uno de ellos, siendo los primeros muy sencillos de encontrar y la tarea se complicará según avances. Se genera un bucle de jugabilidad bastante adictivo que te obliga a buscar materiales nuevos en otros biomas, mejorar tu equipo al nuevo tier y derrotar un jefe. Recibirás información nueva para localizar al siguiente y vuelta a empezar. Este sistema funciona muy bien hasta que empieza a encontrar fricción con otras mecánicas, fricción que normalmente suele aparecer en el último segmento de la historia fruto de las facilidades que la propia progresión te ofrece. - Mejorar el equipo hace que pierdas el interés por botín nuevo. Además de conseguir equipamiento nuevo con cada mineral y jefe existe la posibilidad de mejorar el que ya tienes hasta el nivel máximo del juego. Estas mejoras te piden materiales equivalentes a los del equipo que conseguirías en ese rango de nivel, por lo que si encuentras temprano una armadura que te gusta, y funciona para tu estilo de juego, tienes la opción de quedártela, mejorarla indefinidamente y ahorrarte mucho tiempo en farmear enemigos específicos. La consecuencia directa de esto es que los últimos biomas pierden completamente el interés. Es mucho más sencillo buscar una veta del nuevo mineral de turno, poner un equipo de taladros automáticos, que siempre llevarás encima, y esperar a tener todo lo que necesitas para poder enfrentarte al siguiente objetivo. - Automatizar, excluyendo a los minerales, no es rentable. Los cultivos y los animales son los más afectados. Construir un sistema automático para un huerto que consiga los mismos resultados que plantar a mano es tan absurdamente costoso que el único incentivo para hacer uno es el hecho en sí mismo de construirlo y la gratificación de conseguir que funcione. Además, todo lo que cultives de esta forma no hará progresar tu árbol de talentos. - Muchas habilidades no suben a un ritmo adecuado. El nivel de habilidad aumenta pasivamente el daño y da acceso a los árboles de habilidades específicos. Se mide en niveles del 1 al 100. · Armas cuerpo a cuerpo y explosivos se levean mucho más rápido que otros tipos de daño. Todas las builds son viables hasta donde he podido apreciar así que este punto solo afecta al tiempo que tardas en desbloquear todo el potencial de algunas de ellas. · Minería directamente necesita un retoque. En 80 horas de gameplay, en un juego que va de minar bloques, subí al 60 nada más. ------------------------------------------------------------------------------------------------------------- Es posible que me deje algo en el tintero pero estos es, a grandes rasgos, lo que más me chirría del título, y todo es relativo a aspectos menores de equilibrio. Es perfectamente disfrutable y por el precio que tiene merece completamente la pena.
this game is amazing, i am glad i got to play it with my boyfriend
Jogo muito bom!
Amazing Game! Stop reading reviews and play this game now! Devs: When I press quit in the main menu, game closes normally. But I also run a Core Keeper Dedicated Server through steam launcher. When I go to play Core Keeper again, I have to press 'Quit' in order to press 'Play' - but quit closes my dedicated server too. Is that something you can fix?
재밌긴한데 엔딩 마지막 보스 설계를 그렇게 해야했나 싶다. 다른 잡보스들은 찐빠나있는걸 알아서 다음 보스가 기대되고 그런게 없어도 게임 잘 만들었으니 ㅇㅈ 했는데 마지막 그 세마리는 다른놈들이 죽어서 의지가 계승되고 도움을 주는것도 아니고 그냥 보스 재탕에 자기 속성에 맞는 패턴 하나 추가끝. 한놈 레이저쏘면 그다음놈이쏘고 그 다음놈이 쏘고나면 이동했던 보스가 또 쏘는 기이한현상까지... 소환수 많으면 잡몹 하나가 나한테 붙었을때 잘 보이지도 않아서 몇번 맞을때가 있는데 보스 방이 따로있는것도 아니라서 잡몹이 와서 방해함... 패턴이 직관적이고 쉽기는 한데 한대 맞으면 뼈나가는 다크소울류같음 그래도 잘만들었으니 개추준다
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.