
Punch enemies, take their weapons, and switch combat styles on the fly. Blend combat skills and movement into hectic first-person gun-fu based on three movesets for punches, melee weapons and firearms.
Modeled estimate, not a reported figure. How we estimate →
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About
TEXNOPLAZM is a first-person beat'em'up/shooter hybrid where fists, melee weapons, and firearms collide.
Rip weapons from enemies, switch combat styles on the fly, and chain movement with brutal takedowns.
Unlock powerful moves and passives as you tear through a gothic European cityscape — a future that never was.

Fight enemies by wielding their own weapons against them
Switch combat styles mid fight
Blend movement and combat abilities for inventive takedowns
Unlock special moves and passive abilities
Explore the gothic cityscape of Europe, in a future that never was
Uncover your mysterious origins

Year 200X, somewhere in Europe.
In a world where advanced magic works like technology, extraordinary feats are attainable for those who possess the right sorcerer code.
Nestled in the urban jungle, a street gang traffics synthetic companions known in the underground as “Dolls". One of them follows her routine...until the moment she does not.
Without any directive to guide her, she fights purely on instinct, a machine now unbound by purpose.
She is the Girl With No Name, she is a Technoplasm.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote] A review copy was provided by the developer. [/quote] 🔶 [b] TEXNOPLASM, a nice old style fps game, punsh, slash and use weapons and destroy your enemies in a desolated Europe[/b] 🔶 Nice gameplay, smooth controls and good old-style graphics : https://steamcommunity.com/sharedfiles/filedetails/?id=3605882337 3 Categories of weapons to use (Fist, Melee Weapon, and Ranged Weapon), Each weapon has his own moveset. Multiples different ranged weapons to use (pistol, shotgun, assault rifle …), and punch for breaking enemies shield and use a knockout 1 shot attack close range. Really good gameplay, really fluid and 4 difficulty levels according to your skill. A Map to selecting the level, use upgrade point for power up if you collect all secrets in a level, … https://steamcommunity.com/sharedfiles/filedetails/?id=3605882541 … and a bonus training map : https://steamcommunity.com/sharedfiles/filedetails/?id=3605882841 Overall, a nice fast close range fps, great gameplay & good content for the actual price with more to come (new levels) in first half 2026 … 💚💚💚 - Classic but awesome and fluid gameplay - Many types of enemies, each of them has his own weaknesses - Variety of weapons to use. ❌❌❌ - Need to restart the game from beginning for changing difficulty levels (can’t switch difficulty during an already created save) - No Controler support [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote]
Great game from a passionate developer!!
A total blast of a technical, twitchy first person brawler where switching up your playstyle is crucial to staying alive. I was worried this would be Ultrakill levels of complex, which it isn't, thankfully, because I'm godawful at Ultrakill, but if you want to chase those higher rankings on each level you're gonna have to put to the time in to figure out the intricacies of melee weapons, fisticuffs, and gun combat to survive unscathed. Also, an absolutely insane soundtrack, it goes *so* hard. It's nuts. There's a "tin cans falling down stairs" breakdown in the first level's track that made me lose it when I first heard it.
Yep this left a wonderful impression on me. I went through the prologue but think I might have to wait for the full release. It's doing something very different. It's got this like 2000-2002 vibe and grunge to it that is just immaculate. It's almost like a nightclub in the 1st blade movie with that technopunk futurism and it is just so good. The gameplay itself feels like if you made Devil May Cry into first person. Take away a lot of the insane things you can do in devil may cry and mostly lean on the fundamentals and that about sums it up. It's still pretty crazy what you're doing and very satisfying, don't get me wrong, but you aren't going to juggle for 50+ hit combos or anything like that. Damn this one surprised me, full release please come quick!
Far from finished, but what's currently present is a solid foundation that would make for a great experience once complete. Well worth a try.
Pure mindless fun, just what I expected from this game. It has the atmosphere of an arena shooter, but doesn't feel like a cheap cash-in on the nostalgia. It feels like it's own thing honestly. The combat is fluid and straightforward, slightly reminded me of SUPERHOT at times. I only wish for the melee moveset to be improved somehow, because currently it feels underpowered in comparison to both fists and ranged weapons. The aesthetic seems to combine low poly, low res, pixelated graphics with modern lightning, which gives the game a unique look. I suggest to turn off texture filtering for an even better effect. Hopefully the developer continues working on the game, there's a lot of potential here for something great. Oh, and also there's a demo available, which gives you a good idea of what the game is like, so kudos to the developer for consumer-friendly practices. A few minor caveats in case the dev sees this: - I'd like to see more hard to find easter eggs/secrets. I often tried going out of bounds or reach a hardly accessible area only to find... nothing - Please give players an option to turn off blood effects on the screen, this often disoriented me when performing successive attacks - Adding an arena mode where players could practice would be nice - Hopefully a multiplayer PvE or even PvP mode could be added further down the line, I think the easy to learn, hard to master combat system would work well in a competitive environment
Mark of a dedicated developer, one whom can craft kickass enough a standalone soundtrack to warrant a whole game based off of it. Whether you're here for one or the other, holistically speaking, it's anything and everything I'm sure this dev found kickass in titles played previous, coalesced into something that, even in Early Access, at the time of this review, FEELS like it's got flesh, bone, and marrow.
Goooooooooooooooooooooooooood
I really enjoyed the game. Got some door glitches wich got fixed in the last update. Also UI is developing that is great. I guess this game comes with music and ambient first. From the UI and menu screen. Then you got action and movement. Not that much of shooting. Lots of punches though. Also you got parkour and the story. This game comes from the solo developer. The gameplay reminded me the first level of RTCW or Mortyr. So you should expect the quality of models and level of interaction with surroudings being such if you mind. Wish TXP to leave Early Access and to find the finest shape.
I played the first mission and will probably wait for full release so I can smash it in one go. It's looking great, awesome first person combat with unarmed, melee, and gun. Smooth first person movement, No time wasting, just room to room combat platforming high pace shredding. It's like I made the game myself, definitely looking forward to the completed project, well done Mothership.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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