
Customize your own store with a wide variety of products and business goals.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 268reviews | 92% | — | $95.7K |
| $6.99 | 807ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很过分啊,这作居然ce改不了数字。 白灯泡多升升商品等级,每两年换一张图,会比较舒服
Convenience Stories is a management simulation game developed and published by Kairosoft Co.,Ltd, a studio well known for transforming everyday businesses into engaging strategy experiences. Rather than focusing on grand cities or sprawling corporations, this title places players in charge of a humble convenience store and challenges them to turn it into a thriving retail destination. While the concept may appear ordinary at first, the game succeeds in making the routine operations of a neighborhood shop surprisingly entertaining through a combination of smart management systems, charming presentation, and steady progression. The heart of the experience revolves around building and expanding a successful store. Players are given control over product placement, store layout, inventory selection, and overall customer satisfaction. Every shelf, display, and sales area can be arranged to maximize efficiency and appeal. As new products become available, the store gradually evolves from a modest local shop into a bustling commercial hub filled with diverse merchandise. The freedom to experiment with layouts and product combinations gives the game a rewarding sense of creativity, allowing players to tailor the business according to their preferred strategy. A major strength of Convenience Stories is how it encourages players to pay attention to customer behavior. Different shoppers have different preferences, and understanding their needs becomes an important part of long-term success. Stocking the right items and creating attractive shopping environments can transform casual visitors into loyal regulars. Watching customer relationships develop over time adds personality to the simulation and makes the store feel like an active part of a living community rather than a simple profit-generating machine. Progression is handled through a constant stream of upgrades, partnerships, and unlockable products. Negotiating with suppliers opens access to new goods that can attract additional customers and generate larger profits. This gradual expansion keeps the gameplay loop engaging because there is always another goal to pursue, whether it is introducing a new product category, increasing store popularity, or optimizing sales performance. The sense of growth is satisfying and provides strong motivation to continue refining every aspect of the business. Visually, the game embraces Kairosoft’s signature pixel-art style. The colorful graphics and detailed character animations create a welcoming atmosphere that perfectly suits the game's relaxed nature. Customers move throughout the store, browse merchandise, and interact with displays in ways that make the environment feel lively. While the presentation is intentionally simple, it possesses a charm that remains appealing throughout the entire experience. The user interface is equally effective, presenting a considerable amount of management information without becoming overwhelming. The game also strikes a comfortable balance between accessibility and depth. Newcomers can quickly understand the basic mechanics, while experienced simulation fans will find plenty of opportunities to optimize operations and maximize profits. Small adjustments to inventory, pricing strategies, and store arrangements can have noticeable effects on performance, encouraging experimentation and long-term planning. This layered approach ensures that the gameplay remains engaging even after many hours of play. Despite its strengths, Convenience Stories does share some of the limitations commonly found in Kairosoft’s catalog. The gameplay loop can occasionally become repetitive, especially during longer sessions when players are primarily focused on incremental improvements. Those seeking a story-driven experience or dramatic gameplay twists may find the progression somewhat predictable. However, for fans of management simulations, the steady pace and emphasis on optimization are likely to be viewed as part of the game's appeal rather than significant shortcomings. Ultimately, Convenience Stories excels at transforming the everyday operation of a convenience store into an enjoyable and rewarding management challenge. Through its combination of store customization, customer-focused mechanics, progression systems, and charming visual design, it captures the satisfaction of building a successful business from the ground up. It may not radically reinvent the genre, but it delivers a polished and highly entertaining experience that showcases Kairosoft’s expertise in creating addictive simulation games. Rating: 9/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Thai, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German
| $11.99 |
| 84ratings |
| 92% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这款算很简单的了,taptap上饺子的相性攻略直接抄就行了,我是直接不买大柜子,从中柜子直接跳特大(懒),只要前期摆好设备,其余时间基本都在挂机,目前还在一周目,等二周目再来攻略 二周目心得来啦:1,最重要的就是大柜子可以不摆,但一定要研究,要不然特大柜出不来,中柜基本一图或者二图就能出全了,不要吝啬手中的升级道具,组成好的相性组合以后,有道具就加。2,钱不是最重要的,后期感觉钱都用不完,完全用不完,灯泡主要靠徽章换和宣传活动给,宣传活动我再穷都要用最高级。3,多摆放物品,商店够大的话都摆上,把顾客的需求都开满,这样人会越来越多,钱和灯泡都不是问题啦。 总的来说这款超简单的,很爽,过关也很爽,冲!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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