
Punch enemies, take their weapons, and switch combat styles on the fly. Blend combat skills and movement into hectic first-person gun-fu based on three movesets for punches, melee weapons and firearms.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
TEXNOPLAZM is a first-person beat'em'up/shooter hybrid where fists, melee weapons, and firearms collide.
Rip weapons from enemies, switch combat styles on the fly, and chain movement with brutal takedowns.
Unlock powerful moves and passives as you tear through a gothic European cityscape — a future that never was.

Fight enemies by wielding their own weapons against them
Switch combat styles mid fight
Blend movement and combat abilities for inventive takedowns
Unlock special moves and passive abilities
Explore the gothic cityscape of Europe, in a future that never was
Uncover your mysterious origins

Year 200X, somewhere in Europe.
In a world where advanced magic works like technology, extraordinary feats are attainable for those who possess the right sorcerer code.
Nestled in the urban jungle, a street gang traffics synthetic companions known in the underground as “Dolls". One of them follows her routine...until the moment she does not.
Without any directive to guide her, she fights purely on instinct, a machine now unbound by purpose.
She is the Girl With No Name, she is a Technoplasm.
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote] A review copy was provided by the developer. [/quote] 🔶 [b] TEXNOPLASM, a nice old style fps game, punsh, slash and use weapons and destroy your enemies in a desolated Europe[/b] 🔶 Nice gameplay, smooth controls and good old-style graphics : https://steamcommunity.com/sharedfiles/filedetails/?id=3605882337 3 Categories of weapons to use (Fist, Melee Weapon, and Ranged Weapon), Each weapon has his own moveset. Multiples different ranged weapons to use (pistol, shotgun, assault rifle …), and punch for breaking enemies shield and use a knockout 1 shot attack close range. Really good gameplay, really fluid and 4 difficulty levels according to your skill. A Map to selecting the level, use upgrade point for power up if you collect all secrets in a level, … https://steamcommunity.com/sharedfiles/filedetails/?id=3605882541 … and a bonus training map : https://steamcommunity.com/sharedfiles/filedetails/?id=3605882841 Overall, a nice fast close range fps, great gameplay & good content for the actual price with more to come (new levels) in first half 2026 … 💚💚💚 - Classic but awesome and fluid gameplay - Many types of enemies, each of them has his own weaknesses - Variety of weapons to use. ❌❌❌ - Need to restart the game from beginning for changing difficulty levels (can’t switch difficulty during an already created save) - No Controler support [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game from a passionate developer!!
A total blast of a technical, twitchy first person brawler where switching up your playstyle is crucial to staying alive. I was worried this would be Ultrakill levels of complex, which it isn't, thankfully, because I'm godawful at Ultrakill, but if you want to chase those higher rankings on each level you're gonna have to put to the time in to figure out the intricacies of melee weapons, fisticuffs, and gun combat to survive unscathed. Also, an absolutely insane soundtrack, it goes *so* hard. It's nuts. There's a "tin cans falling down stairs" breakdown in the first level's track that made me lose it when I first heard it.
Yep this left a wonderful impression on me. I went through the prologue but think I might have to wait for the full release. It's doing something very different. It's got this like 2000-2002 vibe and grunge to it that is just immaculate. It's almost like a nightclub in the 1st blade movie with that technopunk futurism and it is just so good. The gameplay itself feels like if you made Devil May Cry into first person. Take away a lot of the insane things you can do in devil may cry and mostly lean on the fundamentals and that about sums it up. It's still pretty crazy what you're doing and very satisfying, don't get me wrong, but you aren't going to juggle for 50+ hit combos or anything like that. Damn this one surprised me, full release please come quick!
I really enjoyed the game. Got some door glitches wich got fixed in the last update. Also UI is developing that is great. I guess this game comes with music and ambient first. From the UI and menu screen. Then you got action and movement. Not that much of shooting. Lots of punches though. Also you got parkour and the story. This game comes from the solo developer. The gameplay reminded me the first level of RTCW or Mortyr. So you should expect the quality of models and level of interaction with surroudings being such if you mind. Wish TXP to leave Early Access and to find the finest shape.
Far from finished, but what's currently present is a solid foundation that would make for a great experience once complete. Well worth a try.
This is basically a first person... tactical?... fighting game. Very fascinating and I'm glad to have played it. Good job devs!
УЛЬТРА КИЛЛ ГOOOOOOBBBНОООООООО. ЭТА ИГРА ПРОСТО РАЗНОС ЖОПЫ ПО ВСЕМ ФРОНТАМ БAAAAЛЯЯЯЯ
I played the first mission and will probably wait for full release so I can smash it in one go. It's looking great, awesome first person combat with unarmed, melee, and gun. Smooth first person movement, No time wasting, just room to room combat platforming high pace shredding. It's like I made the game myself, definitely looking forward to the completed project, well done Mothership.
Mark of a dedicated developer, one whom can craft kickass enough a standalone soundtrack to warrant a whole game based off of it. Whether you're here for one or the other, holistically speaking, it's anything and everything I'm sure this dev found kickass in titles played previous, coalesced into something that, even in Early Access, at the time of this review, FEELS like it's got flesh, bone, and marrow.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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