
The massive sequel to the original cult classic! Plan your menu, decorate your restaurant, cook hundreds of foods, and for the first time ever - earn medals by mastering dozens of themed restaurants!
Modeled estimate, not a reported figure. How we estimate →
About
Cook, Serve, Delicious! 2!! is the massive sequel to the best selling original. Choose your menu, design your restaurant, and level up from humble beginnings to the restaurant of your dreams.
With over 200 foods, sides, drinks and desserts to choose from, Cook, Serve, Delicious! 2!! features a staggering increase in menu items over the original game's 30 foods.
Build your restaurant up from a roach-infested eatery to a world class platinum star experience, while also working across dozens of other themed restaurants. With over 60 hours of gameplay, this is a feast worth savoring.
For the first time in the series, you can play through the entirety of the game in either single player or local splitscreen co-op! The game also supports the ability for players to drop in and out on the fly!
Put your interior design cap on because it's time to get decorating. With over 1,300 objects to collect, you can really go to town designing your dream restaurant. Maybe it's full of lush plants and soft wood tones, or maybe it's a metal chair in a dank concrete box. The choice is yours!
In addition to your own restaurant, the game also includes 33 themed restaurants to work in. Serve hotdogs at Max Wieners, ice cream at Chilly Bowl, or lattes at Contrast Coffee! Each restaurant has a multitude of levels to master, with over 400 in total!
Cook, Serve, Delicious! 2!! also includes multiple difficulty modes to match your skill level. In addition to Classic Mode, Zen Mode is for players who want to take things a bit easier, while Stress Mode turns up the heat.
So what are you waiting for? Let's dig in!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
J'aime pas
Game is pretty fun. I've played the campaign several times over with a controller. It's good.
Minimum wage worker simulator but it's addictive
Being a unique take on the cooking party game genre, Cook, Serve, Delicious 2 makes a huge improvement from the first installment: - Two-player co-op is actually co-op rather than separating the control into two parts. - Gorgeous food artwork that made you wish you can eat them in real life. - Way fewer down time. - Default difficulty is challenging enough without needing to crank up the difficulty. However, this is the type of game that you would find it decent in the first few hours, but due to the nature of its gameplay design, it exposes its flaws very soon. The first problem that stands out is the in-game ingredient key-mapping. The key per ingredient default setting is very arbitrary and has no consistency whatsoever. Sometimes it uses the first letter of the food and sometimes it tries to remain consistency with other dishes having the same ingredient, so when you combine different food that has ingredient keys mapped in a different logic, it becomes very annoying. Luckily, there is key-mapping setting for every individual food, which brings the second problem. The second problem is that the key-mapping settings is so inconvenient and frustrating to use, to a point that it feels that the developers don't want the players to re-map their terrible default key mappings. In order to set the ingredient key-mapping to one's preference, you need to go to the food catalog, which has every single recipe listed, find the food for which the ingredient keys you want to re-map, enter practice mode to make the food yourself, and then you can re-map the keys during the practice. There is no "food search" function in the food catalog, which means you have to go through every single food if you want to remap that one dish which has key-mappings you want to change! The existing filter system is next to useless because you are never sure what arbitrary category each food is put into. Also, keys for the chores cannot be remapped for no good reason whatsoever. I absolutely despise this game purely for the key-mapping settings in the game. It is designed to be as inconvenient as possible. I am not recommending this game purely out of this reason, but I am not done yet. The third problem is that the requirement for gold medal made this game very frustrating to play. To get a gold medal, you have to make no mistakes at all for the whole day. Remembering that I said this game has a "relatively" low down time compared to its first installment? Getting all gold medal for every stage greatly amplifies those down time, because for the 6 and a half minutes of gameplay, only around 2 minutes during the rush hours are remotely challenging, and failing just one single dish means you had just essentially wasted a couple minutes of your life accomplishing nothing other than staring at the empty screen waiting for customers to arrive and rush hours to end. I hate how every single subtle failure becomes a reminder of my time wasted on a level. I can't express how much I despise this game for its various problems but still want to finish it, and this mindset made me hate this game even more. I wish I had never bought it in the first place.
一局时间太长,你错按一下就是整局重开浪费时间,一看这么多年了连个汉化都不上,综合起来还是差评吧
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Se me ha hecho mucho más repetitivo que el 1, tienes que hacer el mismo tipo de recetas en diferentes restaurantes y hacer todo perfecto para desbloquear el contenido, que al final no vale la pena hacer por lo repetitivo que es. Han intentado estirar el chicle demasiado.
My personal favorite of the series. Has a ton of content. This game feels like a rhythm game where you can get into a flow state even though it is not one.
Pans sing louder now Rush and rhythm fill the kitchen Master every meal
汉ber咯
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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