
The massive sequel to the original cult classic! Plan your menu, decorate your restaurant, cook hundreds of foods, and for the first time ever - earn medals by mastering dozens of themed restaurants!
Modeled estimate, not a reported figure. How we estimate →
About
Cook, Serve, Delicious! 2!! is the massive sequel to the best selling original. Choose your menu, design your restaurant, and level up from humble beginnings to the restaurant of your dreams.
With over 200 foods, sides, drinks and desserts to choose from, Cook, Serve, Delicious! 2!! features a staggering increase in menu items over the original game's 30 foods.
Build your restaurant up from a roach-infested eatery to a world class platinum star experience, while also working across dozens of other themed restaurants. With over 60 hours of gameplay, this is a feast worth savoring.
For the first time in the series, you can play through the entirety of the game in either single player or local splitscreen co-op! The game also supports the ability for players to drop in and out on the fly!
Put your interior design cap on because it's time to get decorating. With over 1,300 objects to collect, you can really go to town designing your dream restaurant. Maybe it's full of lush plants and soft wood tones, or maybe it's a metal chair in a dank concrete box. The choice is yours!
In addition to your own restaurant, the game also includes 33 themed restaurants to work in. Serve hotdogs at Max Wieners, ice cream at Chilly Bowl, or lattes at Contrast Coffee! Each restaurant has a multitude of levels to master, with over 400 in total!
Cook, Serve, Delicious! 2!! also includes multiple difficulty modes to match your skill level. In addition to Classic Mode, Zen Mode is for players who want to take things a bit easier, while Stress Mode turns up the heat.
So what are you waiting for? Let's dig in!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Turned me off from restaurants
好玩,用手柄很顺
První cíl CSD byla podařená oddychovka s přiměřenou dávkou stresu. Pěkná grafika, jednoduché pokyny, vylepšování receptů, sestavování menu, aby bylo vyvážené. Nadšeně jsou očekávala, že CSD2 půjde ve stopách svého předchůdce. Bohužel se ukázala jako překombinovaný patos, který se autoři snaží narvat k prasknutí recepty a novinkami, které působí přesně opačně. Jako kdybyste očekávali klidnout partičku Prší někde v hospodě a místo toho by vás někdo drapnul, šoupnul do kasína k ruletě. Od začátku hromada kravin - přeplácané recepty, názvy surovin psané zkratkami, obří japonské nápisy (proč?). Všelijaké druhy kuchyní, u kterých ani nevíte, proč je máte dělat, co znamenají zkratky u receptů, proč když chystáte "Sidedishes" skončí třikrát za sebou neúspěchem. Na všechno jsou nějaké tupé medaile, za jednu hru se otevře tucet předmětů do restaurace...prostě chaos, přeplácanost a nuda. Po půl hodině mě hra přestala úplně bavit, a to mám jedničku komplet dohranou. Snad to nestálo ani za těch 19 Kč...
This game is great! It can be a little stressful trying to find the right button for the ingredients you need, but it plays smoothly and is a lot of fun.
I like the game play and balancing between the holding station foods versus the foods I purchase. I do think that having a requirement to have certain items on the menu for given challenges might make it more interesting.
시간 떄우기중에서 설명이 되는 난이도와 1보다 대량 조리라는 편의성도 추가되고 좋아할 사람은 하게되는 편집 요소까지 할인할때 사면 된다 추가 처음 깨는건 그리 쉽게 깨는데 말이 안되는게 아무리 추가가 되어도 음식 조리외에 어떠한 것도 자동화가 되지 않는다. 꺠라고 만든건가 싶어서 엿봤는데 올 금덩이 표시보고 하니 저걸 어떻게 한건지 1인이 아닌 2인으로 한건가하고 보니 몇백시간 가도 못할 수준이라서 포기 쉬었음 청년이라면 최고 난이도보다 한단계 두단계 낮은게 알바로 들어가게 되면 할거라는거
Pour moi c'est le meilleurs de la franchise. Assez de défi mais aussi des niveaux plus tranquille, assez de diversité pour que de temps en temps j'ai eu l'envie d'essayer d'avoir a minima toutes les médailles d'argent de tous les restaurants proposés et ... il y en a beaucoup en témoigne mon nombre d'heure en sachant que j'ai pas encore débloqué tous les restau. Le concept est bien géré dans celui là, le temps d'attente des clients [spoiler]avec les accompagnements qui les rende plus patient[/spoiler] ou les "side" qui permettent de préparer d'avance (parfois de manière facultatif). [h3]Lequel des trois choisir ?[/h3] Au moment du commentaire il y a trois volets de ce jeu, clairement je recommande le 2. A mon sens le 1 manquait de certaines choses qui ont été corrigés ici et le 3 n'a pas drastiquement amélioré l'expérience.
it is not bad it is verygood cooking game but small bugs in the game but it is not problem CSD2 is small game but strong. recomended 7.5/10
This is a fast-paced, high difficulty cooking game. The fun is based on stress and keeping up with constant demand, so you can play it to get hyped up, but not necessarily to relax. Although the game provides detailed information about the wide variety of tasty-looking foods you can add to your menu (some of it fake/satirical), this is not about making food tasty so much as just getting customer orders right, and fast. Building a menu adds a small amount of strategy towards increasing your restaurant's "buzz" and how much you make. Multiplayer co-op is also very fun! But Steam remote play has been very temperamental for me, and unfortunately there is no native online mode. So playing online with a friend is great, IF you can get it to work. (The game does not come with a competitive mode.) All in all, a fun game if you can get into the stress of being a short order cook, and sure to make you hungry sometimes. Also, the soundtrack by Jonathan Geer does its job well, though he *really* cuts loose in CSD3, which is even more fun.
My personal favorite of the series. Has a ton of content. This game feels like a rhythm game where you can get into a flow state even though it is not one.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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