
In Cooking Witch you are a witch flying to a party in the woods, abducting the children and cooking and eating them.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In Cooking Witch you play as a witch flying to a party in the woods, abducting the children and cooking and eating them.
Upgrade and get better gear such as faster brooms, bigger and more efficient cauldrons and equip hook attachments to be able to carry more children.
Improve your witch by increasing stats such as strength, health and stamina.
Learn the strength and weakness of different type of children to better plan out the optimal strategy to make the biggest meat feast.
Cook and eat as many children as you can and compete with other players on the Meat Board, but watch out for the angry Daddies or they will hunt you down!

Genres
Engagement
Reviews
Очень прикольная времяубивалка с чёрным юмором. Жаль, что не всем понравится идея "есть детей", но важно разграничать игру и реальность. Игра смешная, и со своими задачами она справляется легко. Время пролетает незаметно, при этом не успеваешь соскучиться.
💋
çok saçma ve eğlenceli değil cadı olarak kazana malzeme arıyoruz
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
魔女を操作して夜に森でパーティーしている子供たちを捕まえて鍋に放り込み、調理された肉を喰らうフライトアクションゲーム。 夜が明けるまでに喰らった肉のスコアを競うゲームで、序盤はだいたいすぐに夜が明けてゲームオーバー。能力強化していくと効率よく子供を調理できるようになるので調理時に出現する星取得による時間延長で飽きるまで1プレイを続けることも可能になっていく。 子供を調理した肉を喰らうとそのままポイントになり、貯まったポイントを消費して魔女の体力強化などが可能。速度強化など一部の強化項目はミッション達成でのアンロックが別途必要。 ミッションは3つ存在し、1つクリアするごとに決まった順番で1つ新しいミッションが出現。どれでもいいので3つクリアするごとに新しい強化要素がアンロックされる。どれだけ長時間プレイしても1プレイで達成できるのは出現している3つだけなので適宜ゲームオーバーで進捗確認していくのがいいでしょう。 ミッションは「子供を指定人数調理しろ」「肉を指定個数喰らえ」などプレイしてれば勝手に達成されていくのものがほとんど。ただし父親関連のミッションは少し面倒で、お邪魔キャラとして魔女を散弾銃で攻撃してくる父親たちの対処を覚えないといけません。具体的にはまず子供を捕まえて、その子供を父親の頭上から落として父親に当てることで気絶するので「父親を気絶させろ」のミッションが、気絶した父親を子供同様に鍋に放り込めば「父親を調理しろ」のミッションが達成可能。 父親については対処できるお邪魔キャラではありますがミッションで指定されてないときは無視が安定。対処に一手間かかるわりに減らしてもすぐに補充されるので相手するだけ損です。 シンプルなゲーム性ながらなかなか面白かった。余裕が出てくると遠くで固まってる子供たちの真ん中に上空から子供を落下死させることでパニックにして鍋の近くまで来させる、なんて邪悪な遊び方も。 日本語には対応していないものの簡単な英単語さえ知っていればプレイに支障はありません。 安価なゲームですが値段以上に楽しめました。ぶっちゃけ不謹慎オブ不謹慎な内容なので万人向けではないですが、そんなにグロさはないのでそっちが苦手な人でも大丈夫だと思います。
[h1][b] Non Vegan Recipe [/b][/h1] I was searching the store for the non-violent game about the witch in the woods who cooks vegan potions. I found this instead. Whilst not what I was originally looking for, it's a good.casual game to kill a little bit of time, and a large number of children. gameplay is very simple but fluid, and overall it's great fun. Good use of classical music as background tracks.
нет
Думал очередной проходняк, а в итоге прошел на 100%. Хорошо провел время за поеданием детей)
Cooking Witch, developed and published by VaragtP, is an unapologetically bizarre arcade-style action game that leans heavily into absurd dark humor and simple, fast-paced mechanics. Released as a low-cost indie title, it quickly built a niche following thanks to its outrageous premise and straightforward gameplay loop. Rather than aiming for narrative depth or mechanical complexity, the game embraces shock value and repetition as its defining characteristics, delivering a deliberately over-the-top experience that feels closer to an old-school score-chasing arcade game than a modern narrative-driven title. The core concept is intentionally absurd. Players control a witch flying on her broomstick, whose primary objective is to capture targets scattered across the map and return them to her cauldron. The loop is simple: swoop down, grab, carry, and drop. Early stages ease players into the mechanics, but as sessions progress, the difficulty escalates with larger crowds, time pressure, and the introduction of armed adversaries. These enemies force players to maneuver more carefully, adding moments of chaos and urgency to what would otherwise be a straightforward collection mechanic. Gameplay relies almost entirely on mouse-based controls, making it immediately accessible. The witch’s movement is smooth and responsive, encouraging quick directional shifts and daring dives into groups before escaping to safety. The simplicity of the control scheme ensures that players can focus entirely on positioning and timing. There are light progression elements in the form of upgrades purchased with accumulated resources, improving speed, stamina, and efficiency. While these upgrades provide incremental advantages, they do not drastically alter the core loop, which remains consistent throughout. Visually, the game uses a bright, cartoonish aesthetic that contrasts sharply with its macabre premise. Characters are stylized and exaggerated, and environments are colorful and minimalistic. This playful presentation softens the darker humor, framing it as absurd rather than genuinely disturbing. Animations are simple but effective, ensuring that on-screen action remains readable even when multiple characters and projectiles are present. The overall art direction reinforces the arcade tone, prioritizing clarity and exaggerated expression over detail. One of the title’s strengths lies in its pick-up-and-play nature. Sessions are short, objectives are clear, and the learning curve is minimal. It works well as a quick distraction rather than a long-form commitment. Steam leaderboards and achievements add a competitive layer, motivating players to refine strategies and chase higher scores. However, the game’s limited variety can become apparent over extended play. Environments and objectives do not evolve significantly, and once upgrades are unlocked, the primary motivation becomes pure score optimization. Ultimately, the game thrives on its outrageous concept and arcade simplicity. It does not attempt to offer deep storytelling, complex systems, or varied gameplay modes. Instead, it focuses on delivering fast, chaotic action wrapped in a deliberately absurd theme. For players who enjoy unconventional indie experiments and quick, replayable score-based challenges, it provides a memorable and eccentric experience. For those seeking depth or long-term progression, its repetitive structure may limit lasting appeal, but within its intended scope, it successfully delivers a quirky and unapologetic arcade diversion. Rating: 8/10
The only VaragtP game that I'm leaving a negative review on. I'm glad a lot of people like it, but I found it incredibly tedious. There are plenty negative reviews that go into a little more detail, so I won't type a big paragraph.
jogo classico,gostei dos graficos me lembro os tempos antigos
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Players by region
Where this game's players are, estimated from review languages.
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