
Boki can copy the special abilities of any foe and then combine up to 3 of them into a unique super-weapon! Blast through hordes of evil robots in cyberspace, while training to become a superhero!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A raw and uncompromising action game daring to be endlessly detailed and imaginative. I played Copy Kitty because someone described it as an honorary Treasure game, and not only was it the perfect pitch; they were correct.
This is more of a sideways thumb. The game has a unique idea of combining powers from enemies and then using the powers against them, and you can combine powers in unique ways and there are a ton of them to use and figure out, which can keep things interesting. There are also unique boss fights which are usually pretty fun, although they do repeat one boss like 5x. Then there are the issues. The hitboxes can be wonky, animations are stiff. I found the game really ugly with the colors and the overuse of flashing effects, it just comes across as excess visual noise. Aiming is pretty finicky, as you'll hold up and it will aim diagonal, and you'll hold diagonal and it will aim up or sideways, it can make shooting the guy you want to pretty frustrating. The actual gameplay outside of the boss levels feels more like a tech demo. You're in these generic small levels with similar layouts where you dont go that far, and its basically just an objective to kill a certain number of enemies then the level just ends, kind of like a training simulation. It can be hard to tell whats going on between you spamming shoot and 7x guys around you shooting and doing things and theres just too much screen clutter. Also theres not much to the gunplay besides holding down or spamming shoot while spraying in all directions since theres lots of guys around you. I tend to like tighter gunplay and gameplay overall, and this one couldn't feel less like that. This game feels more of an experimental game where you try out different powers as opposed to accomplishing a specific goal. There's also another character to play but for some reason you can't play them on the same single player campaign, instead you have to replay the same levels you already beat with a different character which seems like a waste of time. They do try to change things up in the game with levels that are forced puzzles where you have to use specific powers to progress but it tends to just slow up the pace too much and there can be times where you can't tell what they want you to do because it's not explained so you may need to look it up. This goes against the free flowing gameplay and seems too constrained that you're forced to use only 1 shot or one combination of powers as a gimmick to clear a wall. I know some people love it but with the ugly and overly loud visuals, the training simulation feeling levels, the mostly skippable story told through cutscenes, and very loose gunplay and mechanics, I was torn on this one, but I think I found myself waiting for it to end more than I was enjoying it, but I know many people seem to love it, just wasn't for me. 6/10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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