
Traverse the sprawling city of Zaun as Ekko, a young inventor with a device to manipulate time, in this story-driven action platformer. Collect parts, craft gadgets, and unlock abilities—then rewind time to adapt your approach to every new challenge.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.2Kreviews | 88% | — | $705.1K |
| $7.49−75% | 11ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Knowing what the real game can be like I had a slighly weird feeling. But honestly this game was alot of fun to complete while also beeing quite refreshing as a metroidvania. The gameplay is fun and combat feels good, traversing the map also is alot of fun, you can 100% in one savefile (2 with the speedrun for achievements) The game also looks really good and has some fitting good music. The story is nice, easy understandable and doesn´t require alot of reading, also with voice acting. I love the abilitys, comming from Leauge you got them all and they´re fun to use, I personally love the revind mechanic, let´s you undo every mistake you made, basically working as a "heal" Combat is actually alot of fun and despite a few enemys beeing unneccecarly annoying it never really got too boring. Also despite one boss all of them are fun to fight, not brutally hard but fun. Had no bugs the entire time, only one achievement took a few trys for it to work It´s not perfect tho, the camera feels outside of combat rooms just weird, not unplayable weird, just weird. The final challenge room... that boss is one of the worst things I ever fought. The shielding enemy later in the game just sometimes didn´t want to stop so you´re just sitting arround. I read people don´t like that there´s no fast travel. It´s not that bad since the maps aren´t the longest to traverse but maybe 1 or 2 fast travel shortcuts could have been nice. And for that price I feel like the game is a little bit short, iirc 8-9h without cleanup and the speedrun On discount totally worth I´d say for a fun metroidvania to play
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +3 more
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"I mean, it's alright..."
对ip粉来说基本没毛
“英雄联盟宇宙”外包项目之一,虽然是主机游戏但是仍然可以在Steam购买到电脑版。该游戏你将扮演“艾克”来完成闯关体验,用来解锁关于他更多的故事。这是个2D画风的横版闯关游戏,但是玩法又有点类似于《元气骑士》这类肉鸽游戏,画风反而偏向于《恶魔城》。目前来说这个游戏与其它外传系列相比难度较大,你只有一条命来闯关,当你输了你获得的道具会重制,一切重来,然后不小心闯入一个传送门就会传送到别的地方遭遇新的敌人和怪物,存在大量的不确定与变通性,每个打法会决定不同结局的走向
Wonky movement Despicable enemy arena design wanabe metroidvania, actually a linear game (wouldve been better if was just a normal linear story game) lack of ranged damage - dreadfull experience
Good game. Not a metroidvania though. And I couldn't really recommend it at full price. [h3]Cool Stuff[/h3] + Art style and character design is cool. + Some interesting mechanics in regard to time manipulation, not often seen in similar games. + Combat is fun, specially during the first third of the game in my case (later things can get a bit messy). + Platforming challenges are fun to do. + Optional gauntlets with original fight setups. [h3]Not so Cool Stuff[/h3] - The game makes you go through the same paths once and again (nexus zone), and there's no fast travel system. This means minutes and minutes of boring and repetitive backtracking. - Not a fan of the long delay some abilities have to be available again, even more when some platform challenges depend on agility. I'm talking about the "throwing disk" and the [spoiler] time-slowing circle thing [/spoiler]. Both take SO long so come back. Specially confused by the second, as it's already limited by number of uses. - As said above, as you progress combat can get a bit messy, because... -- Some fights can get the screen full of stuff. This can make it difficult to see where Echo is, as well as some attacks. Also, the fact that one ability constantly moves a silhouette of him around does not help at all. -- Aerial combat is confusing. Sometimes you slow down in the air when hitting enemies, sometimes you don't. -- Stuff like enemies with a barrier and spawning exploding enemies can get really annoying (you defeat them with the disk, and as said above it's not exactly responsive). -- The auto-aim works weird. Sometimes you want to spawn an attack on the enemy you have just in front of you, and the game decides to do it farther away. -- Etc etc. [h3]Neutral Stuff[/h3] * Not a metroidvania: ** Extremely linear maps. ** Linear ability progression. ** Exploration isn't really rewarding, but rather punishing (no fast travel + narratively-closed paths + fixed camera positions that make backtrack on some places 10 times harder). * Not really fan of the narrative. Time-travelling stuff is always interesting, but the way it was handled here wasn't specially original or surprising. Also, basing the last part of the game on [spoiler] the "you don't understand it" cliché (which gets even worse because if someone could understand you, it should be yourself)[/spoiler] was a pain to go through.
so arcane is a beautiful story with a conflict between piltover and zaun, and the war between them is only enhanced by their respective technological advancements, hextech and shimmer. and it's incredibly interesting to see how the factions develop this technology, what it shows about the people in power, and the characters from either side that utilise both (jinx steals hextech and victor obtains shimmer). so then this game takes that idea but instead of having shimmer, the zaunites just invent "syntixi crystals" which is literally just hextech but orange. super lame. also it is just an excuse to reuse enemy models.
Double Stallion must love giving people motion sickness with that camera movement, incredibly fast-paced, filled with constant parkour, teleporting, and reaction-based gameplay, it genuinely feels like it's trying to induce motion sickness with the camera flailing around like crash footage from a car's dashcam. The chapter that takes place entirely in midair was especially dreadful, I had to rush that part or else I would vomit. Also bosses are like coughing baby compared to the explosive projectile spamming bot the game throws at you. It's not entirely bad, good sound design and soundtrack, so as voice over. Decent story, love the art style choices and how every characters skill and move set are taken entirely from LoL. TLDR: Too expensive, get it when it discount, terrible camera movement, make sure to have a vomit bag when play
This game is actually a solid metroidvania. While the combat is more puzzle than skill, it was still fairly enjoyable. the reason I can't recommend this game is that it is broken. Once I had made it halfway through the game, instead of respawning at death I was permalocked into the death scene. I tried everything to fix the problem, but nothing worked. I even tried just doing a second playthrough, but I ran into the SAME problem.
Визуальный стиль хороший. Сюжет средний. Акробатика и сражения хороши. Собирать записки, сундуки и ловить хламаботов интересно. Есть пара душных моментов но это субъективно. Сражения с боссами огонь. (Рекомендация собирать все ништяки лучше после полного прохождения игры так удобней и напряга меньше.)
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