
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $705.1K — a different platform, not this one.
Rewind the Past, Control the Future Traverse the sprawling city of Zaun as Ekko, a young inventor with a device to rewind time. He and his friends must work together to keep their city safe, but as danger looms and secrets come to light, Ekko realizes he can’t trust anyone—not even himself. Developed by Double Stallion Games, CONVERGENCE: A League Of Legends Story is a story-driven, single-player 2D action platformer featuring dynamic combat and unique exploration opportunities thanks to Ekko’s ability to travel through space and time. Rewind your actions to learn from your mistakes and outsmart each new enemy. Will it be enough to save Zaun’s future? CONTROL TIME Activate Ekko’s Zero Drive to turn back time. Then, use your knowledge of the future to adapt your approach to any challenge and get the jump on your enemies. Fluid, dynamic combat rewards precise timing and positioning. DISCOVER ZAUN Run, leap, and slide your way through the streets of Zaun. Meet champions, face down enemies, and locate never-before-seen sides of the Undercity. BATTLE CHAMPIONS Encounter League of Legends champions like you’ve never seen them before. Unlock new abilities and face rivals in a series of explosive battles to learn who’s with you, and who’s against you. Seize every moment in CONVERGENCE: A League of Legends Story.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 32 | 56% | $1.99 | |
| — | 11 | 86% | $19.99 | |
| — | 8 | 76% | $8.99 | |
| — | 30 | 78% | $3.39 | |
| — | 30 | 66% | $1.49 | |
| — | 56 | 76% | $1.49 |